Skip to content
S DA FOUNTAIN Odyssey archive · est. 2000
Episodes 555 of 1,068
0545 15 May 2004 22 min

Somethings Got to Change

Big changes are brewing in the Washington house. Ed's new job in Connellsville is a blessing to the kids there, but the hour-long drive and shrinking budget are squeezing his family - one car sold, restaurants out, game nights in. Marvin and Tamika dream up cruises and motor scooters to explain all the saving... until their parents announce the truth: the family is moving. Worse, the house Ed loves is the old McAlister place, a weedy, broken-down manor that looks more haunted than homey. Then Joel tells Marvin and Tamika how much Connellsville's kids look up to their dad, and suddenly the crumbling mansion looks like something else - a home big enough for the whole community. The kids say yes to the move, dreaming of carnivals and secret passages, just in time to meet their new neighbor: Bart Rathbone.
Found on No Way Out Album 42 · 12 episodes

The run See every episode

Featured characters

Minor characters & crew 2 more roles

The story

Read the full synopsis 3 min

At Whit's End in Connellsville, Ed Washington prepares a reverse carnival where every attraction works backward. Guests will receive money at the gate, throw bowling pins at softballs, and guess the weight of the booth operator. Joel helps set up and thanks Ed for introducing his mother to a hardware-store manager who has hired her, giving their struggling family hope of remaining in one place.

Ed's creative ministry blesses the Connellsville children, but the long commute and reduced salary are straining life at home. The Washingtons have sold one car, Elaine has returned to hospital work, and the family chooses inexpensive game nights instead of restaurants and movies.

Marvin and Tamika notice the savings but misunderstand the reason. Tamika imagines that the family is planning a television-themed cruise she wants, while Marvin thinks his parents may buy him a motor scooter. They compete over which extravagant surprise is more likely.

Joel accidentally leaves a school report in the Connellsville building and receives an F for turning it in late. He had refused Ed's offer to make the long return drive because he did not want to inconvenience him. The incident troubles Ed, who sees how the distance limits his ability to help children who depend on him.

Ed and Elaine gather the family and announce the real change: they must move to the far side of Odyssey. A smaller house will lower their payments, and living closer to Connellsville will let Ed invest more time there. Marvin and Tamika are dismayed to leave the only home they want, even though they can still see their friends and attend the same school.

After a discouraging tour of cramped, noisy, and badly located houses, the children describe their ideal home and unknowingly list everything they already have. Marvin hopes that failing to find a replacement means they can cancel the move, but Ed and Elaine know that their present arrangement cannot continue.

Whit worries that Ed is sacrificing because his new job pays too little. Ed assures him that the salary is generous and says the move is as much about ministry as money. He wants to remain in Odyssey while shortening the hour-long drive that separates him from the Connellsville children.

During that conversation, Ed spots the old McAlister house. The once-grand manor needs extensive repairs, but it has a huge yard, volleyball courts, large rooms for children, a fifteen-minute route to Connellsville, and a nearby coworker with whom Ed can carpool. Ed sees a home that can serve the whole community.

The family initially sees only weeds, broken doors, dirt, and the gloomy appearance of a haunted mansion. Marvin and Tamika resent being asked to trade their comfortable home for a decaying building. Ed wants their honest opinion and reluctantly agrees to keep looking when they reject it.

At the reverse carnival, Joel tells Marvin and Tamika how much Connellsville's children admire their father. Ed helps people, gives them safe fun, and acts like the dad many wish they had. Because an office building will soon replace the empty lot, future carnivals will need another large place to gather.

The children recognize that the McAlister property could become that place. They set aside their preferences, support the move, and begin imagining carnivals, games, paint, and secret passages in their new family manor. Just as Ed senses exciting possibilities hidden within the old walls, the Washingtons meet their new neighbor: Bart Rathbone.