Every episode as artwork
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0703
The Labyrinth
An undercover agent's sting goes sideways in London, leaving him framed, hunted on all sides, and saddled with a streetwise young orphan who knows too much.
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0704
The Labyrinth
Framed as a traitor and hunted in London, Jason races to uncover what his enemy has planned for a gathering of world leaders at the British Museum.
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0705
The Labyrinth
Held captive by criminals with a deadly bioweapon hidden inside museum antiques, Jason must find a way to stop an attack on visiting heads of state before the exhibition opens.
0706
To Mend or Repair
When fixing things is all you know, Eugene must learn that a grieving heart isn't a machine to repair.
0707
Mistaken for Good
A reluctant errand to a retirement home turns complicated when a lonely resident mistakes Jay for her grandson - and the money starts flowing.
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0708
Sergeant York
A reckless Tennessee sharpshooter's wild ways collide with tragedy, faith, and a war he wants no part of.
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0709
Sergeant York
A backwoods Tennessee sharpshooter who believes killing is a sin is drafted into the Army, forcing him to choose between his conscience and his country.
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0710
Sergeant York
A young man of deep faith must climb a mountain alone to decide whether his conscience will let him carry a rifle into the Great War.
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0711
Sergeant York
A reluctant soldier who hates killing must find a way to save his trapped comrades from deadly machine-gun fire.
0712
Child's Play
When a childless couple agrees to babysit two energetic kids for the weekend, they discover that connecting with children takes more than careful planning.
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0713
Something Old, Something New
A bogus wedding invitation and a suspicious art deal throw Odyssey into delightful chaos as Connie battles a rumor she can't stop and two young detectives finally land a real mystery.
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0714
Something Old, Something New
An old flame's return to Odyssey - with a fiancée who looks suspiciously familiar - turns a welcome-home party into a tangle of secrets, suspicion, and second thoughts.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
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0481
Grand Opening
The grand opening of the new Whit's End in Connellsville is barely underway when hidden cameras, a persistent hacker, and a web of corporate connections begin to surface around Odyssey.
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0482
Grand Opening
As Connie's romance with Mitch blossoms, mounting evidence ties his employer Novacom to the surveillance at Whit's End - and everyone must decide how far trust can stretch.
0483
Secrets
Connie's doubts about dating a man full of secrets take a sharp turn when a mysterious photograph tumbles out of Mitch's forgotten briefcase.
0484
Plan B, I: Missing in Action
When Eugene vanishes without a word and his ransacked apartment yields more questions than answers, Whit and Connie launch a search that uncovers a family crisis - and something far more sinister.
0485
Plan B, II: Collision Course
As the hunt for Eugene's stolen research intensifies, Whit closes in on a mysterious hacker while friends in Chicago and Odyssey take dangerous risks to uncover what Andromeda is really after.
0486
Plan B, III: Cross-fire
A mysterious informant's true identity is revealed just as tragedy strikes, drawing Whit and Connie deeper into a dangerous game of surveillance and espionage.
0487
Plan B, IV: Resistance
As a hidden surveillance war escalates around Whit, Connie searches for a way to say goodbye to someone she never told how much she cared.
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0488
Under the Influence
A teenager's reunion with a wealthy old friend pulls her into a widening web of small deceptions that tests her honesty, her family, and her faith.
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0489
Under the Influence
A homeschooled teen's secret loyalty to a rebellious new friend pulls her deeper into lies, testing how far her family and true friends will go to reach her.
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0490
The Black Veil
When an inexplicable wave of rage and exhaustion sweeps through two towns thousands of miles apart, Whit and Jason each begin searching for the source before their communities tear themselves apart.
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0491
The Black Veil
When a mysterious illness of anger and paranoia strikes two towns thousands of miles apart, Whit and Jason race to uncover the one thing both communities have in common.
0492
Twisting Pathway
A desperate teenager's scheme to save her father's job pulls her into a dangerous bargain that puts Whit's End's most treasured invention at risk.
0493
Sheep's Clothing
While tracking a package that could complete a dangerous corporate scheme, a charming stranger in Alaska earns Jason Whittaker's trust - but her story doesn't quite add up.
0494
Box of Miracles
When a revolutionary new device arrives in Odyssey promising miracles, Whit must decide how far he'll go to warn a town that doesn't want to listen.
0495
The Unraveling
While grieving Connie travels to Maine seeking answers about Mitch's past, the kids in Odyssey investigate why their neighbors are suddenly buying things nobody wants.
0496
Exceptional Circumstances
With Mitch's fate finally revealed, Connie must guard a dangerous secret while Jason's search for the truth behind Eugene's research uncovers what the NovaBox really costs its users.
0497
Expect the Worst
As Novacom's true agenda comes into focus, a desperate act at the broadcast tower puts lives - and one man's freedom - on the line.
0498
Exactly as Planned
As Tom Riley's trial exposes the staggering depths of Novacom's conspiracy, Whit follows a hunch that the real bomber may still be out there.
0499
Exit
With a mysterious satellite launch just minutes away and a hostage's life on the line, Whit must choose between saving his greatest invention and stopping a plan that threatens everyone.
0500
500
Odyssey marks its five hundredth episode with a look behind the microphones at the people, voices, and happy accidents that built the town.
0501
Inside the Studio
On the fifteenth anniversary of the adventures in Odyssey, the cast and crew step out from behind the microphones to reveal the friendships, discoveries, and happy accidents that bring the town's beloved voices to life.
0502
Live at the 25!
Connie's live anniversary broadcast at Whit's End doesn't go quite as planned - but a Western-style parable and a glimpse of the future reveal what really makes the shop worth celebrating.
0437a
Sunset Bowlawater
When a little girl's beloved goldfish turns up dead, a bumbling detective takes the case - but the fish himself has been telling the story all along.
0437b
The Long Way Home
Desperate to escape her family's new home for a day of fun, a girl works odd jobs all week to earn her way onto a church youth group trip.
0438a
The Lyin' Tale
A trip to the dumpster leaves Aubrey with a scratch, a crowd of curious kids, and a story that keeps getting bigger every time she tells it.
0438b
The Telltale Cat
When Mandy's new cat makes David Straussberg's life miserable, his desperate scheme to get rid of it comes back to haunt him.
0439
B-TV: Grace
A free downtown lunch giveaway sparks a B-TV broadcast about grace - God's undeserved favor - told through Scripture, comedy, and the story of a farmer's son who trades his inheritance for Hollywood dreams.
0440
I Slap Floor
When two kids ask why Whit is home recovering from Odyssey's strangest week ever, Bernard spins a tale of a mysterious returning visitor and a town where everyone suddenly starts acting like their opposite.
0441a
What Do You Think?
Desperate to know what people really think of her, a girl uses one of Whit's inventions to hear the private thoughts behind everyone's polite words.
0441b
Idol Minds
While Whit is away for two weeks, the kids of Odyssey turn to Eugene's technology to fill the void - with results no one anticipates.
0442a
Two Roads
Two boys from the same neighborhood face the same spilled-candy temptation in a school cafeteria - and Whit follows the very different roads their choices set them on.
0442b
Sticks and Stones
When a former classmate he once tormented returns to Odyssey as a potential business rival, Bart Rathbone launches a scheme to drive him out of town before old scores can be settled.
0443
Changing Rodney
A gifted young student sets out to reform the school bully with relentless kindness - and learns that changing a heart is harder than acing any test.
0444a
Career Moves
A middle schooler's career-fair internship at the Electric Palace teaches him Bart Rathbone's sales tricks - until a customer's return puts his conscience to the test.
0444b
The Bad Guy
When a notorious troublemaker from his past arrives in Odyssey claiming to be a changed man, a skeptical Nick Mulligan sets out to prove the transformation is too good to be true.
0445
No Boundaries
Tired of his parents' rules, a boy gets the chance to experience a life with no limits at all - and learns what freedom without boundaries really costs.
0446a
A Matter of Manners
When two boys banished from Whit's End for rudeness reinvent themselves as the school's manners experts, their newfound politeness becomes a weapon nobody can defend against.
0446b
The Seven Deadly Dwarves
A little girl's mixed-up Sunday school lesson becomes a fairy-tale dream in which Princess Snow DeWhite, misled by a talking mirror, flees her father's hardware-store kingdom and falls in with seven dwarves named for the deadly sins.
0447
Potlucks & Poetry
A teenage poet's secret reading collides with a church potluck as three generations of her family scheme to avoid embarrassing - and being embarrassed by - each other.
0448
Mandy's Debut
A young playwright's opening night at Whit's End puts two comedies of guilt and neglected chores on stage - with her friends cast as themselves.
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0449
The Big Deal
When her parents forbid her from taking the theater role of a lifetime, Aubrey travels through the Imagination Station to the wilderness of a fearless prophet, hoping to learn how to stand up to them.
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0450
The Big Deal
A young girl caught up in the story of an imprisoned prophet risks everything to win his freedom from a king swayed by pleasure and a queen bent on revenge.
0451
Life Trials of the Rich and Famous
When Nathaniel suddenly starts avoiding his friends, their curiosity uncovers a secret that changes how everyone sees him.
0452
Missionary: Impossible
Inspired by a world-traveling missionary's thrilling stories, Alex signs up for a summer mission trip and launches an increasingly outlandish fundraising campaign to get there.
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0453
The Great Wishy Woz
After a tornado sweeps her away from Aunt Bea's farm, a heartbroken girl and her dog land in a strange miniature world where the only hope of getting home lies with the mysterious Great Wishy Woz.
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0454
The Great Wishy Woz
Dotty and her friends finally reach the all-knowing Woz, only to discover that the answers they've been promised - and the way home - may not be what any of them expected.
0455
Best Laid Plans
Stormy weather strands a retreat's keynote speaker at a stranger's house, leaving Connie to keep a hundred rival gang members entertained - and at peace - on her own.
0456
Worst Day Ever
Mandy's excitement for a perfect evening collides with a day where absolutely everything that can go wrong, does.
0457
Opportunity Knocks
When financial trouble at the Timothy Center accidentally goes public over Kids' Radio, a mysterious new company's arrival in Odyssey brings both a tempting opportunity and unsettling questions.
0458
Red Herring
A class trip's glimpse of a guarded college laboratory pulls Alex and his cousin Cal into a tangle of forbidden secrets, computer break-ins, and a mysterious stranger who seems a little too eager to help.
0459
Slumber Party
Mandy's slumber party turns into a battleground when her two feuding best friends put her in the middle of every argument - and two uninvited guests appear at the window.
0100
Ice Fishing
A boy tired of living in his talented little sister's shadow joins an ice fishing trip hoping to finally prove himself by landing the lake's legendary uncatchable fish.
0101
Scattered Seeds
When Connie despairs of ever writing stories like Whit's, he walks her back through her chaotic first attempt at directing a play to show her that great stories have been happening to her all along.
0102
The Treasure of Le Monde!
When a boarded-up attic room at Whit's End reveals an antique pipe organ hiding a century-old riddle, Robyn and Connie join Whit on the trail of a legendary French nobleman's buried treasure - but greed has a way of trapping the hunters.
0103
Front Page News
Desperate to escape gym class forever, a scheming student and his reluctant best friend talk their way onto the school newspaper - only to discover that journalism is harder than running laps.
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0104
Lincoln
A ride in the Imagination Station drops Jimmy Barclay into 1865 Washington, where a chance meeting with a friendly squirrel hunter pulls him into the final, dangerous weeks of the Civil War.
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0105
Lincoln
While lost in America's past, a boy from the present finds himself swept from the last days of the Civil War into the company of history's giants - and a stranger whose name he can't quite place.
0106
By Any Other Name
When a slick consultant urges Odyssey's shops to reinvent themselves with flashy new names, Whit must convince a young student council hopeful that a fancy label can't change what's underneath.
0107
Bad Luck
When a menacing chain letter arrives at Whit's End, skeptical Robyn Jacobs tears it up - only to find herself buried under a suspiciously well-timed avalanche of misfortune.
0108
Isaac the Courageous
A boy desperate to shed his reputation as a coward endures a bully's brutal gang initiation, until a winter afternoon forces him to discover what courage really means.
0109
Two Sides to Every Story
A couple returns from a rare night out to find a fire truck at their house and two children with wildly different stories about what went wrong.
0110
A... Is For Attitude
When a TV self-help guru convinces Connie that attitude beats effort, she spreads her new philosophy all over Odyssey - to a friend with stage fright, a losing basketball team, and a boy terrified of heights.
0111
First Love
When Connie falls for the charming star of the Odyssey High baseball team, she discovers that first love can pull her heart in a direction her faith won't follow.
0112
Curious, Isn't It?
When two curious kids overhear Mr. Whittaker giving a mysterious woman a ring in the woods, their eavesdropping sets all of Odyssey buzzing with a conclusion nobody bothered to confirm.
0113
Suspicious Minds
When money goes missing from the Whit's End cash register, Connie and Eugene launch increasingly ridiculous schemes to catch a thief - and end up suspecting each other.
0114
The Big Broadcast
When Tom Riley discovers Whit's End's dusty old radio equipment, he and Whit decide to bring Kids Radio back to life with one big broadcast for the whole town of Odyssey.
0115
An Act of Mercy
When a farmer's kindness toward a young apple thief goes unappreciated, he finds a more hands-on way to teach the boy about mercy.
0116
Isaac the Benevolent
When Isaac Morton memorizes the Golden Rule but can't figure out how to actually live it, his well-meaning attempts to help the people of Odyssey keep backfiring in ways he never expected.
0117
The Trouble with Girls
When a classmate's love notes start piling up in his desk, Jimmy discovers that every clever scheme for discouraging a crush only makes things worse.
0118
What Happened to the Silver Streak?
When a prized model train engine vanishes from Whit's End, an amateur investigation puts a girl with a troubled past under suspicion - but the truth is harder to find than anyone expects.
0119
Better Late than Never
A girl notorious for being late to everything gets one unforgettable night to discover just how much her habit could cost her.
0120
Pranks for the Memories
Odyssey's self-proclaimed prank master is so sure no one can fool him that a simple act of kindness sends him spiraling into an elaborate counterattack of his own making.
0121
Missing Person
When the town bully vanishes on the morning of the state fair, the search for him uncovers more than one secret - and puts his least likely rescuer on the trail.
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0122
Castles and Cauldrons
A summer visit from Jimmy's cousin Len turns unsettling when the "game" packed in his suitcase demands secrecy, incantations, and total trust.
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0123
Castles and Cauldrons
When Jimmy's out-of-town cousin introduces him to a fantasy role-playing game that demands ever-deeper commitment, the line between make-believe and something far darker begins to blur.
0124
The Winning Edge
When a win-at-all-costs new coach takes over a girls' softball team, his hunger for a championship pushes two young friends on rival teams toward a collision neither of them wants.
0125
All's Well with Boswell
Robyn's first babysitting job takes an unexpected turn when her charge turns out to be a giant, spoiled cat with a talent for chaos.
0126
Wishful Thinking
When her little brother's constant pestering pushes her past her limit, a teenage girl makes a careless wish that shows her exactly what life would be like without him.
0127
Have You No Selpurcs?
When a quiz at Whit's End exposes very different ideas about honesty, Mr. Whittaker invents a mysterious game called Selpurcs to teach two kids a lesson neither of them sees coming.
0128
One Bad Apple
When several Odyssey children fall ill after eating at Whit's End, Whit and Tom Riley trace the trouble upstream to a source no one in town would ever have suspected.
0129
Not One of Us
A young reporter's assignment on bigotry takes an unexpected turn when her search for people who've experienced discrimination leads her to a strange little town off the interstate.
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0130
Bernard and Joseph
While washing windows at Whit's End, Bernard Walton helps a boy fed up with his six siblings by recounting the story of Joseph, whose troubles with his own brothers make any family squabble look small.
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0131
Bernard and Joseph
While washing windows, Bernard is roped into finishing the story of Joseph for young Artie Powell - picking up in an Egyptian prison, where a pair of troubling dreams sets Joseph's fate, and his family's, on an extraordinary new course.
0132
Thanksgiving at Home
When the flu strikes on Thanksgiving morning, two kids decide they can cook the family feast themselves - how hard can one turkey be?
0133
Cousin Albert
A middle-school reporter's puff piece on her basketball-star cousin unravels when she stumbles onto the secret he's built his whole future around hiding.
0134
Pamela Has a Problem
When Connie's out-of-town friend arrives in Odyssey carrying a secret she can't bring herself to tell anyone, Connie and Whit must help her face the hardest decision of her young life.
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0135
Back to Bethlehem
While posing for a nativity display at Whit's End, Connie and Eugene are sent by the Imagination Station to first-century Bethlehem, where their debate over what Christmas was really like collides with a crowded inn, a mysterious star, and restless Roman soldiers.
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0136
Back to Bethlehem
While the census crowds Bethlehem to bursting, two time-displaced visitors find themselves swept into the very night they only ever knew from nativity scenes.
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0137
Back to Bethlehem
Trapped in first-century Bethlehem on the night of the nativity, Connie and Eugene must untangle two unwanted marriage proposals, a hot-headed young zealot, and the suspicions of a Roman general before they can witness the moment they came to see.
0138
The Adventure of the Adventure
At Whit's End, an inventor's dream of making stories come to life sends kids into the greatest adventures imaginable - with plenty of mishaps, surprises, and laughter along the way.