Every episode as artwork
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0703
The Labyrinth
An undercover agent's sting goes sideways in London, leaving him framed, hunted on all sides, and saddled with a streetwise young orphan who knows too much.
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0704
The Labyrinth
Framed as a traitor and hunted in London, Jason races to uncover what his enemy has planned for a gathering of world leaders at the British Museum.
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0705
The Labyrinth
Held captive by criminals with a deadly bioweapon hidden inside museum antiques, Jason must find a way to stop an attack on visiting heads of state before the exhibition opens.
0706
To Mend or Repair
When fixing things is all you know, Eugene must learn that a grieving heart isn't a machine to repair.
0707
Mistaken for Good
A reluctant errand to a retirement home turns complicated when a lonely resident mistakes Jay for her grandson - and the money starts flowing.
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0708
Sergeant York
A reckless Tennessee sharpshooter's wild ways collide with tragedy, faith, and a war he wants no part of.
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0709
Sergeant York
A backwoods Tennessee sharpshooter who believes killing is a sin is drafted into the Army, forcing him to choose between his conscience and his country.
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0710
Sergeant York
A young man of deep faith must climb a mountain alone to decide whether his conscience will let him carry a rifle into the Great War.
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0711
Sergeant York
A reluctant soldier who hates killing must find a way to save his trapped comrades from deadly machine-gun fire.
0712
Child's Play
When a childless couple agrees to babysit two energetic kids for the weekend, they discover that connecting with children takes more than careful planning.
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0713
Something Old, Something New
A bogus wedding invitation and a suspicious art deal throw Odyssey into delightful chaos as Connie battles a rumor she can't stop and two young detectives finally land a real mystery.
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0714
Something Old, Something New
An old flame's return to Odyssey - with a fiancée who looks suspiciously familiar - turns a welcome-home party into a tangle of secrets, suspicion, and second thoughts.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
0139
Melanie's Diary
When Robyn laughs off her little sister's diary as harmless fun, she learns the hard way that private things have a way of becoming very public.
0140
The Vow
When a schoolyard checklist for predicting divorce starts matching her own family, a worried Donna hatches a plan to hold her parents together - contract and all.
0141
Over the Airwaves
When Bible study night takes an unexpected form, a broadcast from the little radio station at Whit's End brings Jesus' parables of the kingdom to life as a family drama and a Wild West showdown.
0142
Train Ride
A weary Whit and Eugene board a train home to Odyssey, only to find the ride crowded with old grudges, curious strangers, and trouble that refuses to stay quiet.
0143
Muckraker
A young school-paper reporter goes hunting for her first big consumer exposé and learns that chasing an important story can be far trickier than it looks.
0144
Someone to Watch over Me
When a boy is thrust from his bedroom into a series of increasingly strange adventures - always aboard a ship called the Wonder, always pursued by the same relentless enemy - he must figure out why he can't wake up.
0145
The Second Coming
A young girl becomes convinced a TV preacher's formula has revealed the exact day of Jesus' return - and she intends to be ready.
0146
Emotional Baggage
When an unwelcome relative's visit forces Connie out of her room and into old memories, Whit devises an unusual game to show her the true weight of what she's been carrying.
0147
Where There's a Will...
When a big job offer threatens to uproot the Barclay family from Odyssey, each family member tries their own method of figuring out what God wants them to do.
0148
Isaac the Procrastinator
When a bright student's habit of putting things off starts costing him grades, friendships, and opportunities, Whit offers him an unusual remedy.
0149
By Dawn's Early Light
A school assignment about flag burning sends two kids tumbling through the Imagination Station into the War of 1812, where the question of what a symbol is worth stops being homework.
0150
Home is Where the Hurt Is
A scheme to score a teacher's edition math book unravels when it forces Curt Stevens to face the one thing he's spent his whole life hiding - what's waiting behind his front door.
0151
...The Last Shall Be First
When Connie can't convince her stubborn great-uncle that it's never too late to come back to church, an ordinary cleanup job at Whit's End turns into a living lesson from an old parable.
0152
The Meaning of Sacrifice
When the Barclay family gives up television for a month as an act of sacrifice to God, everyone discovers that keeping a promise is harder than making one.
0153
Mayor For a Day
When young Curt Stevens enters Odyssey's Mayor for a Day contest convinced the job is all cushy offices and celebrity handshakes, his imagination shows him just how wrong he might be.
0154
Coming of Age
Aspiring young actor Jimmy Barclay starts keeping a journal again just as a string of strange changes - in his family, his body, and his heart - begins turning his world upside down.
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0155
Waylaid in the Windy City
A business trip to Chicago turns perilous when Whit and Connie cross paths with a fugitive thief and a stolen laptop full of military secrets.
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0156
Waylaid in the Windy City
When Connie is taken by an old enemy demanding a top-secret computer as ransom, Whit must navigate a Chicago full of double-crosses where no one - friend or foe - is quite what they seem.
0157
Last in a Long Line
A chance shortcut through a cemetery leads Eugene to a gravestone bearing his own family name - and a mystery that could rewrite everything he believes about being the last of the Meltsners.
0158
A Day in the Life
When a Hollywood producer buys Whit's affectionate short story about everyday life in Odyssey, the whole town lines up for its shot at movie stardom.
0159
The Homecoming
A young man with a troubled past returns to Odyssey seeking something the town may not be ready to give.
0160
A Rathbone of Contention
When Bart Rathbone fast-tracks the grand opening of Odyssey's new electronics store, his habit of cutting corners - and borrowing other people's talent for free - puts the whole venture on shaky ground.
0161
Isaac the True Friend
Feeling friendless, Isaac takes an Imagination Station trip into the story of David and Jonathan and discovers what true friendship really costs.
0162
Peacemaker
When two friends' quarrel threatens a church project to help the homeless, Connie learns that making peace takes more than smoothing things over.
0163
A Model Child
An eleven-year-old girl's envy of a glamorous young model fades as she discovers the painful cost of growing up too fast.
0164
Sixties-Something
When a sixties nostalgia craze sweeps Odyssey, Connie goes searching for the decade's most inspiring writer - and finds far more than she bargained for.
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0165
Bernard and Esther
With the Imagination Station broken, Bernard proves a well-told story beats any machine by spinning the biblical tale of a brave young queen whose people's fate rests in her hands.
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0166
Bernard and Esther
At Whit's End, Bernard finishes his cliffhanger tale of Queen Esther, who must risk her life before the king to save her people from the scheming Haman.
0167
Dobson Comes to Town
A bewildered stranger walks into Whit's End with no idea how he got there - and he turns out to be someone the whole town of Odyssey knows by name.
0168
The Curse
A mysterious medicine man walks into Whit's End and pronounces an ancient curse on the building's owner - and one by one, the impossible signs start coming true.
0169
Hold Up!
When a nervous stranger pulls a gun at closing time, Whit's End becomes the stage for a battle of wits - and a debate about whether people are really good at heart.
0170
A Test for Robyn
A shortcut-loving Robyn learns the hard way that "cramming Thursday night" is no match for a big history test - or for her own conscience.
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0171
The Cross of Cortes
When a mysterious map from an old missionary friend draws Whit and Eugene to Mexico, their fact-finding trip turns into a treasure hunt shadowed by a dangerous rival.
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0172
The Cross of Cortes
A hunt for a legendary golden cross deep in a cave-riddled Mexican mountain turns treacherous when Whit, Eugene, and Dan discover they can't be sure who's really on their side.
0173
A Thanksgiving Carol
When Eugene claims God has nothing to do with modern Thanksgiving, Whit and the gang set out to prove what the "thanks" is really about - by staging their own classic holiday tale on Kids Radio.
0174
Where's Your Daddy?
A struggling mother and her two children, new to Odyssey and hiding a painful secret, find unexpected kindness at Whit's End as Christmas approaches.
0175
East, Winds Raining
On Pearl Harbor Day, old Joe Finneman finally tells his great-niece what he saw in Honolulu on December 7, 1941 - and why his best friend, a Japanese American codebreaker, is the reason he can't hate anyone for that day.
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0176
The Star
A trip through the Imagination Station's new Christmas adventure separates Connie and Eugene in the ancient world, where each finds an unexpected guide on the road to the Christ child - and to King Herod's Jerusalem.
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0177
The Star
While Connie helps care for a very special newborn in Bethlehem, Eugene arrives in Jerusalem with three star-following magi - and their search for a newborn king draws the dangerous attention of King Herod.
0178
Room Mates
When a college fumigation leaves Eugene homeless for a week, his distant cousin Bernard takes him in - and two stubborn know-it-alls discover just how hard sharing a house and a window-washing job can be.