Every episode as artwork
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0703
The Labyrinth
An undercover agent's sting goes sideways in London, leaving him framed, hunted on all sides, and saddled with a streetwise young orphan who knows too much.
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0704
The Labyrinth
Framed as a traitor and hunted in London, Jason races to uncover what his enemy has planned for a gathering of world leaders at the British Museum.
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0705
The Labyrinth
Held captive by criminals with a deadly bioweapon hidden inside museum antiques, Jason must find a way to stop an attack on visiting heads of state before the exhibition opens.
0706
To Mend or Repair
When fixing things is all you know, Eugene must learn that a grieving heart isn't a machine to repair.
0707
Mistaken for Good
A reluctant errand to a retirement home turns complicated when a lonely resident mistakes Jay for her grandson - and the money starts flowing.
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0708
Sergeant York
A reckless Tennessee sharpshooter's wild ways collide with tragedy, faith, and a war he wants no part of.
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0709
Sergeant York
A backwoods Tennessee sharpshooter who believes killing is a sin is drafted into the Army, forcing him to choose between his conscience and his country.
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0710
Sergeant York
A young man of deep faith must climb a mountain alone to decide whether his conscience will let him carry a rifle into the Great War.
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0711
Sergeant York
A reluctant soldier who hates killing must find a way to save his trapped comrades from deadly machine-gun fire.
0712
Child's Play
When a childless couple agrees to babysit two energetic kids for the weekend, they discover that connecting with children takes more than careful planning.
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0713
Something Old, Something New
A bogus wedding invitation and a suspicious art deal throw Odyssey into delightful chaos as Connie battles a rumor she can't stop and two young detectives finally land a real mystery.
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0714
Something Old, Something New
An old flame's return to Odyssey - with a fiancée who looks suspiciously familiar - turns a welcome-home party into a tangle of secrets, suspicion, and second thoughts.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
0631
A Capsule Comes to Town
When a national radio program asks whether Odyssey is stuck in the past, the search for a century-old time capsule puts the town's memory - and its heart - to the test.
0632
Suspicious Finds
When a magazine nomination for Best Small Town in America sends Odyssey scrambling to impress a secret inspector, the townspeople's frantic makeovers threaten to undo the very charm that earned the honor.
0633
License to Deprive
the Washington family signs on to portray frontier settlers at a restored historic homestead, only to learn that living history is far harder than performing it
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0634
Accidental Dilemma
When a blog post blows Jason Whittaker's cover as a government agent, an old enemy with a score to settle sets a trap in Odyssey.
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0635
Accidental Dilemma
When the trail of a shadowy criminal leads straight back to Odyssey, Whit and his friends must outwit the Whisperer on their own home ground - where the price of victory may be higher than anyone expects.
0636
A Class Reenactment
A pompous theater impresario is hired to dramatize Odyssey's founding for radio, but his flair for spectacle keeps colliding with the town's true story.
0637
The Forgotten Deed
With Whit's End on the verge of reopening, a dispute over a time capsule uncovers a question about who really owns the land beneath it - and whether the shop can keep its faith at its heart.
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0638
The Triangled Web
A hometown reunion turns tangled when three old friends each plan a heartfelt conversation with the same woman on the same night.
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0639
The Triangled Web
A reunion in Odyssey turns into a tangle of competing romantic hopes when three men each plan their own perfect moment with Lucy, forcing everyone to decide what commitment really means.
0640
Rights, Wrongs, and Winners
When two tied towns are challenged to prove their true heart, Odyssey's chance at the title gets tangled up with the surprise unmasking of a beloved comic book's secret creator.
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0641
The Imagination Station, Revisited
A curious kid sneaks an early ride in Whit's rebuilt Imagination Station and lands in Jerusalem during Jesus' final week, where a blind boy's hope draws her into events far bigger than she expected.
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0642
The Imagination Station, Revisited
A trip through an unfinished Imagination Station drops Kelly into the final days of Jesus' life, where she can only watch as betrayal and injustice unfold around her.
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0643
Kidsboro
When Career Day leaves them disillusioned with adult jobs, a group of Odyssey kids get the chance to build and govern a town of their very own - and quickly learn that running a society is harder than it looks.
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0644
Kidsboro
When a citizen sues Kidsboro's young government over a ruined shirt, Mayor Ryan must untangle a financial crisis and a string of mysterious stink attacks that may be coming from closer to home than anyone suspects.
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0645
Kidsboro
With Kidsboro's trust crumbling and a mysterious crime wave gripping the town, Mayor Ryan must decide whether protecting his young government is worth the secret it's built on.
TTC01
Here Am I
When Whit's newest invention drops Connie into a series of surreal scenarios, she must defend the idea of absolute truth against game-show pundits, talk-show guests, and a very persuasive adversary.
TTC02
The Truth Be Told
When a new newspaper editor asks a young reporter to dig up dirt on Whit's End, her investigation unfolds alongside a homespun superhero tale about a librarian transformed into a champion of absolute truth.
TTC03
The Science Club
When a young science club president is assigned a presentation on Darwin, a curious question from Whit turns his topic into a test of whether the club really follows the truth wherever it leads.
TTC04
Three in One
When a new cable access channel comes to Odyssey, Connie steps up to be a voice for what kids really need - while everyone around her keeps stumbling onto the same big idea.
TTC05
In My Image
Fed up with rules, a village boy declares he's done with God - and a mysterious traveling showman just happens to sell replacements.
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TTC06
Stepping Stones
A study session at Whit's End turns into an imagination-powered voyage back to 1620, where a band of persecuted believers risks everything for a new life across the ocean.
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TTC07
Stepping Stones
With winter closing in and no home yet found, the Mayflower pilgrims must brave freezing expeditions, sickness, and the fear of attack in search of a place to plant their new colony.
TTC08
The Final Call
When Whit tells the story of Jonah on Kids Radio, Connie and the young listeners of Odyssey discover that a biblical worldview is about far more than obedience.
0503
Between You and Me
Reunited after a long crisis, Connie and Mitch dive headfirst into inseparable togetherness - until unexpected news forces Connie to face what their romance has been crowding out.
0504
Aubrey's Bathrobe
When a confident new friend arrives in Odyssey with a grand plan for serving God, Aubrey begins to wonder if her own ordinary life is a waste of the gifts she's been given.
0505
The Toy Man
When a toy-company executive's push for family-friendly toys puts him at odds with his corporate colleagues, an unlikely job offer from Whit forces him to weigh security and status against a calling he thought he'd left behind.
0506
For Trying Out Loud
When repeated tryouts leave Liz Horton convinced she has no talent, an eccentric mailman's disastrous stage debut helps them both discover that real gifts aren't always found where you're looking.
0507
The Benefit of the Doubt
With Novacom in ruins, the people of Odyssey must decide whether its ordinary employees deserve suspicion or trust.
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0508
The American Revelation
When Marvin dismisses the American Revolution as history that has nothing to do with him, Whit's rebuilt Imagination Station drops him into 1775 to see for himself.
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0509
The American Revelation
When Marvin joins the exhausted defenders of Bunker Hill, he must find his own courage while discovering the forgotten Black patriots who fought for a freedom not yet their own.
0510
For the Fun of It
A wealthy teenager, forced to spend a week with her eccentric mailman uncle to escape etiquette school, sets out to prove her father can't control her - and finds far more than a way to rebel.
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0511
The Pact
At Hillingdale Haven, an elderly woman with a failing memory becomes convinced she made a long-forgotten promise that must be kept on a fast-approaching date - if only she can remember what it was.
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0512
The Pact
When Agnes vanishes on the anniversary of a secret childhood promise, Tom and his friends race to decode her journals and paintings before six o'clock.
0513
Do or Diet
When Connie's shot at a personal training scholarship depends on coaching Whit, Bernard, and Wooton to each lose ten pounds in five weeks, her biggest obstacle isn't the diet plan - it's her clients.
0514
Room Enough for Two
When Liz's beloved older brother returns from the Army with a surprise fiancée in tow, she sets out to protect her place in his life - until a crisis forces the two women who love him most to face what they have in common.
0515
B-TV: Behind the Scenes
A behind-the-scenes look at a live TV broadcast about unity that threatens to fall apart because the crew can't stop fighting long enough to save their own struggling station.
0516
Bassett Hounds
A grieving-support trip to Alaska turns out to be something else entirely, as Bernard discovers Wooton's family is far more - and far wealthier - than he ever imagined.
0517
It's All About Me
When Connie casts Mitch as the host of a Kids' Radio advice show, the credit for its success lands in exactly the wrong place - while a mysterious "Prank Man" turns the school upside down.
0518
The Case of the Disappearing Hortons
When a classmate's family vanishes overnight, a pair of kids and two elderly ex-magicians launch an investigation that leads somewhere none of them expected.
0519
The Defining Moment
After a costly error in right field, a young ballplayer chases the perfect comeback moment - only to learn that redemption rarely looks the way we imagine it.
0520
The Mystery at Tin Flat
A family's free getaway to a historic ghost town turns into a night of century-old secrets, pointing boots, and a mystery that tests where one boy truly belongs.
0521
Hindsight
When Whit's new backward-running Room of Consequence shows Liz a frightening possible future, she must travel in reverse through time to uncover the single small choice that set it all in motion.
0522
All Things to All People
An overeager teen's foolproof formula for winning converts turns every conversation into a comedy of errors, forcing Aubrey to question whether faith can be shared by following a script.
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0523
Here Today, Gone Tomorrow?
While a major life decision looms for Mitch and Connie, Whit is pulled into a baffling case of stolen identity that hits closer to home than anyone expects.
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0524
Here Today, Gone Tomorrow?
With his name off the case but his friend's name on the line, a determined young investigator keeps digging into a fraud scheme - while the biggest question of his life waits for an answer.
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0525
Here Today, Gone Tomorrow?
With a mysterious warning telling him to stop investigating, Mitch must decide whether solving the warehouse fraud is worth the risk - while Connie weighs an answer that could change both their lives.
0526
Seeing Red
When pride threatens three very different relationships in Odyssey, everyone insists the other person should apologize first.
0527
Black Clouds
A stormy detour strands Connie and Joanne at a lonely roadside diner, where a runaway girl is convinced she carries bad luck wherever she goes.
0528
The Taming of the Two
When two pompous rival actors seize control of a small-town Shakespeare festival, two young friends must decide whether winning is worth more than their partnership.
0529
The Mailman Cometh
When two young siblings scheme to prove they deserve the same freedoms as their older cousin, they learn that privileges come with a price.
0530
Silver Lining
A stranger's daring river rescue leaves Connie questioning whether the escaped convict everyone has written off might be telling the truth.
0531
Teacher's Pest
A prank-loving class clown and the straight-A student he torments are forced to team up on a biology project, and learning to work together may be harder than the assignment itself.
0532
Pink is Not My Color
While staying with an FBI agent's family, Connie befriends his tomboy daughter and begins to suspect the girl is hiding who she really is - all while Connie's own long-awaited reunion keeps slipping away.
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0533
Something Blue
With Mitch's FBI career pulling him toward an elite overseas opportunity, Connie scrambles to prove she has what it takes to share the demanding life of an agent's wife.
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0534
Something Blue
With her wedding just days away, Connie must scramble to plan a ceremony while nagging doubts - and a bizarre kidnapping - force her to confront what marrying an FBI agent really means.
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0481
Grand Opening
The grand opening of the new Whit's End in Connellsville is barely underway when hidden cameras, a persistent hacker, and a web of corporate connections begin to surface around Odyssey.
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0482
Grand Opening
As Connie's romance with Mitch blossoms, mounting evidence ties his employer Novacom to the surveillance at Whit's End - and everyone must decide how far trust can stretch.
0483
Secrets
Connie's doubts about dating a man full of secrets take a sharp turn when a mysterious photograph tumbles out of Mitch's forgotten briefcase.
0484
Plan B, I: Missing in Action
When Eugene vanishes without a word and his ransacked apartment yields more questions than answers, Whit and Connie launch a search that uncovers a family crisis - and something far more sinister.
0485
Plan B, II: Collision Course
As the hunt for Eugene's stolen research intensifies, Whit closes in on a mysterious hacker while friends in Chicago and Odyssey take dangerous risks to uncover what Andromeda is really after.
0486
Plan B, III: Cross-fire
A mysterious informant's true identity is revealed just as tragedy strikes, drawing Whit and Connie deeper into a dangerous game of surveillance and espionage.
0487
Plan B, IV: Resistance
As a hidden surveillance war escalates around Whit, Connie searches for a way to say goodbye to someone she never told how much she cared.
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0488
Under the Influence
A teenager's reunion with a wealthy old friend pulls her into a widening web of small deceptions that tests her honesty, her family, and her faith.
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0489
Under the Influence
A homeschooled teen's secret loyalty to a rebellious new friend pulls her deeper into lies, testing how far her family and true friends will go to reach her.
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0490
The Black Veil
When an inexplicable wave of rage and exhaustion sweeps through two towns thousands of miles apart, Whit and Jason each begin searching for the source before their communities tear themselves apart.
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0491
The Black Veil
When a mysterious illness of anger and paranoia strikes two towns thousands of miles apart, Whit and Jason race to uncover the one thing both communities have in common.
0492
Twisting Pathway
A desperate teenager's scheme to save her father's job pulls her into a dangerous bargain that puts Whit's End's most treasured invention at risk.
0493
Sheep's Clothing
While tracking a package that could complete a dangerous corporate scheme, a charming stranger in Alaska earns Jason Whittaker's trust - but her story doesn't quite add up.
0494
Box of Miracles
When a revolutionary new device arrives in Odyssey promising miracles, Whit must decide how far he'll go to warn a town that doesn't want to listen.
0495
The Unraveling
While grieving Connie travels to Maine seeking answers about Mitch's past, the kids in Odyssey investigate why their neighbors are suddenly buying things nobody wants.
0496
Exceptional Circumstances
With Mitch's fate finally revealed, Connie must guard a dangerous secret while Jason's search for the truth behind Eugene's research uncovers what the NovaBox really costs its users.
0497
Expect the Worst
As Novacom's true agenda comes into focus, a desperate act at the broadcast tower puts lives - and one man's freedom - on the line.
0498
Exactly as Planned
As Tom Riley's trial exposes the staggering depths of Novacom's conspiracy, Whit follows a hunch that the real bomber may still be out there.
0499
Exit
With a mysterious satellite launch just minutes away and a hostage's life on the line, Whit must choose between saving his greatest invention and stopping a plan that threatens everyone.
0500
500
Odyssey marks its five hundredth episode with a look behind the microphones at the people, voices, and happy accidents that built the town.
0501
Inside the Studio
On the fifteenth anniversary of the adventures in Odyssey, the cast and crew step out from behind the microphones to reveal the friendships, discoveries, and happy accidents that bring the town's beloved voices to life.
0502
Live at the 25!
Connie's live anniversary broadcast at Whit's End doesn't go quite as planned - but a Western-style parable and a glimpse of the future reveal what really makes the shop worth celebrating.
FP01
Whit's Visitor
When a nighttime noise draws Whit into his garage, he finds not a possum but a runaway neighbor boy who's convinced his family's troubles are all his fault.
FP02
Dental Dilemma
A big brother's teasing turns a fearless little girl's beloved dentist visit into a day of dread - until Dr. Graves finds out.
FP03
The New Kid in Town
A lonely girl who's tired of always being the new kid meets a stranger in Odyssey who isn't quite what he seems.
FP04
No Stupid Questions
A curious ten-year-old girl who's been banished from her mother's workplace for asking too many questions finds an unlikely afternoon home at Whit's End - and an even unlikelier friend at the library.
FP05
You're Not Going to Believe This
When the family's most notorious storyteller swears his latest outlandish tale is true, his skeptical cousin has to decide whether anyone can believe the boy who's fibbed one time too many.
FP06
My Brother's Keeper
When Philip's pesky little brother ruins his school project and embarrasses him at baseball practice, an angry wish spoken in the heat of the moment teaches him how much a brother is worth.
FP07
While Dad's Away
A father's dream promotion slowly turns him into a stranger in his own home - and a curious young couple wants to know why the house is selling so cheap.
FP08
The Letter
A prideful father and his embarrassed teenage daughter, wounded by each other's words, discover what it takes to close the distance between them.
FP09
A Different Kind of Peer Pressure
When his father lectures teenage Blair about caving to the popularity crowd, Richard Hudson discovers that peer pressure isn't something adults outgrow - it's something they get better at.
FP10
In Memory of Herman
When a backyard frog funeral reignites a couple's clash over faith, it takes an ordinary workday turned upside down to make a stubborn husband reconsider everything he thought he knew.
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FP11
A Member of the Family
When Whit's spoiled nine-year-old grandson arrives in Odyssey for the summer, the old man's patience - and his ideas about love and discipline - are put to the test.
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FP12
A Member of the Family
A week with Grandpa ends in turmoil as Whit and his daughter Jana must face the anger that has divided them for years - before it costs them Monty.
FP13
A Simple Addition
When his baby sister arrives before his promised new boots do, a little boy must learn that a growing family doesn't mean a shrinking share of love.