Skip to content
S DA FOUNTAIN Odyssey archive · est. 2000
Episodes 738 of 1,068
0718 27 Oct 2012 25 min

For Three Dollars More

Barrett grudgingly dropped three dollars in the offering plate, and he can't see how such a tiny gift could matter - it cost him a video game, after all. Eager to test his new programming skills, Matthew puts him in the Room of Consequence and shows him a future where that one choice leaves the church in ruins, but Barrett shuts it down as pure manipulation. Connie's adventure is no better... hers blames a whole bank robbery on three missing dollars. Then Whit steps in with a future of his own: Barrett grown rich, with a landscaping empire, a huge house, and a yacht, yet never able to spare money for Thanksgiving baskets, an employee's raise, or the new community center. Meanwhile grown-up Matthew, freshly laid off but still giving, volunteers joyfully with the kids Barrett turned away. Watching his miserable future self make excuses while Matthew beams, Barrett finally sees that a willing heart can make three dollars worth far more than its price.
Found on The Grand Design Album 56 · 12 episodes

The run See every episode

Featured characters

Minor characters & crew 6 more roles

The story

Read the full synopsis 2 min

Matthew has been learning how to program the Room of Consequence and wants to test an adventure before Whit critiques it. His opportunity arrives when Barrett admits that he resents giving three dollars to church. That money had left him unable to buy a video game, and he cannot see how such a small gift could help with a pastor’s salary, a missionary, or any other large expense.

Matthew places Barrett in a future where his decision persuades everyone else to stop giving. The church becomes a ruin, its pastor is homeless, and even Katrina’s illness is blamed on the loss of Barrett’s three dollars. Barrett stops the program in disgust. The wild chain of disasters feels like emotional manipulation, not a reasonable consequence of one choice.

Connie tries to improve the lesson. Her program shows the church raising money to send disadvantaged children to Camp What-A-Nut, but falling exactly three dollars short of sending one boy. The disappointed boy grows up to rob a bank and blames his criminal life on the missing donation. Barrett rejects this adventure too, especially when the bank is about to explode.

Whit returns and learns that Matthew started the machine before they could work on it together. He explains that the Room of Consequence must present a believable possibility instead of forcing a predetermined result. Then he invites Barrett to enter once more, this time with Whit beside him as an observer.

In Whit’s future, Barrett carries his reluctance to give into adulthood. In college, he cannot spare money for Thanksgiving baskets because tuition is due. Years later, he owns a successful landscaping company and an enormous house, yet refuses to support a church community center because his business is expanding. He also delays a faithful employee’s overdue raise while displaying a photograph of his own yacht.

The community center is built without Barrett’s help. Matthew, though recently laid off, has contributed money and now volunteers with children there. One boy who had been failing in school has received tutoring, improved his grades, and become a Christian. Matthew warmly invites Barrett to help, but the older Barrett hides behind his busy schedule. Watching this future self walk away miserable while Matthew remains joyful finally reaches him.

Whit does not claim that Barrett is certain to become that man. He explains that present choices help form future character and that tithing trains a person in lifelong generosity. Everything people possess already comes from God, so giving is an act of obedience, stewardship, gratitude, and trust. God desires a willing heart more than He needs anyone’s money. Barrett realizes that his three dollars can be worth far more than its price and accepts the lesson on the third attempt.