Every episode as artwork
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0703
The Labyrinth
An undercover agent's sting goes sideways in London, leaving him framed, hunted on all sides, and saddled with a streetwise young orphan who knows too much.
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0704
The Labyrinth
Framed as a traitor and hunted in London, Jason races to uncover what his enemy has planned for a gathering of world leaders at the British Museum.
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0705
The Labyrinth
Held captive by criminals with a deadly bioweapon hidden inside museum antiques, Jason must find a way to stop an attack on visiting heads of state before the exhibition opens.
0706
To Mend or Repair
When fixing things is all you know, Eugene must learn that a grieving heart isn't a machine to repair.
0707
Mistaken for Good
A reluctant errand to a retirement home turns complicated when a lonely resident mistakes Jay for her grandson - and the money starts flowing.
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0708
Sergeant York
A reckless Tennessee sharpshooter's wild ways collide with tragedy, faith, and a war he wants no part of.
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0709
Sergeant York
A backwoods Tennessee sharpshooter who believes killing is a sin is drafted into the Army, forcing him to choose between his conscience and his country.
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0710
Sergeant York
A young man of deep faith must climb a mountain alone to decide whether his conscience will let him carry a rifle into the Great War.
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0711
Sergeant York
A reluctant soldier who hates killing must find a way to save his trapped comrades from deadly machine-gun fire.
0712
Child's Play
When a childless couple agrees to babysit two energetic kids for the weekend, they discover that connecting with children takes more than careful planning.
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0713
Something Old, Something New
A bogus wedding invitation and a suspicious art deal throw Odyssey into delightful chaos as Connie battles a rumor she can't stop and two young detectives finally land a real mystery.
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0714
Something Old, Something New
An old flame's return to Odyssey - with a fiancée who looks suspiciously familiar - turns a welcome-home party into a tangle of secrets, suspicion, and second thoughts.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
0007
Promises, Promises
New in town and new to her job at Whit's End, teenage Connie Kendall bets her boss Whit that sheer willpower is enough to make a person better - and puts it in writing.
0008
Dental Dilemma
A little girl's fearless first trip to the dentist takes a dark turn when her big brother whispers a terrifying "secret" about what really happens in the chair.
0009
Doing Unto Others
Determined to live out the Golden Rule, a well-meaning boy discovers that even his kindest gestures keep backfiring in ways he never expected.
0010
Nothing to Fear
A girl who's afraid of everything is lured into a prank that leaves her facing her worst fear in a pitch-black basement.
0011
Addictions Can Be Habit Forming
When Joey appoints herself the food police for a struggling friend, she learns that fixing what someone does means nothing until you understand why they do it.
0012
The Tangled Web
When Connie asks for the afternoon off while hiding her real plans, Whit hands her one of his old stories to read aloud - a tale about a boy whose one small lie spirals wildly out of control.
0013
Bobby's Valentine
When a classmate showers Bobby Novak with love notes he never asked for, everyone's advice on how to make it stop only makes things more complicated.
0014
Missed it by that Much
A chronically late girl gets a nightmarish glimpse of where her tardiness could lead - and one morning to prove she can change.
0015
My Brother's Keeper
Fed up with his pesky six-year-old brother, Phillip asks Whit for help getting rid of Dean - and learns to be careful what you wish for.
0016
No Stupid Questions
A curious ten-year-old girl with endless questions and nowhere to go after school finds a welcome at Whit's End - and crosses paths with a bitter man who wants to be left alone.
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0017
A Member of the Family
When his pampered nine-year-old grandson arrives in Odyssey for the summer, Whit discovers that love sometimes means holding the leash tight.
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0018
A Member of the Family
When Whit's estranged daughter arrives furious over how he disciplined her son, a family crisis forces three generations to confront the hurts they've never spoken aloud.
0019
Recollections
When Connie wonders why Whit is away from the shop, Tom Riley shares the bittersweet story of the remarkable woman behind Whit's End and the fight to save an old building the whole town had forgotten.
0020
Mike Makes Right
When mild-mannered Mike Caldwell stands up to the schoolyard bully on behalf of a helpless classmate, he learns that doing the right thing can cost more than he bargained for.
0021
The Case of the Missing Train Car
When a prize-worthy model train engine vanishes from Whit's End just before a state-fair competition, suspicion falls on a foster child whose troubled past makes her an easy target.
0022
A Simple Addition
When a new baby arrives, a little boy waiting on a promised pair of boots wonders whether there's still room for him in his parents' hearts.
0023
The Quality of Mercy
When a small-town farmer catches a boy stealing apples and lets him off easy, he soon discovers that mercy is a lesson some people have to learn the hard way.
0024
Gotcha!
Whit's End's resident prankster learns the hard way that being the best practical joker in Odyssey just makes you the biggest target.
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0025
Harley Takes the Case
When a boy vanishes on his way to softball practice, a small-town officer must decide whether he's chasing a kidnapper or a kid who doesn't want to be found.
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0026
Harley Takes the Case
When a small-town search for a missing boy spirals toward panic, one overlooked officer's quiet hunch leads him somewhere no one else thought to look - and into far more danger than he bargained for.
0027
A Change of Hart
When relentless bullying makes a lonely boy beg his family to move away, he gets a fresh start at a new school and the chance to reinvent himself as somebody cool.
0028
The Price of Freedom
When a new teacher tells twelve-year-old Kirk McGinty that the soldiers who died in Vietnam died for nothing, the boy's cherished image of the father he never knew is thrown into doubt on the eve of Odyssey's Memorial Day picnic.
0029
Rumor Has It
When a quiet family's odd habits set the school rumor mill spinning, two kids must decide whether to believe everything they hear about the mysterious boy in the window.
0030
Honor Thy Parents
When a sixth-grader's carefully planned graduation party threatens to expose the parents she's ashamed of, she learns how little she really knows about them.
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0031
Family Vacation
A family road trip to Florida tests the Barclays' patience with backseat battles, breakdowns, and a mysterious gift that can only be opened at peak boredom.
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0032
Family Vacation
When their car breaks down in a tiny town far from home, the Barclays discover that a ruined vacation might turn out to be the best part of the trip.
0033
The Day Independence Came
A history-loving boy's quest to retrieve a book about Benjamin Franklin lands him in the middle of America's fight for independence.
0034
Stormy Weather
A restless Connie, convinced she has no real friends in Odyssey, plans an escape to California - just as a violent storm bears down on Whit's End.
0035
V.B.S. Blues
A young Sunday school teacher's big theatrical debut is in jeopardy when the three lead roles in his Bible sketch fall to the last kids anyone would trust on a stage.
0036
Kids' Radio
When every station on the dial disappoints him, a kid with radio in his blood convinces Whit to help launch Odyssey's first station run by kids, for kids.
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0037
Camp What-A-Nut
A small-for-his-age boy hoping to escape his tormentor's nickname arrives at summer camp only to find the bully in his own cabin - and the wilderness holds bigger dangers than either of them.
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0038
Camp What-A-Nut
While Mr. Whittaker helps young Donny cope with being the smallest kid at Camp What-A-Nut, a walk in the woods turns into a wilderness ordeal - and back at camp, a skunk, a mysterious carved heart, and a boy bent on revenge stir up trouble of their own.
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0039
The Case of the Secret Room
A dropped transistor at Whit's End reveals a hidden basement door - and behind it, a forty-year-old mystery someone would rather stay buried.
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0040
The Case of the Secret Room
When a skeleton and a decades-old bank robbery surface behind his basement wall, Whit refuses to let a forty-year-old case stay closed - even as someone tries to scare him off the trail.
0041
Return to the Bible Room
A quick detour into the Bible Room at Whit's End sweeps two children off their feet and into the storm-tossed story of a prophet who thought he could outrun God.
0042
The Last Great Adventure of the Summer
When a mysterious stranger corners a boy and his boring shoe-salesman father outside Whit's End, a dull summer's final weekend erupts into a chase that reveals his dad is not who he claimed to be.
0043
Back to School
When the first week back at school goes hilariously wrong, a girl prone to tall tales must face the real reason it felt so terrible.
0044
It Sure Seems Like It to Me
Nobody believes Leslie's outlandish tale about giving her mother's new umbrella to a cowboy in a purple fire engine - so she sets out to prove it really happened.
0045
What are we Going to do about Halloween?
A church controversy over Halloween sends the kids of Odyssey digging into the holiday's surprising history - and dreaming up a celebration all their own.
0046
The Shepherd and the Giant
When Whit's new invention drops a skeptical Connie into a Bible story, she finds herself walking alongside a young shepherd whose courage is about to be tested against impossible odds.
0047
A Single Vote
A bored Connie dismisses class elections as meaningless popularity contests, so Whit spins a tale reaching back through American history to show just how much one ordinary vote can matter.
0048
Heroes
When basketball legend Lightning Livingston retires to small-town Odyssey, his biggest young fan must confront the rumors swirling around why his hero really left the game.
0049
Thank You, God
At a Thanksgiving dinner at Whit's shop, a boy who feels he has nothing to thank God for prompts Whit to share the story of the remarkable stepmother who changed his life.
0050
Karen
When her best friend is hospitalized with a serious illness, young Donna Barclay must find the courage to visit - and discovers that Karen's spirit is stronger than anyone expected.
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0051
Connie
When restless teenager Connie Kendall finally gets permission to leave Odyssey and visit her father in California, her boss Whit must decide how to let her go - and what to pray for while she's gone.
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0052
Connie
Soaking up the California sun far from snowy Odyssey, Connie keeps running into reminders of the life - and the faith - she thought she left behind.
0053
The Sacred Trust
A sleepover pact to keep secrets forever puts Lucy in an impossible spot when her best friend's confession turns out to be more than she bargained for.
0054
Peace on Earth
On a frantic Christmas Eve in Odyssey, a gentle reminder to slow down sets the stage for a holiday that will test what one family truly treasures.
0055
Auld Lang Syne
On New Year's Eve, Whit slips away from his own party at Whit's End, and he and Tom Riley spend the last hour of the year looking back on everything it brought.