Every episode as artwork
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0703
The Labyrinth
An undercover agent's sting goes sideways in London, leaving him framed, hunted on all sides, and saddled with a streetwise young orphan who knows too much.
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0704
The Labyrinth
Framed as a traitor and hunted in London, Jason races to uncover what his enemy has planned for a gathering of world leaders at the British Museum.
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0705
The Labyrinth
Held captive by criminals with a deadly bioweapon hidden inside museum antiques, Jason must find a way to stop an attack on visiting heads of state before the exhibition opens.
0706
To Mend or Repair
When fixing things is all you know, Eugene must learn that a grieving heart isn't a machine to repair.
0707
Mistaken for Good
A reluctant errand to a retirement home turns complicated when a lonely resident mistakes Jay for her grandson - and the money starts flowing.
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0708
Sergeant York
A reckless Tennessee sharpshooter's wild ways collide with tragedy, faith, and a war he wants no part of.
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0709
Sergeant York
A backwoods Tennessee sharpshooter who believes killing is a sin is drafted into the Army, forcing him to choose between his conscience and his country.
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0710
Sergeant York
A young man of deep faith must climb a mountain alone to decide whether his conscience will let him carry a rifle into the Great War.
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0711
Sergeant York
A reluctant soldier who hates killing must find a way to save his trapped comrades from deadly machine-gun fire.
0712
Child's Play
When a childless couple agrees to babysit two energetic kids for the weekend, they discover that connecting with children takes more than careful planning.
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0713
Something Old, Something New
A bogus wedding invitation and a suspicious art deal throw Odyssey into delightful chaos as Connie battles a rumor she can't stop and two young detectives finally land a real mystery.
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0714
Something Old, Something New
An old flame's return to Odyssey - with a fiancée who looks suspiciously familiar - turns a welcome-home party into a tangle of secrets, suspicion, and second thoughts.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
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0481
Grand Opening
The grand opening of the new Whit's End in Connellsville is barely underway when hidden cameras, a persistent hacker, and a web of corporate connections begin to surface around Odyssey.
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0482
Grand Opening
As Connie's romance with Mitch blossoms, mounting evidence ties his employer Novacom to the surveillance at Whit's End - and everyone must decide how far trust can stretch.
0483
Secrets
Connie's doubts about dating a man full of secrets take a sharp turn when a mysterious photograph tumbles out of Mitch's forgotten briefcase.
0484
Plan B, I: Missing in Action
When Eugene vanishes without a word and his ransacked apartment yields more questions than answers, Whit and Connie launch a search that uncovers a family crisis - and something far more sinister.
0485
Plan B, II: Collision Course
As the hunt for Eugene's stolen research intensifies, Whit closes in on a mysterious hacker while friends in Chicago and Odyssey take dangerous risks to uncover what Andromeda is really after.
0486
Plan B, III: Cross-fire
A mysterious informant's true identity is revealed just as tragedy strikes, drawing Whit and Connie deeper into a dangerous game of surveillance and espionage.
0487
Plan B, IV: Resistance
As a hidden surveillance war escalates around Whit, Connie searches for a way to say goodbye to someone she never told how much she cared.
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0488
Under the Influence
A teenager's reunion with a wealthy old friend pulls her into a widening web of small deceptions that tests her honesty, her family, and her faith.
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0489
Under the Influence
A homeschooled teen's secret loyalty to a rebellious new friend pulls her deeper into lies, testing how far her family and true friends will go to reach her.
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0490
The Black Veil
When an inexplicable wave of rage and exhaustion sweeps through two towns thousands of miles apart, Whit and Jason each begin searching for the source before their communities tear themselves apart.
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0491
The Black Veil
When a mysterious illness of anger and paranoia strikes two towns thousands of miles apart, Whit and Jason race to uncover the one thing both communities have in common.
0492
Twisting Pathway
A desperate teenager's scheme to save her father's job pulls her into a dangerous bargain that puts Whit's End's most treasured invention at risk.
0493
Sheep's Clothing
While tracking a package that could complete a dangerous corporate scheme, a charming stranger in Alaska earns Jason Whittaker's trust - but her story doesn't quite add up.
0494
Box of Miracles
When a revolutionary new device arrives in Odyssey promising miracles, Whit must decide how far he'll go to warn a town that doesn't want to listen.
0495
The Unraveling
While grieving Connie travels to Maine seeking answers about Mitch's past, the kids in Odyssey investigate why their neighbors are suddenly buying things nobody wants.
0496
Exceptional Circumstances
With Mitch's fate finally revealed, Connie must guard a dangerous secret while Jason's search for the truth behind Eugene's research uncovers what the NovaBox really costs its users.
0497
Expect the Worst
As Novacom's true agenda comes into focus, a desperate act at the broadcast tower puts lives - and one man's freedom - on the line.
0498
Exactly as Planned
As Tom Riley's trial exposes the staggering depths of Novacom's conspiracy, Whit follows a hunch that the real bomber may still be out there.
0499
Exit
With a mysterious satellite launch just minutes away and a hostage's life on the line, Whit must choose between saving his greatest invention and stopping a plan that threatens everyone.
0500
500
Odyssey marks its five hundredth episode with a look behind the microphones at the people, voices, and happy accidents that built the town.
0501
Inside the Studio
On the fifteenth anniversary of the adventures in Odyssey, the cast and crew step out from behind the microphones to reveal the friendships, discoveries, and happy accidents that bring the town's beloved voices to life.
0502
Live at the 25!
Connie's live anniversary broadcast at Whit's End doesn't go quite as planned - but a Western-style parable and a glimpse of the future reveal what really makes the shop worth celebrating.
0460
Nova Rising
When a powerful media company showers Odyssey with gifts, Bernard's big TV break and two boys' dream jobs reveal there may be strings attached.
0461
B-TV: Obedience
When Bernard broadcasts B-TV from an obedience school, he sets out to show that real obedience is built on trust and love, not blind rule-following.
0462
The W.E.
When a flashy new tech-filled Kids Center lures away his young customers, Whit must decide how far he'll go to modernize Whit's End without losing what made it matter.
0463
Green Eyes and Yellow Tulips
A charming stranger from Odyssey's controversial new media company leaves Connie tongue-tied - and torn between her heart and her loyalty to Whit.
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0464
The Triangle
When a careless critique in an elevator introduces young Whit to the very writer he's mocking, an unlikely friendship blossoms - and quietly complicates his best friend's romance.
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0465
The Triangle
When a misunderstood embrace threatens to destroy a lifelong friendship, Jack must decide whether his broken heart is worth more than the people he loves.
0466
Snow Day
A surprise snow day turns into a perilous mission when a boy must deliver his mother's cookies to Grandma while a neighborhood bully and his gang will stop at nothing to steal them.
0467
Broken Window
When a window at Whit's End shatters with three suspects and no witnesses, the kids hold a courtroom trial to find out who's guilty.
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0468
Chains
When Whit chooses a struggling neighborhood over the safe suburbs for his new Whit's End, he discovers the community's resistance runs deeper than he imagined - and so do the needs of two children he finds in its path.
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0469
Chains
When vandals halt construction and a hostile neighborhood rejects his new shop, Whit gambles that an open invitation - and stubborn trust in two runaway kids - can change hearts in Oswald Heights.
0470
Break a Leg
When an accident sidelines the quiet assistant who keeps the Harlequin Theatre running, the pompous Edwin Blackgaard must pull off a children's bicycle race on his own.
0444c
Bethany's Flood
When a flooded bathroom coincides with the story of Noah's ark, young Bethany's imagination sets sail on a wildly mixed-up voyage that teaches her about trust and obedience.
0471
Fifteen Minutes
A young mini-golf champion and a washed-up sitcom star both discover how quickly Odyssey's spotlight can move on.
0472
Welcoming Wooton
When Odyssey's cheerfully unconventional mailman starts pitching in around the local soda shop, his habit of putting people before schedules puts his job on the line.
0473
Breaking Point
With the new Connellsville shop stretching Whit impossibly thin, a chaotic day at Whit's End and a malfunctioning Imagination Station force him to decide how much of his life's work he can trust to strangers.
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0474
Shining Armor
When missionary Jason Whittaker returns to a war-threatened village, he finds his church's radio ministry under siege by a charismatic rival whose seductive message he's determined to defeat single-handedly.
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0475
Shining Armor
When his hero's crusade against a rival preacher backfires, a young missionary must learn whether the village needs a champion or a servant.
0476
Relatively Annoying
Stuck for a week with the grandparents he can barely stand, a boy schemes to win back his confiscated video game - and stumbles onto secrets that change how he sees them.
0477
O.T. Action News: Battle at the Kishon
When a household visit in ancient Israel is interrupted by breaking news of rebellion, OT Action News covers Deborah's bold prophecy and an outnumbered army's stand against nine hundred iron chariots.
0478
Strange Boy in a Strange Land
A quiet camping trip unravels when two girls discover a strangely familiar boy hiding in the woods with spy gear and secrets he refuses to explain.
0479
Happy Smilers
Forced to help host a convention of relentlessly cheerful "positive thinkers," a resentful teenager's blunt honesty sparks an unlikely friendship that challenges what both of them believe about happiness.
0480
The Popsicle Kid
A new kid at school must choose between fitting in with the town bully and standing by the odd, creative boy whose handmade gift he publicly mocked.
0179
You Gotta Be Wise
When a shock-rock cassette by local bad boy Rodney Rathbone sweeps through Odyssey, newspaper editor Dale Jacobs finds the battle over its lyrics landing squarely in his own daughter's bedroom.
0180
Isaac the Pure
After a round of after-school jokes leaves him feeling dirty inside, a boy sets out to make himself completely pure - no matter what it costs him.
0181
It Takes Integrity
When a cynical schemer runs unopposed for student body president, an idealistic school reporter enters the race to prove that integrity still matters in politics.
0182
The Scales of Justice
When two thousand dollars in found cash sparks a courtroom showdown at Whit's End, Isaac must prove the money is rightfully his against the scheming Rathbones.
0183
Tales of Moderation
When Connie asks why a wealthy man like Whit lives so simply, he hands her a book of three tales that make the case for moderation better than he ever could.
0184
Isaac the Chivalrous
When a legendary knight steps out of the Imagination Station and into modern-day Odyssey, young Isaac gets a firsthand - and unexpectedly challenging - lesson in what chivalry really means.
0185
A Question of Loyalty
When shy newcomer Emily's hidden writing talent blossoms under Lucy's mentorship, a countywide newspaper contest puts their new friendship to the test.
0186
The Conscientious Cross-Guard
A by-the-book middle school crossing guard must decide whether to abandon his post or face down the school's meanest gang alone.
0187
An Act of Nobility
A young American traveler in a small foreign kingdom discovers he bears an uncanny resemblance to its prince - on the eve of a coronation someone is plotting to prevent.
0188
The Courage to Stand
A girl's shot at joining the popular cheerleading crowd hinges on one party - and one condition her mother won't bend on.
0189
No, Honestly!
The town's least trustworthy kid becomes convinced a charming newcomer is up to no good - but who's going to believe Rodney Rathbone?
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0190
Moses: The Passover
On his son's birthday, a workaholic father chases the boy into an Imagination Station adventure and finds himself trapped in ancient Egypt on the eve of the tenth plague.
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0191
Moses: The Passover
Trapped in different corners of ancient Egypt on the night of the first Passover, a father and son each discover that finding their way back to one another will take more than their own strength.
0192
Modesty is the Best Policy
When her father vetoes her trendy new dress, a teenage girl discovers that turning heads at school is easier - and more complicated - than she expected.
0193
A Tongue of Fire
When aspiring kid broadcaster Jimmy Barclay takes career advice from Odyssey's most notorious shock jock, his quest for laughs puts his friendships - and his show - on the line.
0194
A License to Drive
When Connie is challenged to prove she has what it takes to be a teacher, her first pupil is the last person she'd choose: Eugene, who needs to learn how to drive.
0195
Father's Day
When Connie's estranged father breezes into town for one night with an invitation and a suspicious hesitation, she hatches an elaborate scheme to rekindle her parents' old flame.
0196
Harlow Doyle, Private Eye
When a girl at Whit's End confesses she's lost her faith, Odyssey's eccentric new private eye takes the case - determined to find it like any other missing item.
0197
The Midnight Ride
At Whit's End, Whit sets the record straight on Longfellow's famous poem, telling Marsha the fuller, stranger, and truer story of Paul Revere's midnight ride.
0198
Treasure Hunt
A charity treasure hunt turned water-pistol war game collides with a manhunt when an escaped convict stumbles back into the one town he swore he'd never see again.
0199
The 'No' Factor
When everyone in Odyssey suddenly wants Connie Kendall at once, her enthusiastic yeses pile into a schedule no one could survive.
0200
Feud for Thought
When Eugene discovers he's related to Bernard Walton, his first family reunion turns sour as a fifty-year-old grudge over a pig deal puts his grandfather's honor - and his newfound family ties - on the line.
0201
Fair-Weather Fans
When a heat wave hits Odyssey, Isaac partners with a smooth-talking new kid to sell miracle fans door-to-door - and learns that easy money always comes with a catch.
0202
Timmy's Cabin
When the state moves to bulldoze his orchard for a new highway, a grieving farmer's last hope may rest with a mysterious wandering stranger and the old cabin his late son left behind.
0203
Double Trouble
A famous actor's arrival in Odyssey sends the town into a panic when he turns out to be the spitting image of its most notorious villain.
0204
Wonderworld
A reluctant Jimmy Barclay, convinced he's outgrown make-believe, gets strong-armed into babysitting Lawrence Hodges - a kid whose imagination refuses to take an afternoon off.
0205
Flash Flood
Eugene's over-prepared debut on a camping trip tests the patience of his fellow campers just as a mountain storm threatens more than anyone bargained for.
0206
Pen Pal
A girl's excitement about finally meeting her beloved pen pal face-to-face turns to confusion when the visit reveals a secret the letters never mentioned.
0207
The Case of the Candid Camera
When a boy's camera vanishes at Whit's End, bumbling private eye Harlow Doyle takes the case - but the theft may be tangled up with the town's upcoming Bible Bowl.
0208
Pipe Dreams
When a nervous kid passed over for his dream Government Day assignment gets stuck in the county's least glamorous office, a storm gives him more excitement than he bargained for.
0209
Columbus: The Grand Voyage
A time-traveling boy lands in fifteenth-century Spain, where his dream of sailing with Christopher Columbus tangles him in royal intrigue on the eve of history's most famous voyage.
0210
On Solid Ground
When Kids Radio's call-in show about foundations is interrupted by a "breaking news" broadcast from the 21st century B.C., OT Action News reporters cover the unfolding saga of Abram and his nephew Lot live from the ancient Middle East.
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0211
The Mortal Coil
When Whit programs an Imagination Station adventure meant to show that death holds no fear for a Christian, his creation proves far more powerful than anyone at Whit's End is prepared for.
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0212
The Mortal Coil
When a heart attack leaves Whit hanging between life and death, the people who love him must reckon with what he built, what he believed, and who else may have paid the price for it.
0213
Best Intentions
When doctor-ordered rest turns into house arrest, Whit's overzealous caretakers face a determined old friend, a bumbling private eye, and a patient with escape on his mind.
0214
The Living Nativity
When Odyssey's beloved Nativity scene is destroyed, Whit and the kids decide to become the Christmas story themselves - until an unexpected complaint threatens to shut them down.
0215
Caroling, Caroling
On a snowy Christmas Eve in Odyssey, Whit takes Connie and the kids on an old-fashioned sleigh ride of caroling that turns each stop into a celebration of the first Christmas.
0216
Like Father, Like Son
When the soccer team's fundraiser cash box vanishes, a boy whose father is in prison must fight to prove his innocence to a town - and a mother - all too ready to believe the worst.