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S DA FOUNTAIN Odyssey archive · est. 2000

Every episode as artwork

Collection All Series Club Specials Only Years 1987–2026
1 of 3 0703 The Labyrinth An undercover agent's sting goes sideways in London, leaving him framed, hunted on all sides, and saddled with a streetwise young orphan who knows too much. 2 of 3 0704 The Labyrinth Framed as a traitor and hunted in London, Jason races to uncover what his enemy has planned for a gathering of world leaders at the British Museum. 3 of 3 0705 The Labyrinth Held captive by criminals with a deadly bioweapon hidden inside museum antiques, Jason must find a way to stop an attack on visiting heads of state before the exhibition opens. 0706 To Mend or Repair When fixing things is all you know, Eugene must learn that a grieving heart isn't a machine to repair. 0707 Mistaken for Good A reluctant errand to a retirement home turns complicated when a lonely resident mistakes Jay for her grandson - and the money starts flowing. 1 of 4 0708 Sergeant York A reckless Tennessee sharpshooter's wild ways collide with tragedy, faith, and a war he wants no part of. 2 of 4 0709 Sergeant York A backwoods Tennessee sharpshooter who believes killing is a sin is drafted into the Army, forcing him to choose between his conscience and his country. 3 of 4 0710 Sergeant York A young man of deep faith must climb a mountain alone to decide whether his conscience will let him carry a rifle into the Great War. 4 of 4 0711 Sergeant York A reluctant soldier who hates killing must find a way to save his trapped comrades from deadly machine-gun fire. 0712 Child's Play When a childless couple agrees to babysit two energetic kids for the weekend, they discover that connecting with children takes more than careful planning. 1 of 2 0713 Something Old, Something New A bogus wedding invitation and a suspicious art deal throw Odyssey into delightful chaos as Connie battles a rumor she can't stop and two young detectives finally land a real mystery. 2 of 2 0714 Something Old, Something New An old flame's return to Odyssey - with a fiancée who looks suspiciously familiar - turns a welcome-home party into a tangle of secrets, suspicion, and second thoughts. 1 of 2 0715 The Perfect Church A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation. 2 of 2 0716 The Perfect Church When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church. 0717 Great Expectations When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life. 0718 For Three Dollars More When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost. 0719 The Bible Network On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth. 0720 Happy Hunting Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results. 0721 The Holy Hoopster When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for. 0722 The Lost Riddle A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago. 0723 Groundhog Jay When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him. 1 of 2 0724 Home Again Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course. 2 of 2 0725 Home Again While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store. 0726 Push the Red Button (Live) When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
N/A Welcome to Whit's End A guided tour of the town of Odyssey and its beloved shop Whit's End gets an extra dose of adventure when Wooton Bassett locks himself out of his own house. 1 of 2 0655 The Inspiration Station When Whit's new invention shows people their best selves, Connie's newfound serenity and Matthew's well-meaning tinkering both spiral into trouble at Whit's End. 2 of 2 0656 The Inspiration Station When a machine at Whit's End offers instant inspiration, Whit must help a discouraged young inventor and an over-eager Connie discover what real growth actually requires. 0657 Clutter A family garage sale grinds to a halt when every Parker discovers that nothing they own is quite easy to let go. 0658 Game for a Mystery When a boy's beloved handheld game vanishes from its hiding spot, an aspiring young detective takes on her very first case. 0659 Target of the Week When Matthew becomes the school bully's designated victim for a week, he decides to stop being afraid and get even - with consequences he never saw coming. 0660 For the Birds When Camilla rescues an orphaned baby blue jay to prove she's ready for a pet of her own, she discovers responsibility demands far more than she imagined - while Eugene wages a baffling battle with the park's suddenly hostile birds. 0661 When You're Right, You're Right Certain she knows best, Emily takes charge of her brother's romantic gesture - whether he wants her help or not. 0662 Grandma's Visit When Grandma Lucia arrives in Odyssey with news that Aunt Rosalita's wedding will happen at the Parker home that very week, the family's frantic hospitality is stretched to its breaking point. 0663 Finish What You... When Olivia takes up guitar lessons, a preschool play, and a birthday promise all at once, she discovers that good intentions alone can't stretch her time far enough. 1 of 3 0664 The Jubilee Singers When Olivia dismisses school as pointless, a portrait of Frederick Douglass introduces her to the students of a struggling university whose only hope may be the songs they carry. 2 of 3 0665 The Jubilee Singers A Fisk choir and their determined director set out on a perilous tour to sing their school out of debt, facing hostility and hardship at every stop. 3 of 3 0666 The Jubilee Singers With Fisk University on the brink of collapse, a weary group of student singers must decide whether to keep performing on a grueling tour that has cost them their health, their dignity, and nearly all hope. 1 of 2 0667 The Mystery of the Clock Tower When City Hall's computerized clock mysteriously keeps resetting itself to 11:45, Eugene's investigation uncovers black roses, a warning note, and a twenty-year-old secret someone in Odyssey has kept hidden. 2 of 2 0668 The Mystery of the Clock Tower When a mysterious countdown on Odyssey's clock tower grips the whole town, Whit and Eugene must untangle black roses, a buried family secret, and a trail of clues that all point somewhere a little too neatly. 0669 Wooton's Broken Pencil Show When Connie steps away from her Kids' Radio show to deal with a blaring car alarm, Wooton takes the microphone and improvises his way toward answering whether entertainment really needs a point. 0670 Stage Fright When an eerie voice haunts the theater during rehearsals for their middle school musical, Emily and Matthew must unmask the phantom before fear shuts down the show. 0671 Fast As I Can When Whit explains the spiritual discipline of fasting, the Whit's End gang each give up something they love for a week - and discover their sacrifices are far harder, and stranger, than expected. 0672 Opposite Day On school Spirit Week's Opposite Day, Olivia's game of doing everything backward lands her in a friendship she never meant to start - while Barrett discovers his five hundred online friends may not add up to much. 0673 The Owlnapping When the Odyssey Owls' beloved mascot vanishes before a critical stretch of games, team captain Ryan must decide whether to chase a ransom-demanding kidnapper or convince his superstitious teammates that their luck was never in a stuffed bird. 0674 Square One When Matthew is invited into a secret club of boys who take machines apart to see how they work, one broken promise puts his new friendships - and a rare pinball machine - on the line. 0675 A Thankstaking Story When an ice storm strands Whit and his friends at Whit's End on Thanksgiving, they pass the time by inventing a tale about villains scheming to steal the holiday from a cheerful town. 0676 An Agreeable Nanny A polished new babysitter seems to agree with everything the Parker kids want - which turns out to be exactly the problem. 0677 The Malted Milkball Falcon A church fundraiser turns into an all-night mystery when the candy prize at the center of a rock-a-thon vanishes without a trace. 0678 Grandma's Christmas Visit A grandmother's holiday visit turns a hoped-for quiet Christmas into Odyssey's biggest, messiest celebration yet.
0100 Ice Fishing A boy tired of living in his talented little sister's shadow joins an ice fishing trip hoping to finally prove himself by landing the lake's legendary uncatchable fish. 0101 Scattered Seeds When Connie despairs of ever writing stories like Whit's, he walks her back through her chaotic first attempt at directing a play to show her that great stories have been happening to her all along. 0102 The Treasure of Le Monde! When a boarded-up attic room at Whit's End reveals an antique pipe organ hiding a century-old riddle, Robyn and Connie join Whit on the trail of a legendary French nobleman's buried treasure - but greed has a way of trapping the hunters. 0103 Front Page News Desperate to escape gym class forever, a scheming student and his reluctant best friend talk their way onto the school newspaper - only to discover that journalism is harder than running laps. 1 of 2 0104 Lincoln A ride in the Imagination Station drops Jimmy Barclay into 1865 Washington, where a chance meeting with a friendly squirrel hunter pulls him into the final, dangerous weeks of the Civil War. 2 of 2 0105 Lincoln While lost in America's past, a boy from the present finds himself swept from the last days of the Civil War into the company of history's giants - and a stranger whose name he can't quite place. 0106 By Any Other Name When a slick consultant urges Odyssey's shops to reinvent themselves with flashy new names, Whit must convince a young student council hopeful that a fancy label can't change what's underneath. 0107 Bad Luck When a menacing chain letter arrives at Whit's End, skeptical Robyn Jacobs tears it up - only to find herself buried under a suspiciously well-timed avalanche of misfortune. 0108 Isaac the Courageous A boy desperate to shed his reputation as a coward endures a bully's brutal gang initiation, until a winter afternoon forces him to discover what courage really means. 0109 Two Sides to Every Story A couple returns from a rare night out to find a fire truck at their house and two children with wildly different stories about what went wrong. 0110 A... Is For Attitude When a TV self-help guru convinces Connie that attitude beats effort, she spreads her new philosophy all over Odyssey - to a friend with stage fright, a losing basketball team, and a boy terrified of heights. 0111 First Love When Connie falls for the charming star of the Odyssey High baseball team, she discovers that first love can pull her heart in a direction her faith won't follow. 0112 Curious, Isn't It? When two curious kids overhear Mr. Whittaker giving a mysterious woman a ring in the woods, their eavesdropping sets all of Odyssey buzzing with a conclusion nobody bothered to confirm. 0113 Suspicious Minds When money goes missing from the Whit's End cash register, Connie and Eugene launch increasingly ridiculous schemes to catch a thief - and end up suspecting each other. 0114 The Big Broadcast When Tom Riley discovers Whit's End's dusty old radio equipment, he and Whit decide to bring Kids Radio back to life with one big broadcast for the whole town of Odyssey. 0115 An Act of Mercy When a farmer's kindness toward a young apple thief goes unappreciated, he finds a more hands-on way to teach the boy about mercy. 0116 Isaac the Benevolent When Isaac Morton memorizes the Golden Rule but can't figure out how to actually live it, his well-meaning attempts to help the people of Odyssey keep backfiring in ways he never expected. 0117 The Trouble with Girls When a classmate's love notes start piling up in his desk, Jimmy discovers that every clever scheme for discouraging a crush only makes things worse. 0118 What Happened to the Silver Streak? When a prized model train engine vanishes from Whit's End, an amateur investigation puts a girl with a troubled past under suspicion - but the truth is harder to find than anyone expects. 0119 Better Late than Never A girl notorious for being late to everything gets one unforgettable night to discover just how much her habit could cost her. 0120 Pranks for the Memories Odyssey's self-proclaimed prank master is so sure no one can fool him that a simple act of kindness sends him spiraling into an elaborate counterattack of his own making. 0121 Missing Person When the town bully vanishes on the morning of the state fair, the search for him uncovers more than one secret - and puts his least likely rescuer on the trail. 1 of 2 0122 Castles and Cauldrons A summer visit from Jimmy's cousin Len turns unsettling when the "game" packed in his suitcase demands secrecy, incantations, and total trust. 2 of 2 0123 Castles and Cauldrons When Jimmy's out-of-town cousin introduces him to a fantasy role-playing game that demands ever-deeper commitment, the line between make-believe and something far darker begins to blur. 0124 The Winning Edge When a win-at-all-costs new coach takes over a girls' softball team, his hunger for a championship pushes two young friends on rival teams toward a collision neither of them wants. 0125 All's Well with Boswell Robyn's first babysitting job takes an unexpected turn when her charge turns out to be a giant, spoiled cat with a talent for chaos. 0126 Wishful Thinking When her little brother's constant pestering pushes her past her limit, a teenage girl makes a careless wish that shows her exactly what life would be like without him. 0127 Have You No Selpurcs? When a quiz at Whit's End exposes very different ideas about honesty, Mr. Whittaker invents a mysterious game called Selpurcs to teach two kids a lesson neither of them sees coming. 0128 One Bad Apple When several Odyssey children fall ill after eating at Whit's End, Whit and Tom Riley trace the trouble upstream to a source no one in town would ever have suspected. 0129 Not One of Us A young reporter's assignment on bigotry takes an unexpected turn when her search for people who've experienced discrimination leads her to a strange little town off the interstate. 1 of 2 0130 Bernard and Joseph While washing windows at Whit's End, Bernard Walton helps a boy fed up with his six siblings by recounting the story of Joseph, whose troubles with his own brothers make any family squabble look small. 2 of 2 0131 Bernard and Joseph While washing windows, Bernard is roped into finishing the story of Joseph for young Artie Powell - picking up in an Egyptian prison, where a pair of troubling dreams sets Joseph's fate, and his family's, on an extraordinary new course. 0132 Thanksgiving at Home When the flu strikes on Thanksgiving morning, two kids decide they can cook the family feast themselves - how hard can one turkey be? 0133 Cousin Albert A middle-school reporter's puff piece on her basketball-star cousin unravels when she stumbles onto the secret he's built his whole future around hiding. 0134 Pamela Has a Problem When Connie's out-of-town friend arrives in Odyssey carrying a secret she can't bring herself to tell anyone, Connie and Whit must help her face the hardest decision of her young life. 1 of 3 0135 Back to Bethlehem While posing for a nativity display at Whit's End, Connie and Eugene are sent by the Imagination Station to first-century Bethlehem, where their debate over what Christmas was really like collides with a crowded inn, a mysterious star, and restless Roman soldiers. 2 of 3 0136 Back to Bethlehem While the census crowds Bethlehem to bursting, two time-displaced visitors find themselves swept into the very night they only ever knew from nativity scenes. 3 of 3 0137 Back to Bethlehem Trapped in first-century Bethlehem on the night of the nativity, Connie and Eugene must untangle two unwanted marriage proposals, a hot-headed young zealot, and the suspicions of a Roman general before they can witness the moment they came to see. 0138 The Adventure of the Adventure At Whit's End, an inventor's dream of making stories come to life sends kids into the greatest adventures imaginable - with plenty of mishaps, surprises, and laughter along the way.