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S DA FOUNTAIN Odyssey archive · est. 2000
Episodes 674 of 1,068
N/A 24 Feb 2010 11 min

Welcome to Whit's End

Chris's tour of Odyssey begins with an interruption: Wooton Bassett arrives in the middle of an "orange level crisis," having lost the key to the brand-new front door Red Hollard installed that morning. While Wooton heads to the Connellsville cheese factory to think, Chris retraces his steps to Whit's End, sharing the town's history along the way - from founder Horace McCalister to Detective Harlow Doyle in his coonskin cap. At Whit's End, Chris meets the regulars: Connie Kendall, who rattles off the shop's highlights between rounds of a high-stakes hide-and-seek game; John Avery Whittaker, who describes his shop as an old-fashioned discovery emporium where kids of all ages can just be kids; and Eugene Meltsner, who lures Chris into the Imagination Station only to test a new door. The key turns up nowhere, but Wooton bursts in with the answer: fearing he'd lose it, he mailed the key to himself - though the key to his post office box is locked inside his house, leaving him right back where he started. Unfazed, Wooton figures Red can break the door down since he wanted a drawbridge anyway, and the tour closes with Whit's advice to appreciate each day, because every minute is a gift from God.
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Chris is waiting to give a newcomer a tour of the town of Odyssey when Wooton Bassett rushes up, late and flustered. He announces he is having an "orange level crisis" - on his personal scale, that is far more serious than missing a Smiley Meal toy or forgetting to feed your sea monkeys. Red Hollard has installed a new front door on Wooton's house that morning, and now Wooton cannot find the key. He has been locked outside for an hour, and even trying to crawl up his exit slide failed because it was freshly waxed. Chris suggests retracing his steps, and since Wooton stopped at Whit's End around lunchtime for an ice cream skyscraper, Chris agrees to look for the key there while Wooton searches the cheese factory in Connellsville, one of his favorite thinking spots because the smell of cheese is so relaxing.

On the drive to Whit's End, Chris shows off the town: the brick buildings on Main Street built in the late 1800s, and Detective Harlow Doyle waving hello in his coonskin cap - he is both a private eye and president of the local Daniel Boone Fan Club. Chris explains that Horace McCalister founded the town in the mid-1800s, calling it a place everybody ought to see, and that the dictionary defines an odyssey as a long, adventurous journey - a description that fits the town well. McCalister Park is named for the founder, and Whit's End sits just across its lawn.

Crossing the park, Chris runs into Connie Kendall, who has worked at Whit's End for what feels like her whole life and loves it. Connie lists the highlights - the Little Theater, where she and Whit are preparing a play about Noah's Ark, the Kids' Radio studio where she hosts Candid Conversations with Connie, and the library - before dashing off to finish a high-stakes game of hide-and-seek with Camilla and Matthew Parker. The winner gets the first taste of Whit's new ice cream flavor, which is supposed to be a doozy.

Inside Whit's End, John Avery Whittaker - "please, call me Whit" - serves Chris a chocolate soda and joins the key hunt. He hasn't seen it, but mentions Wooton was upstairs earlier using the Room of Consequence to find out how the world would be different if pulsating shower heads had been invented a hundred years earlier. Asked what kind of business Whit's End really is, Whit calls it an old-fashioned discovery emporium - part library, part museum, part ice cream soda fountain, and a little carnival fun house, but most of all "a place where kids of all ages can just be kids."

While Whit checks the library, Chris heads upstairs, pointing out the largest train set in the state and the Bible Room with its replica of Paul's armor and a model of Noah's Ark. There Eugene Meltsner invites Chris to be the first to try something new in the Imagination Station. Chris steps in with racing heart, dreaming of ancient Rome or the Mayflower - only to learn Eugene was merely testing a new door. Eugene has not seen the key either, and when he offers Chris the chance to be the first to experience his next invention, a new seat for the control room, Chris politely declines. Whit's library search turns up nothing but Emily Jones reading mystery books - for research, she says.

Then Wooton bursts in with great news: he knows exactly where his key is. Worried about losing it while the door was being installed, he carefully boxed it up, wrapped it in brown paper, and mailed it to himself - first class. All he has to do is open his post office box, which would be easy if the key to that box weren't in his desk drawer at home. Locked out he remains, unless Whit has invented a device that teleports a person into their own house, which Whit admits he hasn't. Wooton takes it in stride, figuring Red can break the door down again since he was thinking of adding a drawbridge anyway.

Before leaving to visit the rest of the town - the Electric Palace, Odyssey Middle School, Odyssey Community Church, and the Odyssey Times - Chris checks the top item on the to-do list: getting advice from Whit. Whit offers this: enjoy and appreciate the day ahead, because "every minute is a gift from God." He tries to thank God for the time he's given, whether it's spent advising kids, making ice cream, or hearing the story of a key in a mailbox. It is just what Chris needed to hear, and the tour continues - because you never know what will happen when you have an adventure in Odyssey.