Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
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0646
Passages: Darien's Rise
An old manuscript discovered in an Odyssey attic tells the strange tale of two siblings whose exploration of an abandoned pirate house pulls them into a world of kings, generals, and dangerous royal intrigue.
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0647
Passages: Darien's Rise
A boy far from home becomes the honored guest of a legendary young general, only to find himself swept toward court intrigue and the front lines of war.
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0648
Passages: Darien's Rise
As Prince Darien's fame grows, hidden enemies close in - and two children from another world begin to discover why they were brought to Maris.
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0649
Passages: Darien's Rise
When a royal plot puts Darien's life on the line, two siblings discover their strange gifts may be the key to his destiny.
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0650
Passages: Darien's Rise
Newly outlawed and hunted by his king, Darien seeks refuge for his family while young Anna begins training a gift that shows her dangers no one else can see.
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0651
Passages: Darien's Rise
Word of a devastating attack on the convent forces Darien to hold onto hope for Anna while an occupied city tests his faith and cunning.
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0652
Passages: Darien's Rise
With King Lawrence closing in and war brewing on the border, the fugitive Darien must decide how far loyalty to a king who wants him dead can go.
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0653
Passages: Darien's Rise
As war closes in on Maris, exiled hero Darien must weigh a tempting offer of safety against his duty to a king who wants him dead - while young Kyle, desperate to matter again, slips away on a dangerous errand of his own.
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0654
Passages: Darien's Rise
Desperate to find his way home from Maris, Kyle falls into the hands of a doomed king who believes the boy is the lucky charm that will save him from the coming battle.