Every episode as artwork
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0703
The Labyrinth
An undercover agent's sting goes sideways in London, leaving him framed, hunted on all sides, and saddled with a streetwise young orphan who knows too much.
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0704
The Labyrinth
Framed as a traitor and hunted in London, Jason races to uncover what his enemy has planned for a gathering of world leaders at the British Museum.
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0705
The Labyrinth
Held captive by criminals with a deadly bioweapon hidden inside museum antiques, Jason must find a way to stop an attack on visiting heads of state before the exhibition opens.
0706
To Mend or Repair
When fixing things is all you know, Eugene must learn that a grieving heart isn't a machine to repair.
0707
Mistaken for Good
A reluctant errand to a retirement home turns complicated when a lonely resident mistakes Jay for her grandson - and the money starts flowing.
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0708
Sergeant York
A reckless Tennessee sharpshooter's wild ways collide with tragedy, faith, and a war he wants no part of.
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0709
Sergeant York
A backwoods Tennessee sharpshooter who believes killing is a sin is drafted into the Army, forcing him to choose between his conscience and his country.
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0710
Sergeant York
A young man of deep faith must climb a mountain alone to decide whether his conscience will let him carry a rifle into the Great War.
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0711
Sergeant York
A reluctant soldier who hates killing must find a way to save his trapped comrades from deadly machine-gun fire.
0712
Child's Play
When a childless couple agrees to babysit two energetic kids for the weekend, they discover that connecting with children takes more than careful planning.
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0713
Something Old, Something New
A bogus wedding invitation and a suspicious art deal throw Odyssey into delightful chaos as Connie battles a rumor she can't stop and two young detectives finally land a real mystery.
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0714
Something Old, Something New
An old flame's return to Odyssey - with a fiancée who looks suspiciously familiar - turns a welcome-home party into a tangle of secrets, suspicion, and second thoughts.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
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0535
Living in the Gray
While staying in Washington, Connie looks in on an old friend from Odyssey and discovers that his glamorous new life as a big-city reporter may not be everything he claims.
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0536
Living in the Gray
With his career, romance, and living situation all hanging by a thread, a young man hiding the truth from everyone who loves him must decide between an easy way out and an honest way home.
0537
My Girl Hallie
When a struggling student receives an experimental computer that responds to his thoughts, his grades soar - but the machine's help comes at a growing cost.
0538
Stubborn Streaks
When honesty gets uncomfortable, a young critic must review her ex-best friend's play while Bernard the window washer refuses to believe his famously reliable work is slipping.
0539
Called on in Class
Convinced that a humiliating family curse of stage fright runs in his blood, Trent DeWhite spends one agonizing Friday afternoon plotting every possible escape from giving his oral report.
0540
The Girl in the Sink
When a mysterious traveling laborer arrives at his grandfather's farm, young Bernard must decide whether his gentle new friend is an angel - just as a frightened town turns against the stranger.
0541
Bernard and Saul
After losing a student-council election to a more popular classmate, a bitter Trent hears Bernard tell the story of King Saul, a leader whose jealousy threatened to consume everything he had.
0542
Eggshells
After canceling her engagement, Connie comes home ready to move on with her life - but the people who love her most can't stop treating her like she's about to break.
0543
Nothing But the Half Truth
When easygoing Wooton Bassett agrees to stand in for his identical twin at a high-stakes business meeting, his promise to just smile and nod proves harder to keep than anyone expected.
0544
Split Ends
A modeling agency's flattering scouts pull two feuding former best friends into a head-to-head audition for a shampoo commercial.
0545
Somethings Got to Change
A beloved carnival-master's hour-long commute forces his family to weigh the home they love against the community that needs him.
0546
No Way Out
Whit awakens injured in a hidden room with no door, held by a strange, childlike man who won't explain how either of them got there - while his son races to trace a garbled cry for help.
0547
No Way In
When a missing friend's abandoned car points to the Washingtons' new house, a search uncovers hidden passages - and secrets the old home was built to keep.
0548
Sounds Like a Mystery
When a priceless Statue of Liberty model vanishes from Whit's exhibit and suspicion falls on Nick, an experimental audio recording system at Whit's End may hold the clues to the real thief.
0549
Think on These Things
When two boys discover a machine that can turn homework into thrilling adventures, their shortcuts inside it start reshaping who they are outside it.
0550
Fairy Tal-e-vision
Kids' Radio imagines what television would look like in fairy-tale land, where nursery-rhyme characters' news flashes, courtroom dramas, and commercials reveal how one person's bad choices ripple out to everyone around them.
0551
Stars in Our Eyes
With only days to invent a television commercial for Whit's End, the gang's wildly clashing visions collide - while Tamika's essay assignment sends her searching for what truly makes someone a hero.
0552
Sunday Morning Scramble
Determined to finally arrive at church on time for their big Scripture recitation, the Washington family discovers that a laminated schedule is no match for gum-tangled hair, an uninvited neighbor in a bathrobe, and three secretly adjusted clocks.
0553
Potential Possibilities
A boy tries to escape the gifted class he's convinced he doesn't belong in, while Aubrey and Tom Riley strike a bargain that forces each to face a fear of failing at what they do best.
0554
Call Me if You Care
A late Christmas card and a stranger's misdirected phone messages pull Connie into reuniting a father and daughter separated for twenty years - forcing her to face her anger at her own dad.
0555
True Calling
When two retired comedy magicians are asked to fill in at a school assembly, their crisis of confidence collides with a student's fears about chasing an impractical dream.
0556
And That's the Truth
When Tamika vows to always tell the truth, she learns the hard way that honesty without kindness can hurt as much as a lie - while Jack discovers that avoiding hard truths carries its own cost.
0557
A Lamb's Tale
A Christmas donation drive in Odyssey sets three intertwined stories of giving in motion, as a girl parts with her beloved stuffed lamb, a boy uncovers his uncle's hidden past, and a wounded soldier returns from war carrying a secret.
0503
Between You and Me
Reunited after a long crisis, Connie and Mitch dive headfirst into inseparable togetherness - until unexpected news forces Connie to face what their romance has been crowding out.
0504
Aubrey's Bathrobe
When a confident new friend arrives in Odyssey with a grand plan for serving God, Aubrey begins to wonder if her own ordinary life is a waste of the gifts she's been given.
0505
The Toy Man
When a toy-company executive's push for family-friendly toys puts him at odds with his corporate colleagues, an unlikely job offer from Whit forces him to weigh security and status against a calling he thought he'd left behind.
0506
For Trying Out Loud
When repeated tryouts leave Liz Horton convinced she has no talent, an eccentric mailman's disastrous stage debut helps them both discover that real gifts aren't always found where you're looking.
0507
The Benefit of the Doubt
With Novacom in ruins, the people of Odyssey must decide whether its ordinary employees deserve suspicion or trust.
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0508
The American Revelation
When Marvin dismisses the American Revolution as history that has nothing to do with him, Whit's rebuilt Imagination Station drops him into 1775 to see for himself.
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0509
The American Revelation
When Marvin joins the exhausted defenders of Bunker Hill, he must find his own courage while discovering the forgotten Black patriots who fought for a freedom not yet their own.
0510
For the Fun of It
A wealthy teenager, forced to spend a week with her eccentric mailman uncle to escape etiquette school, sets out to prove her father can't control her - and finds far more than a way to rebel.
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0511
The Pact
At Hillingdale Haven, an elderly woman with a failing memory becomes convinced she made a long-forgotten promise that must be kept on a fast-approaching date - if only she can remember what it was.
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0512
The Pact
When Agnes vanishes on the anniversary of a secret childhood promise, Tom and his friends race to decode her journals and paintings before six o'clock.
0513
Do or Diet
When Connie's shot at a personal training scholarship depends on coaching Whit, Bernard, and Wooton to each lose ten pounds in five weeks, her biggest obstacle isn't the diet plan - it's her clients.
0514
Room Enough for Two
When Liz's beloved older brother returns from the Army with a surprise fiancée in tow, she sets out to protect her place in his life - until a crisis forces the two women who love him most to face what they have in common.
0515
B-TV: Behind the Scenes
A behind-the-scenes look at a live TV broadcast about unity that threatens to fall apart because the crew can't stop fighting long enough to save their own struggling station.
0516
Bassett Hounds
A grieving-support trip to Alaska turns out to be something else entirely, as Bernard discovers Wooton's family is far more - and far wealthier - than he ever imagined.
0517
It's All About Me
When Connie casts Mitch as the host of a Kids' Radio advice show, the credit for its success lands in exactly the wrong place - while a mysterious "Prank Man" turns the school upside down.
0518
The Case of the Disappearing Hortons
When a classmate's family vanishes overnight, a pair of kids and two elderly ex-magicians launch an investigation that leads somewhere none of them expected.
0519
The Defining Moment
After a costly error in right field, a young ballplayer chases the perfect comeback moment - only to learn that redemption rarely looks the way we imagine it.
0520
The Mystery at Tin Flat
A family's free getaway to a historic ghost town turns into a night of century-old secrets, pointing boots, and a mystery that tests where one boy truly belongs.
0521
Hindsight
When Whit's new backward-running Room of Consequence shows Liz a frightening possible future, she must travel in reverse through time to uncover the single small choice that set it all in motion.
0522
All Things to All People
An overeager teen's foolproof formula for winning converts turns every conversation into a comedy of errors, forcing Aubrey to question whether faith can be shared by following a script.
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0523
Here Today, Gone Tomorrow?
While a major life decision looms for Mitch and Connie, Whit is pulled into a baffling case of stolen identity that hits closer to home than anyone expects.
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0524
Here Today, Gone Tomorrow?
With his name off the case but his friend's name on the line, a determined young investigator keeps digging into a fraud scheme - while the biggest question of his life waits for an answer.
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0525
Here Today, Gone Tomorrow?
With a mysterious warning telling him to stop investigating, Mitch must decide whether solving the warehouse fraud is worth the risk - while Connie weighs an answer that could change both their lives.
0526
Seeing Red
When pride threatens three very different relationships in Odyssey, everyone insists the other person should apologize first.
0527
Black Clouds
A stormy detour strands Connie and Joanne at a lonely roadside diner, where a runaway girl is convinced she carries bad luck wherever she goes.
0528
The Taming of the Two
When two pompous rival actors seize control of a small-town Shakespeare festival, two young friends must decide whether winning is worth more than their partnership.
0529
The Mailman Cometh
When two young siblings scheme to prove they deserve the same freedoms as their older cousin, they learn that privileges come with a price.
0530
Silver Lining
A stranger's daring river rescue leaves Connie questioning whether the escaped convict everyone has written off might be telling the truth.
0531
Teacher's Pest
A prank-loving class clown and the straight-A student he torments are forced to team up on a biology project, and learning to work together may be harder than the assignment itself.
0532
Pink is Not My Color
While staying with an FBI agent's family, Connie befriends his tomboy daughter and begins to suspect the girl is hiding who she really is - all while Connie's own long-awaited reunion keeps slipping away.
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0533
Something Blue
With Mitch's FBI career pulling him toward an elite overseas opportunity, Connie scrambles to prove she has what it takes to share the demanding life of an agent's wife.
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0534
Something Blue
With her wedding just days away, Connie must scramble to plan a ceremony while nagging doubts - and a bizarre kidnapping - force her to confront what marrying an FBI agent really means.
0100
Ice Fishing
A boy tired of living in his talented little sister's shadow joins an ice fishing trip hoping to finally prove himself by landing the lake's legendary uncatchable fish.
0101
Scattered Seeds
When Connie despairs of ever writing stories like Whit's, he walks her back through her chaotic first attempt at directing a play to show her that great stories have been happening to her all along.
0102
The Treasure of Le Monde!
When a boarded-up attic room at Whit's End reveals an antique pipe organ hiding a century-old riddle, Robyn and Connie join Whit on the trail of a legendary French nobleman's buried treasure - but greed has a way of trapping the hunters.
0103
Front Page News
Desperate to escape gym class forever, a scheming student and his reluctant best friend talk their way onto the school newspaper - only to discover that journalism is harder than running laps.
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0104
Lincoln
A ride in the Imagination Station drops Jimmy Barclay into 1865 Washington, where a chance meeting with a friendly squirrel hunter pulls him into the final, dangerous weeks of the Civil War.
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0105
Lincoln
While lost in America's past, a boy from the present finds himself swept from the last days of the Civil War into the company of history's giants - and a stranger whose name he can't quite place.
0106
By Any Other Name
When a slick consultant urges Odyssey's shops to reinvent themselves with flashy new names, Whit must convince a young student council hopeful that a fancy label can't change what's underneath.
0107
Bad Luck
When a menacing chain letter arrives at Whit's End, skeptical Robyn Jacobs tears it up - only to find herself buried under a suspiciously well-timed avalanche of misfortune.
0108
Isaac the Courageous
A boy desperate to shed his reputation as a coward endures a bully's brutal gang initiation, until a winter afternoon forces him to discover what courage really means.
0109
Two Sides to Every Story
A couple returns from a rare night out to find a fire truck at their house and two children with wildly different stories about what went wrong.
0110
A... Is For Attitude
When a TV self-help guru convinces Connie that attitude beats effort, she spreads her new philosophy all over Odyssey - to a friend with stage fright, a losing basketball team, and a boy terrified of heights.
0111
First Love
When Connie falls for the charming star of the Odyssey High baseball team, she discovers that first love can pull her heart in a direction her faith won't follow.
0112
Curious, Isn't It?
When two curious kids overhear Mr. Whittaker giving a mysterious woman a ring in the woods, their eavesdropping sets all of Odyssey buzzing with a conclusion nobody bothered to confirm.
0113
Suspicious Minds
When money goes missing from the Whit's End cash register, Connie and Eugene launch increasingly ridiculous schemes to catch a thief - and end up suspecting each other.
0114
The Big Broadcast
When Tom Riley discovers Whit's End's dusty old radio equipment, he and Whit decide to bring Kids Radio back to life with one big broadcast for the whole town of Odyssey.
0115
An Act of Mercy
When a farmer's kindness toward a young apple thief goes unappreciated, he finds a more hands-on way to teach the boy about mercy.
0116
Isaac the Benevolent
When Isaac Morton memorizes the Golden Rule but can't figure out how to actually live it, his well-meaning attempts to help the people of Odyssey keep backfiring in ways he never expected.
0117
The Trouble with Girls
When a classmate's love notes start piling up in his desk, Jimmy discovers that every clever scheme for discouraging a crush only makes things worse.
0118
What Happened to the Silver Streak?
When a prized model train engine vanishes from Whit's End, an amateur investigation puts a girl with a troubled past under suspicion - but the truth is harder to find than anyone expects.
0119
Better Late than Never
A girl notorious for being late to everything gets one unforgettable night to discover just how much her habit could cost her.
0120
Pranks for the Memories
Odyssey's self-proclaimed prank master is so sure no one can fool him that a simple act of kindness sends him spiraling into an elaborate counterattack of his own making.
0121
Missing Person
When the town bully vanishes on the morning of the state fair, the search for him uncovers more than one secret - and puts his least likely rescuer on the trail.
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0122
Castles and Cauldrons
A summer visit from Jimmy's cousin Len turns unsettling when the "game" packed in his suitcase demands secrecy, incantations, and total trust.
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0123
Castles and Cauldrons
When Jimmy's out-of-town cousin introduces him to a fantasy role-playing game that demands ever-deeper commitment, the line between make-believe and something far darker begins to blur.
0124
The Winning Edge
When a win-at-all-costs new coach takes over a girls' softball team, his hunger for a championship pushes two young friends on rival teams toward a collision neither of them wants.
0125
All's Well with Boswell
Robyn's first babysitting job takes an unexpected turn when her charge turns out to be a giant, spoiled cat with a talent for chaos.
0126
Wishful Thinking
When her little brother's constant pestering pushes her past her limit, a teenage girl makes a careless wish that shows her exactly what life would be like without him.
0127
Have You No Selpurcs?
When a quiz at Whit's End exposes very different ideas about honesty, Mr. Whittaker invents a mysterious game called Selpurcs to teach two kids a lesson neither of them sees coming.
0128
One Bad Apple
When several Odyssey children fall ill after eating at Whit's End, Whit and Tom Riley trace the trouble upstream to a source no one in town would ever have suspected.
0129
Not One of Us
A young reporter's assignment on bigotry takes an unexpected turn when her search for people who've experienced discrimination leads her to a strange little town off the interstate.
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0130
Bernard and Joseph
While washing windows at Whit's End, Bernard Walton helps a boy fed up with his six siblings by recounting the story of Joseph, whose troubles with his own brothers make any family squabble look small.
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0131
Bernard and Joseph
While washing windows, Bernard is roped into finishing the story of Joseph for young Artie Powell - picking up in an Egyptian prison, where a pair of troubling dreams sets Joseph's fate, and his family's, on an extraordinary new course.
0132
Thanksgiving at Home
When the flu strikes on Thanksgiving morning, two kids decide they can cook the family feast themselves - how hard can one turkey be?
0133
Cousin Albert
A middle-school reporter's puff piece on her basketball-star cousin unravels when she stumbles onto the secret he's built his whole future around hiding.
0134
Pamela Has a Problem
When Connie's out-of-town friend arrives in Odyssey carrying a secret she can't bring herself to tell anyone, Connie and Whit must help her face the hardest decision of her young life.
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0135
Back to Bethlehem
While posing for a nativity display at Whit's End, Connie and Eugene are sent by the Imagination Station to first-century Bethlehem, where their debate over what Christmas was really like collides with a crowded inn, a mysterious star, and restless Roman soldiers.
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0136
Back to Bethlehem
While the census crowds Bethlehem to bursting, two time-displaced visitors find themselves swept into the very night they only ever knew from nativity scenes.
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0137
Back to Bethlehem
Trapped in first-century Bethlehem on the night of the nativity, Connie and Eugene must untangle two unwanted marriage proposals, a hot-headed young zealot, and the suspicions of a Roman general before they can witness the moment they came to see.
0138
The Adventure of the Adventure
At Whit's End, an inventor's dream of making stories come to life sends kids into the greatest adventures imaginable - with plenty of mishaps, surprises, and laughter along the way.