Every episode as artwork
0789
The Journal of John Avery Whittaker
A ten-year-old Scottish immigrant boy fills the journal his stepmother gave him with a year of adventures, hard-won lessons, and the moments that shape who he'll become.
0790
Walk This Way
When a broken furnace leaves Connie desperate for cash, her well-meaning friends coach her through the unlikeliest challenge of her life: a beauty pageant.
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0791
When One Door Closes
Whit and Eugene bring an early Imagination Station to a church in a dangerous Middle Eastern country, where sharing faith can cost everything.
0783
Words from the Wise
When Wooton finally meets Penny's family in Pittsburgh, Penny's determination to seem like the "mature" daughter threatens to derail the big question they came to ask.
0784
Cycle of Fear
When a surprise gift exposes a long-hidden fear, a mother's bargain with her equally fearful kids turns one family's week into a crash course - sometimes literally - in courage.
0785
No Cause for Concern
When a stranger starts digging through her past, an engaged Penny Wise must practice assuming the best about people - even as the trail of clues leads uncomfortably close to home.
0786
The Case of the Ball Cap Hero
When a masked robber keeps striking Odyssey's shops only for a mysterious "ball cap hero" to save the day every time, kid detectives Emily and Matthew start wondering why the rescues seem a little too perfect.
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0792
When One Door Closes
With a pastor kidnapped and a young believer's faith hanging in the balance, Whit and Eugene must trust that God can open doors in a country where every earthly one seems closed.
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0787
Between the Lines
When a famous author and a too-good-to-be-true contractor both arrive in Odyssey at once, Jason's instincts tell him that not everyone in town is who they claim to be.
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0788
Between the Lines
A blind date at a glow-in-the-dark golf course goes sideways when Penny recognizes her mystery match, while Jason and Jana dig into the true identity of a famous author who seems to know more about them than she should.
0793
The Good Soil
A young doctor arrives in colonial Africa determined to share the words of life, never suspecting how long a single seed can take to grow.
0794
Things Not Seen
A brilliant engineering student who trusts only math and proof lands her dream internship at Whit's End - where her first day tests everything she thinks she knows about faith.
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0795
The Boat People
A boy's family heirloom stirs a haunting recognition in Whit as a new kids' radio show brings to life one family's desperate escape from postwar Vietnam.
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0796
The Boat People
A radio story about a refugee family's harrowing escape from Vietnam forces Whit to confront a painful chapter of his own past.
0797
A Predicament of Biblical Proportions
A new kid in Odyssey with a runaway imagination must decide whether to face his fears when Bring Your Bible to School Day makes him a target.
0798
A Forgiving Heart
The grand opening of a new animal clinic in Odyssey is threatened when a bitter stranger from the veterinarian's past arrives, vowing to ruin her reputation just as he claims she once ruined his life.
0801
The Feud of Mason County
A weary Whit's quiet fishing getaway takes a wrong turn when getting lost lands him in the middle of a generations-old backwoods feud between two clans warring over a lake.
0799
Where Your Treasure Is
A girl who thinks memorizing Bible verses is a waste of time is sent on an interactive treasure hunt where the clues - and the tools to survive them - are Scripture itself.
0802
Parker for President
When a school grant puts real power up for grabs, sibling rivals Matthew and Olivia Parker face off in a student election that grows messier than either of them bargained for.
0803
Old Tricks
When Eugene lands a shot at his dream teaching job, Buck's eagerness to help pushes him back toward the old skills he was supposed to leave behind.
0804
The Key Suspect
When every locker at school is found mysteriously open two mornings in a row with nothing stolen, middle-school detectives Emily Jones and Matthew Parker take on a taunting culprit who seems to be daring them to catch him.
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0805
A Very Bassett Wedding
With the wedding just two days away, a bride's carefully laid plans start unraveling in ways no coordinator could predict.
0800
Un-Tech the Halls
When Mom bans every screen for a day, the Parker family's tech-free Christmas tree hunt turns into an adventure none of their devices could have delivered.
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0806
A Very Bassett Wedding
With the wedding two days away, a ruined dress, a missing engagement ring, and a sudden medical emergency send Wooton, his suspicious twin brother, and their friends scrambling to save Penny and Wooton's big day.
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0703
The Labyrinth
An undercover agent's sting goes sideways in London, leaving him framed, hunted on all sides, and saddled with a streetwise young orphan who knows too much.
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0704
The Labyrinth
Framed as a traitor and hunted in London, Jason races to uncover what his enemy has planned for a gathering of world leaders at the British Museum.
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0705
The Labyrinth
Held captive by criminals with a deadly bioweapon hidden inside museum antiques, Jason must find a way to stop an attack on visiting heads of state before the exhibition opens.
0706
To Mend or Repair
When fixing things is all you know, Eugene must learn that a grieving heart isn't a machine to repair.
0707
Mistaken for Good
A reluctant errand to a retirement home turns complicated when a lonely resident mistakes Jay for her grandson - and the money starts flowing.
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0708
Sergeant York
A reckless Tennessee sharpshooter's wild ways collide with tragedy, faith, and a war he wants no part of.
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0709
Sergeant York
A backwoods Tennessee sharpshooter who believes killing is a sin is drafted into the Army, forcing him to choose between his conscience and his country.
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0710
Sergeant York
A young man of deep faith must climb a mountain alone to decide whether his conscience will let him carry a rifle into the Great War.
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0711
Sergeant York
A reluctant soldier who hates killing must find a way to save his trapped comrades from deadly machine-gun fire.
0712
Child's Play
When a childless couple agrees to babysit two energetic kids for the weekend, they discover that connecting with children takes more than careful planning.
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0713
Something Old, Something New
A bogus wedding invitation and a suspicious art deal throw Odyssey into delightful chaos as Connie battles a rumor she can't stop and two young detectives finally land a real mystery.
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0714
Something Old, Something New
An old flame's return to Odyssey - with a fiancée who looks suspiciously familiar - turns a welcome-home party into a tangle of secrets, suspicion, and second thoughts.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
0583
The Champ of the Camp
While writing her memoir, Connie recounts the summer camp prank war that pitted her against a mysterious boy genius known only as Goggles.
0584
Dead Ends
While searching for his long-missing father, Eugene follows a promising clue about the mysterious fax that led him to Africa - only to find that every answer raises harder questions about why his father has never come looking for him.
0585
The Poor Rich Guy
A single Bible verse about camels, needles, and rich men sends the kids of Odyssey scrambling to save their wealthiest friends from heaven's fine print.
0586
A Cheater Cheated
When a scandal-hungry radio host targets the Electric Palace's shady sales tactics, Bart Rathbone must scramble to learn honest customer service before his reputation - and his job - go up in smoke.
0587
Bringing Up Dads
When his daughter decides she's too grown-up for his goofy antics, an embarrassing but devoted dad goes all-out to win back her laughter.
0588
Broken-Armed and Dangerous
A broken arm and a broken blender leave two guilty consciences at Whit's End learning that owning up - and letting go - are both harder than they look.
0589
The Impossible
With a make-or-break deadline looming, Whit's team races to finish an invention that could bring education - and faith - to children in India's most remote villages.
0590
Three O'Clock Call
When silent phone calls start arriving at exactly three o'clock each day, a boy abandoned by his father dares to hope - while a visiting orphan prays he'll discover a Father who never leaves.
0591
Switch
When two kids insist that adults have it easy, a forty-eight-hour family role swap puts them in charge of the money, the meals, and the bills.
0592
Now More than Ever
When her best friend suddenly turns cold and secretive, Liz sets out to uncover what's really troubling the Straussberg household - and to learn what it means to stay a faithful friend.
0593
Around the Block
While Connie struggles to write her own book about Odyssey, she discovers that helping others may be the key to helping herself.
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0594
A Time for Action
A singed guidebook among his late parents' belongings sends Eugene and Whit chasing a mysterious train ticket to Africa, while young Grady learns what it really means to help someone in need.
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0595
A Time for Action
While tracing a mysterious fax to its true source, Eugene follows a trail of clues through a gas station, a homeless shelter, and a cemetery in his desperate search for his long-lost father.
0596
Cover of Darkness
Twenty years after a tragedy tore them apart, Eugene Meltsner reunites with the father who believed him dead - but a shadow from their past forces their reunion into secrecy.
0597
Out of Our Hands
When their parents' separation upends everything, a sister stakes her hopes on a play meant to reunite the family - while her brother plots a very different kind of response.
0598
My Favorite Thing
A family's meticulously planned birthday surprise built around Mom's favorite things collides with a scheming couple, an overdue school report, and a lobster liberation at a fancy restaurant.
0599
Blood, Sweat, and Fears
When a hospital blood drive comes to Whit's End, its most confident organizers and promoters must confront the hidden fears that threaten to derail it.
0600
The Nudge
A middle schooler's hard-won fundraising prize becomes a test of conscience when a quiet nudge during a lesson on prayer suggests it may not be meant for him.
0601
Bernard and Jeremiah
When Marvin gives up on evangelism because no one listens, Bernard takes him back in time to meet a prophet who spent forty years delivering a message nobody wanted to hear.
0602
Mum's the Word
A well-meant secret about an anonymous valentine snowballs into a web of promises, plagiarism, and blackmail that threatens to spill out over Odyssey's airwaves.
0603
The Family Next Door
Feeling invisible in her own quiet house, Mandy finds warmth next door with the Washington family - until her constant presence starts to strain the very household she's leaning on.
0604
Like Father, Like Wooton
A fatherless boy's carnival lie and Connie's undercover hunt for a dramatic story both collide with the truth in Odyssey.
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0605
The Chosen One
A gifted young runaway with a mysterious past arrives alone in Odyssey, and her stay at Whit's End brings a string of strange troubles no one can explain.
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0606
The Chosen One
A troubled runaway's cry for help forces one family to weigh their comfortable plans against what it truly means to choose someone.
0607
The Undeniable Truth
While hiding from a dangerous pursuer, Eugene's father tries to protect his son - only to jeopardize the very work and reputation Eugene has built.
FP01
Whit's Visitor
When a nighttime noise draws Whit into his garage, he finds not a possum but a runaway neighbor boy who's convinced his family's troubles are all his fault.
FP02
Dental Dilemma
A big brother's teasing turns a fearless little girl's beloved dentist visit into a day of dread - until Dr. Graves finds out.
FP03
The New Kid in Town
A lonely girl who's tired of always being the new kid meets a stranger in Odyssey who isn't quite what he seems.
FP04
No Stupid Questions
A curious ten-year-old girl who's been banished from her mother's workplace for asking too many questions finds an unlikely afternoon home at Whit's End - and an even unlikelier friend at the library.
FP05
You're Not Going to Believe This
When the family's most notorious storyteller swears his latest outlandish tale is true, his skeptical cousin has to decide whether anyone can believe the boy who's fibbed one time too many.
FP06
My Brother's Keeper
When Philip's pesky little brother ruins his school project and embarrasses him at baseball practice, an angry wish spoken in the heat of the moment teaches him how much a brother is worth.
FP07
While Dad's Away
A father's dream promotion slowly turns him into a stranger in his own home - and a curious young couple wants to know why the house is selling so cheap.
FP08
The Letter
A prideful father and his embarrassed teenage daughter, wounded by each other's words, discover what it takes to close the distance between them.
FP09
A Different Kind of Peer Pressure
When his father lectures teenage Blair about caving to the popularity crowd, Richard Hudson discovers that peer pressure isn't something adults outgrow - it's something they get better at.
FP10
In Memory of Herman
When a backyard frog funeral reignites a couple's clash over faith, it takes an ordinary workday turned upside down to make a stubborn husband reconsider everything he thought he knew.
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FP11
A Member of the Family
When Whit's spoiled nine-year-old grandson arrives in Odyssey for the summer, the old man's patience - and his ideas about love and discipline - are put to the test.
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FP12
A Member of the Family
A week with Grandpa ends in turmoil as Whit and his daughter Jana must face the anger that has divided them for years - before it costs them Monty.
FP13
A Simple Addition
When his baby sister arrives before his promised new boots do, a little boy must learn that a growing family doesn't mean a shrinking share of love.