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In the conclusion of this two-part adventure, Connie Kendall is missing, and John Whittaker refuses to believe she has simply gone sightseeing. Agent Phillips of the government is not so sure - until the hotel phone rings. It is Connie, talking fast: the man holding her wants Whit to bring the top-secret computer to the big clock at a college campus at six o'clock, alone. The caller turns out to be Whit's old enemy, Dr. Regis Blackgaard, who insists he has not kidnapped anyone. Connie is free to leave his electronics warehouse anytime she likes, he purrs - but if she does, who knows what might happen to Whit? Connie reminds him of all the trouble he caused back in Odyssey, but Blackgaard smoothly points out that no one has any proof, and he drops a chilling hint: what makes her think he is not working with the government?
Whit insists on carrying the real computer to protect Connie, handcuffs it to his own wrist, lets the agents attach a homing device, and asks for a moment alone to pray - the best safeguard he knows. But at the big clock, everything goes wrong. A parade sweeps past, the homing signal clicks off, and Whit vanishes before the agents' eyes. Blackgaard is baffled too, because his own clown-costumed henchman, Pinky, never got the chance to grab him.
Whit wakes up with an aching head in a sewer tunnel, face to face with Richard Maxwell, the young man whose schemes once caused so much grief in Odyssey. Released early from detention, Richard has spent weeks secretly tracking Blackgaard, and he saw him take Connie. He is not working for the doctor - he wants revenge on him - but he offers Whit a deal: help with his scheme, and Whit gets Connie back.
At the warehouse, Whit appears just as Blackgaard is forcing Connie toward a car. Pinky is already tied up, and Richard steps out as the surprise partner. Then the plan takes a frightening turn: Richard pulls out a gun. He forces Blackgaard to his knees and makes him beg, while Whit plants himself in the line of fire, warning Richard that whoever digs a grave for revenge must dig two - one for his enemy and one for himself. Richard fires - and out squirts water. It is only a toy pistol. He never intended to wreck his life over a creep like Blackgaard, who scrambles away vowing they have not seen the last of him.
Agent Phillips bursts in and arrests everyone, but Richard has one more surprise: while watching the warehouse, he saw Phillips visiting Blackgaard again and again. The agent is a traitor who has been selling out the mission all along. Exposed, Phillips seizes the computer and escapes. Connie is left dizzy - the bad guys turned out good, the good guy turned out bad - but Whit stays strangely calm. Soon Blackgaard and Phillips eagerly power up their prize, only to watch it erase every secret on it, leaving nothing but a cheerful recorded message from Richard and Whit. Better the government lose its secrets completely, Whit says, than lose them to men like these. Blackgaard fumes that he is not finished with Whittaker - not by a long shot.



