Every episode as artwork
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0703
The Labyrinth
An undercover agent's sting goes sideways in London, leaving him framed, hunted on all sides, and saddled with a streetwise young orphan who knows too much.
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0704
The Labyrinth
Framed as a traitor and hunted in London, Jason races to uncover what his enemy has planned for a gathering of world leaders at the British Museum.
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0705
The Labyrinth
Held captive by criminals with a deadly bioweapon hidden inside museum antiques, Jason must find a way to stop an attack on visiting heads of state before the exhibition opens.
0706
To Mend or Repair
When fixing things is all you know, Eugene must learn that a grieving heart isn't a machine to repair.
0707
Mistaken for Good
A reluctant errand to a retirement home turns complicated when a lonely resident mistakes Jay for her grandson - and the money starts flowing.
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0708
Sergeant York
A reckless Tennessee sharpshooter's wild ways collide with tragedy, faith, and a war he wants no part of.
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0709
Sergeant York
A backwoods Tennessee sharpshooter who believes killing is a sin is drafted into the Army, forcing him to choose between his conscience and his country.
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0710
Sergeant York
A young man of deep faith must climb a mountain alone to decide whether his conscience will let him carry a rifle into the Great War.
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0711
Sergeant York
A reluctant soldier who hates killing must find a way to save his trapped comrades from deadly machine-gun fire.
0712
Child's Play
When a childless couple agrees to babysit two energetic kids for the weekend, they discover that connecting with children takes more than careful planning.
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0713
Something Old, Something New
A bogus wedding invitation and a suspicious art deal throw Odyssey into delightful chaos as Connie battles a rumor she can't stop and two young detectives finally land a real mystery.
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0714
Something Old, Something New
An old flame's return to Odyssey - with a fiancée who looks suspiciously familiar - turns a welcome-home party into a tangle of secrets, suspicion, and second thoughts.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
0296
Red Wagons and Pink Flamingos
When a bargain sale makes Kim miss her best friend's birthday party, a stubborn feud erupts that only an old story about a rusted red wagon might mend.
0297
Blackbeard's Treasure
Two boys exploring a coastal cave at low tide stumble onto pirate gold - and something that guards it.
0298
I Want My B-TV!
When Odyssey's TV station loses its children's show, an unlikely janitor rallies the town's kids to build a homegrown program of their own.
0299
The Truth about Zachary
A school reporter's assignment to profile Odyssey's newest student becomes a battle of wills with a boy determined to keep his past a secret.
0300
Preacher's Kid
When her father becomes the church's interim pastor, teenager Donna Barclay struggles under the congregation's watchful eyes - until one forbidden night out with friends puts everything her family has to the test.
0301
The Good, the Bad, and the Butch
When his estranged childhood best friend suddenly wants to reconnect, Sam must decide whether the friendship is real or a setup by the gang his friend now runs with.
0302
Share & Share Alike
When Kids Radio's first Share-a-thon puts a homeless shelter's big bonus on the line, the Whit's End team spins stories of sharing - while the toughest lesson may land closest to home.
0303
All the Difference in the World
Danny discovers that being the only kid with rules might matter more than he ever imagined.
0304
St. Paul: The Man from Tarsus
A test run of the upgraded Imagination Station drops two very different Odyssey kids into first-century Jerusalem, where one befriends the early church and the other falls in with its fiercest persecutor.
0305
St. Paul: Set Apart by God
A blinded persecutor waits in Damascus, and the one man sent to help him is a follower of the very faith he came to destroy.
0306
A Victim of Circumstance
A prank gone wrong lands Whit's End in court when an opportunistic lawyer convinces the Rathbones that Rodney is the real victim.
0307
Poetry in Slow Motion
A struggling student who can't make sense of his class's poetry unit will try almost anything to avoid admitting he needs help.
0308
Subject Yourself
While young Lawrence chafes under his orthodontist's strict rules, his mother must decide whether to challenge a flawed new school curriculum - even if it costs her career.
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0309
The Perfect Witness
When a bookstore robbery goes wrong, the thieves take a blind girl as the "perfect" hostage - never suspecting how much a witness can learn without seeing.
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0310
The Perfect Witness
A detective must piece together a blindfolded witness's memories of sounds and smells before the kidnappers' trail - and their hideout - disappears forever.
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0311
The Perfect Witness
A blind girl's remarkable memory for sounds and details may be the key to unraveling a bookstore robbery that's far more than it appears.
0312
Rewards in Full
A citywide charity drive and a school safety campaign test what happens when the credit for good work lands on the wrong people.
0313
Top This!
When her lifelong-rival cousin moves to Odyssey, Courtney turns a simple youth group fundraiser into an escalating contest to outdo her - while the local radio station stages its own outrageous bid for attention.
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0314
The Underground Railroad
Told through a curator's discovery of hidden tunnels beneath Whit's End, an enslaved Tennessee family's hope for freedom is tested when a cruel master's spite tears them apart.
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0315
The Underground Railroad
While one fugitive risks everything by mailing himself north in a shipping crate, two others race a relentless slave catcher toward a freedom that a new law may snatch away
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0316
The Underground Railroad
An enslaved family's desperate flight north along the Underground Railroad tests the limits of faith, sacrifice, and the strangers willing to risk everything to help them.
0317
B-TV: Envy
When B-TV takes on the green-eyed monster of envy, Bernard and the gang use talk-show spoofs, fables, and detective drama to reveal where wanting what others have can lead.
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0318
A Touch of Healing
An ambitious experiment with the Imagination Station offers two children a taste of what their disabilities have denied them, while Connie faces a family crisis at the hospital.
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0319
A Touch of Healing
A boy in a wheelchair experiences walking inside the Imagination Station, and the fallout forces everyone at Whit's End to confront what healing really means.
0320
Where Is Thy Sting?
As Connie's family gathers for her grandmother's funeral, grief forces each of them to confront what they truly believe about death, faith, and forgiveness.
0321
Hidden In My Heart
When strange emergencies test what kids really know about the Bible, a lineup of imaginary helpers - an emergency operator, a verse-fetching wonder dog, and scripture-powered space gadgets - comes to the rescue.
0322
The Turning Point
Eugene's disastrous first meeting with Katrina's father sets off a chain of hard conversations that force him and Katrina to confront the divide their love can no longer paper over.
0323
A Little Credit, Please
Connie gets her first credit card and discovers that the ease of charging a purchase has nothing to do with being able to afford it.
0324
Small Fires, Little Pools
When a wave of vandalism sweeps through Odyssey, a troubling dream convinces Jack Allen that something bigger is at work - and that the answer may lie in a lot of little pools of water.
0325
Angels Unaware
When mysterious acts of kindness begin countering a gang's campaign of destruction in Odyssey, two curious friends decide to follow the secrets into the woods.
0326
Gathering Thunder
When two girls uncover a secret society answering Odyssey's vandalism with anonymous good deeds, they join a hidden struggle that turns out to be far more dangerous than a contest of kindness.
0327
Moving Targets
The discovery of a historic tunnel beneath Whit's End sets off a clash between Jason's bold ambitions and Jack's instinctive caution - while old enemies circle with plans of their own.
0328
Hard Losses
With the election looming, an anonymous tip ignites a scandal that threatens to drive Odyssey's mayor from office - and an unwelcome face from the past returns claiming to know who's really behind it.
0329
The Return
As a recall election shakes Odyssey and strangers insist they've seen Edwin Blackgaard in places he's never been, the town faces the unsettling possibility that its darkest chapter isn't as closed as everyone believed.
0330
The Time Has Come
With everything he loves stripped away, a brilliant skeptic turns his own invention inward to search his past for an answer his mind has long refused to give.
0331
Checkmate
With Whit's End shuttered and a shadowy rivalry escalating, Jason's plan to outmaneuver the Bones puts everyone he's protecting in danger.
0332
Another Chance
With Whit's End quarantined and the town turning against its defenders, Richard Maxwell risks everything on a dangerous bargain to expose the truth behind Odyssey's troubles.
0333
The Last Resort
With time running out and a friend in the hospital, a covert plan to copy a laptop from inside the enemy's theater uncovers something far more dangerous than anyone suspected.
0334
The Final Conflict
As a long-buried secret comes to light, the people of Odyssey race to stop a dying schemer from seizing what lies beneath Whit's End - and one man walks into danger alone, hoping to save more than the town.
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0335
Love Is in the Air
Eugene's carefully planned reunion with Katrina collides with the arrival of a mysterious woman from Jason's past, tangling everyone at Whit's End in a web of jealousy and mistaken affections.
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0336
Love Is in the Air
While wedding bells seem to ring at Whit's End, tangled feelings, jealous hearts, and two departing planes force everyone to say what they really mean before it's too late.
0337
W-O-R-R-Y
With picture day and a school-wide spelling bee looming, two friends learn that faith works differently for problems you can't control and problems you can.
0338
Easy Money
Two friends who want expensive street hockey gear take very different paths to pay for it - one through hard work, the other through a fast-talking older kid's shortcuts.
0339
Do, For a Change
A new Christian's short fuse and a know-it-all's overflowing head put two very different believers to the test as they learn what real spiritual change requires.
0100
Ice Fishing
A boy tired of living in his talented little sister's shadow joins an ice fishing trip hoping to finally prove himself by landing the lake's legendary uncatchable fish.
0101
Scattered Seeds
When Connie despairs of ever writing stories like Whit's, he walks her back through her chaotic first attempt at directing a play to show her that great stories have been happening to her all along.
0102
The Treasure of Le Monde!
When a boarded-up attic room at Whit's End reveals an antique pipe organ hiding a century-old riddle, Robyn and Connie join Whit on the trail of a legendary French nobleman's buried treasure - but greed has a way of trapping the hunters.
0103
Front Page News
Desperate to escape gym class forever, a scheming student and his reluctant best friend talk their way onto the school newspaper - only to discover that journalism is harder than running laps.
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0104
Lincoln
A ride in the Imagination Station drops Jimmy Barclay into 1865 Washington, where a chance meeting with a friendly squirrel hunter pulls him into the final, dangerous weeks of the Civil War.
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0105
Lincoln
While lost in America's past, a boy from the present finds himself swept from the last days of the Civil War into the company of history's giants - and a stranger whose name he can't quite place.
0106
By Any Other Name
When a slick consultant urges Odyssey's shops to reinvent themselves with flashy new names, Whit must convince a young student council hopeful that a fancy label can't change what's underneath.
0107
Bad Luck
When a menacing chain letter arrives at Whit's End, skeptical Robyn Jacobs tears it up - only to find herself buried under a suspiciously well-timed avalanche of misfortune.
0108
Isaac the Courageous
A boy desperate to shed his reputation as a coward endures a bully's brutal gang initiation, until a winter afternoon forces him to discover what courage really means.
0109
Two Sides to Every Story
A couple returns from a rare night out to find a fire truck at their house and two children with wildly different stories about what went wrong.
0110
A... Is For Attitude
When a TV self-help guru convinces Connie that attitude beats effort, she spreads her new philosophy all over Odyssey - to a friend with stage fright, a losing basketball team, and a boy terrified of heights.
0111
First Love
When Connie falls for the charming star of the Odyssey High baseball team, she discovers that first love can pull her heart in a direction her faith won't follow.
0112
Curious, Isn't It?
When two curious kids overhear Mr. Whittaker giving a mysterious woman a ring in the woods, their eavesdropping sets all of Odyssey buzzing with a conclusion nobody bothered to confirm.
0113
Suspicious Minds
When money goes missing from the Whit's End cash register, Connie and Eugene launch increasingly ridiculous schemes to catch a thief - and end up suspecting each other.
0114
The Big Broadcast
When Tom Riley discovers Whit's End's dusty old radio equipment, he and Whit decide to bring Kids Radio back to life with one big broadcast for the whole town of Odyssey.
0115
An Act of Mercy
When a farmer's kindness toward a young apple thief goes unappreciated, he finds a more hands-on way to teach the boy about mercy.
0116
Isaac the Benevolent
When Isaac Morton memorizes the Golden Rule but can't figure out how to actually live it, his well-meaning attempts to help the people of Odyssey keep backfiring in ways he never expected.
0117
The Trouble with Girls
When a classmate's love notes start piling up in his desk, Jimmy discovers that every clever scheme for discouraging a crush only makes things worse.
0118
What Happened to the Silver Streak?
When a prized model train engine vanishes from Whit's End, an amateur investigation puts a girl with a troubled past under suspicion - but the truth is harder to find than anyone expects.
0119
Better Late than Never
A girl notorious for being late to everything gets one unforgettable night to discover just how much her habit could cost her.
0120
Pranks for the Memories
Odyssey's self-proclaimed prank master is so sure no one can fool him that a simple act of kindness sends him spiraling into an elaborate counterattack of his own making.
0121
Missing Person
When the town bully vanishes on the morning of the state fair, the search for him uncovers more than one secret - and puts his least likely rescuer on the trail.
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0122
Castles and Cauldrons
A summer visit from Jimmy's cousin Len turns unsettling when the "game" packed in his suitcase demands secrecy, incantations, and total trust.
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0123
Castles and Cauldrons
When Jimmy's out-of-town cousin introduces him to a fantasy role-playing game that demands ever-deeper commitment, the line between make-believe and something far darker begins to blur.
0124
The Winning Edge
When a win-at-all-costs new coach takes over a girls' softball team, his hunger for a championship pushes two young friends on rival teams toward a collision neither of them wants.
0125
All's Well with Boswell
Robyn's first babysitting job takes an unexpected turn when her charge turns out to be a giant, spoiled cat with a talent for chaos.
0126
Wishful Thinking
When her little brother's constant pestering pushes her past her limit, a teenage girl makes a careless wish that shows her exactly what life would be like without him.
0127
Have You No Selpurcs?
When a quiz at Whit's End exposes very different ideas about honesty, Mr. Whittaker invents a mysterious game called Selpurcs to teach two kids a lesson neither of them sees coming.
0128
One Bad Apple
When several Odyssey children fall ill after eating at Whit's End, Whit and Tom Riley trace the trouble upstream to a source no one in town would ever have suspected.
0129
Not One of Us
A young reporter's assignment on bigotry takes an unexpected turn when her search for people who've experienced discrimination leads her to a strange little town off the interstate.
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0130
Bernard and Joseph
While washing windows at Whit's End, Bernard Walton helps a boy fed up with his six siblings by recounting the story of Joseph, whose troubles with his own brothers make any family squabble look small.
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0131
Bernard and Joseph
While washing windows, Bernard is roped into finishing the story of Joseph for young Artie Powell - picking up in an Egyptian prison, where a pair of troubling dreams sets Joseph's fate, and his family's, on an extraordinary new course.
0132
Thanksgiving at Home
When the flu strikes on Thanksgiving morning, two kids decide they can cook the family feast themselves - how hard can one turkey be?
0133
Cousin Albert
A middle-school reporter's puff piece on her basketball-star cousin unravels when she stumbles onto the secret he's built his whole future around hiding.
0134
Pamela Has a Problem
When Connie's out-of-town friend arrives in Odyssey carrying a secret she can't bring herself to tell anyone, Connie and Whit must help her face the hardest decision of her young life.
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0135
Back to Bethlehem
While posing for a nativity display at Whit's End, Connie and Eugene are sent by the Imagination Station to first-century Bethlehem, where their debate over what Christmas was really like collides with a crowded inn, a mysterious star, and restless Roman soldiers.
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0136
Back to Bethlehem
While the census crowds Bethlehem to bursting, two time-displaced visitors find themselves swept into the very night they only ever knew from nativity scenes.
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0137
Back to Bethlehem
Trapped in first-century Bethlehem on the night of the nativity, Connie and Eugene must untangle two unwanted marriage proposals, a hot-headed young zealot, and the suspicions of a Roman general before they can witness the moment they came to see.
0138
The Adventure of the Adventure
At Whit's End, an inventor's dream of making stories come to life sends kids into the greatest adventures imaginable - with plenty of mishaps, surprises, and laughter along the way.