Every episode as artwork
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0703
The Labyrinth
An undercover agent's sting goes sideways in London, leaving him framed, hunted on all sides, and saddled with a streetwise young orphan who knows too much.
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0704
The Labyrinth
Framed as a traitor and hunted in London, Jason races to uncover what his enemy has planned for a gathering of world leaders at the British Museum.
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0705
The Labyrinth
Held captive by criminals with a deadly bioweapon hidden inside museum antiques, Jason must find a way to stop an attack on visiting heads of state before the exhibition opens.
0706
To Mend or Repair
When fixing things is all you know, Eugene must learn that a grieving heart isn't a machine to repair.
0707
Mistaken for Good
A reluctant errand to a retirement home turns complicated when a lonely resident mistakes Jay for her grandson - and the money starts flowing.
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0708
Sergeant York
A reckless Tennessee sharpshooter's wild ways collide with tragedy, faith, and a war he wants no part of.
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0709
Sergeant York
A backwoods Tennessee sharpshooter who believes killing is a sin is drafted into the Army, forcing him to choose between his conscience and his country.
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0710
Sergeant York
A young man of deep faith must climb a mountain alone to decide whether his conscience will let him carry a rifle into the Great War.
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0711
Sergeant York
A reluctant soldier who hates killing must find a way to save his trapped comrades from deadly machine-gun fire.
0712
Child's Play
When a childless couple agrees to babysit two energetic kids for the weekend, they discover that connecting with children takes more than careful planning.
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0713
Something Old, Something New
A bogus wedding invitation and a suspicious art deal throw Odyssey into delightful chaos as Connie battles a rumor she can't stop and two young detectives finally land a real mystery.
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0714
Something Old, Something New
An old flame's return to Odyssey - with a fiancée who looks suspiciously familiar - turns a welcome-home party into a tangle of secrets, suspicion, and second thoughts.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
N/A
Welcome to Whit's End
A guided tour of the town of Odyssey and its beloved shop Whit's End gets an extra dose of adventure when Wooton Bassett locks himself out of his own house.
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0655
The Inspiration Station
When Whit's new invention shows people their best selves, Connie's newfound serenity and Matthew's well-meaning tinkering both spiral into trouble at Whit's End.
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0656
The Inspiration Station
When a machine at Whit's End offers instant inspiration, Whit must help a discouraged young inventor and an over-eager Connie discover what real growth actually requires.
0657
Clutter
A family garage sale grinds to a halt when every Parker discovers that nothing they own is quite easy to let go.
0658
Game for a Mystery
When a boy's beloved handheld game vanishes from its hiding spot, an aspiring young detective takes on her very first case.
0659
Target of the Week
When Matthew becomes the school bully's designated victim for a week, he decides to stop being afraid and get even - with consequences he never saw coming.
0660
For the Birds
When Camilla rescues an orphaned baby blue jay to prove she's ready for a pet of her own, she discovers responsibility demands far more than she imagined - while Eugene wages a baffling battle with the park's suddenly hostile birds.
0661
When You're Right, You're Right
Certain she knows best, Emily takes charge of her brother's romantic gesture - whether he wants her help or not.
0662
Grandma's Visit
When Grandma Lucia arrives in Odyssey with news that Aunt Rosalita's wedding will happen at the Parker home that very week, the family's frantic hospitality is stretched to its breaking point.
0663
Finish What You...
When Olivia takes up guitar lessons, a preschool play, and a birthday promise all at once, she discovers that good intentions alone can't stretch her time far enough.
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0664
The Jubilee Singers
When Olivia dismisses school as pointless, a portrait of Frederick Douglass introduces her to the students of a struggling university whose only hope may be the songs they carry.
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0665
The Jubilee Singers
A Fisk choir and their determined director set out on a perilous tour to sing their school out of debt, facing hostility and hardship at every stop.
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0666
The Jubilee Singers
With Fisk University on the brink of collapse, a weary group of student singers must decide whether to keep performing on a grueling tour that has cost them their health, their dignity, and nearly all hope.
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0667
The Mystery of the Clock Tower
When City Hall's computerized clock mysteriously keeps resetting itself to 11:45, Eugene's investigation uncovers black roses, a warning note, and a twenty-year-old secret someone in Odyssey has kept hidden.
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0668
The Mystery of the Clock Tower
When a mysterious countdown on Odyssey's clock tower grips the whole town, Whit and Eugene must untangle black roses, a buried family secret, and a trail of clues that all point somewhere a little too neatly.
0669
Wooton's Broken Pencil Show
When Connie steps away from her Kids' Radio show to deal with a blaring car alarm, Wooton takes the microphone and improvises his way toward answering whether entertainment really needs a point.
0670
Stage Fright
When an eerie voice haunts the theater during rehearsals for their middle school musical, Emily and Matthew must unmask the phantom before fear shuts down the show.
0671
Fast As I Can
When Whit explains the spiritual discipline of fasting, the Whit's End gang each give up something they love for a week - and discover their sacrifices are far harder, and stranger, than expected.
0672
Opposite Day
On school Spirit Week's Opposite Day, Olivia's game of doing everything backward lands her in a friendship she never meant to start - while Barrett discovers his five hundred online friends may not add up to much.
0673
The Owlnapping
When the Odyssey Owls' beloved mascot vanishes before a critical stretch of games, team captain Ryan must decide whether to chase a ransom-demanding kidnapper or convince his superstitious teammates that their luck was never in a stuffed bird.
0674
Square One
When Matthew is invited into a secret club of boys who take machines apart to see how they work, one broken promise puts his new friendships - and a rare pinball machine - on the line.
0675
A Thankstaking Story
When an ice storm strands Whit and his friends at Whit's End on Thanksgiving, they pass the time by inventing a tale about villains scheming to steal the holiday from a cheerful town.
0676
An Agreeable Nanny
A polished new babysitter seems to agree with everything the Parker kids want - which turns out to be exactly the problem.
0677
The Malted Milkball Falcon
A church fundraiser turns into an all-night mystery when the candy prize at the center of a rock-a-thon vanishes without a trace.
0678
Grandma's Christmas Visit
A grandmother's holiday visit turns a hoped-for quiet Christmas into Odyssey's biggest, messiest celebration yet.
0631
A Capsule Comes to Town
When a national radio program asks whether Odyssey is stuck in the past, the search for a century-old time capsule puts the town's memory - and its heart - to the test.
0632
Suspicious Finds
When a magazine nomination for Best Small Town in America sends Odyssey scrambling to impress a secret inspector, the townspeople's frantic makeovers threaten to undo the very charm that earned the honor.
0633
License to Deprive
the Washington family signs on to portray frontier settlers at a restored historic homestead, only to learn that living history is far harder than performing it
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0634
Accidental Dilemma
When a blog post blows Jason Whittaker's cover as a government agent, an old enemy with a score to settle sets a trap in Odyssey.
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0635
Accidental Dilemma
When the trail of a shadowy criminal leads straight back to Odyssey, Whit and his friends must outwit the Whisperer on their own home ground - where the price of victory may be higher than anyone expects.
0636
A Class Reenactment
A pompous theater impresario is hired to dramatize Odyssey's founding for radio, but his flair for spectacle keeps colliding with the town's true story.
0637
The Forgotten Deed
With Whit's End on the verge of reopening, a dispute over a time capsule uncovers a question about who really owns the land beneath it - and whether the shop can keep its faith at its heart.
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0638
The Triangled Web
A hometown reunion turns tangled when three old friends each plan a heartfelt conversation with the same woman on the same night.
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0639
The Triangled Web
A reunion in Odyssey turns into a tangle of competing romantic hopes when three men each plan their own perfect moment with Lucy, forcing everyone to decide what commitment really means.
0640
Rights, Wrongs, and Winners
When two tied towns are challenged to prove their true heart, Odyssey's chance at the title gets tangled up with the surprise unmasking of a beloved comic book's secret creator.
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0641
The Imagination Station, Revisited
A curious kid sneaks an early ride in Whit's rebuilt Imagination Station and lands in Jerusalem during Jesus' final week, where a blind boy's hope draws her into events far bigger than she expected.
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0642
The Imagination Station, Revisited
A trip through an unfinished Imagination Station drops Kelly into the final days of Jesus' life, where she can only watch as betrayal and injustice unfold around her.
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0643
Kidsboro
When Career Day leaves them disillusioned with adult jobs, a group of Odyssey kids get the chance to build and govern a town of their very own - and quickly learn that running a society is harder than it looks.
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0644
Kidsboro
When a citizen sues Kidsboro's young government over a ruined shirt, Mayor Ryan must untangle a financial crisis and a string of mysterious stink attacks that may be coming from closer to home than anyone suspects.
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0645
Kidsboro
With Kidsboro's trust crumbling and a mysterious crime wave gripping the town, Mayor Ryan must decide whether protecting his young government is worth the secret it's built on.
TTC01
Here Am I
When Whit's newest invention drops Connie into a series of surreal scenarios, she must defend the idea of absolute truth against game-show pundits, talk-show guests, and a very persuasive adversary.
TTC02
The Truth Be Told
When a new newspaper editor asks a young reporter to dig up dirt on Whit's End, her investigation unfolds alongside a homespun superhero tale about a librarian transformed into a champion of absolute truth.
TTC03
The Science Club
When a young science club president is assigned a presentation on Darwin, a curious question from Whit turns his topic into a test of whether the club really follows the truth wherever it leads.
TTC04
Three in One
When a new cable access channel comes to Odyssey, Connie steps up to be a voice for what kids really need - while everyone around her keeps stumbling onto the same big idea.
TTC05
In My Image
Fed up with rules, a village boy declares he's done with God - and a mysterious traveling showman just happens to sell replacements.
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TTC06
Stepping Stones
A study session at Whit's End turns into an imagination-powered voyage back to 1620, where a band of persecuted believers risks everything for a new life across the ocean.
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TTC07
Stepping Stones
With winter closing in and no home yet found, the Mayflower pilgrims must brave freezing expeditions, sickness, and the fear of attack in search of a place to plant their new colony.
TTC08
The Final Call
When Whit tells the story of Jonah on Kids Radio, Connie and the young listeners of Odyssey discover that a biblical worldview is about far more than obedience.