Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
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0679
The Green Ring Conspiracy
A plane crash outside Odyssey scatters a fortune in cash, a dangerous smartphone, and a fugitive with a gun - and the town's young detectives are already picking up the pieces.
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0680
The Green Ring Conspiracy
When a suspicious phone call and a hospital X-ray reveal hidden identities, the kids of Odyssey find themselves holding the one device a dangerous conspiracy will do anything to recover.
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0681
The Green Ring Conspiracy
When a graphic-design class reveals Connie's hidden talent, a wounded man's disappearance from the hospital pulls Whit deeper into a counterfeit-money mystery with millions at stake.
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0682
The Green Ring Conspiracy
An injured undercover agent turns to Whit for help, claiming the real traitor behind a counterfeiting ring is hiding inside his own team.
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0683
The Green Ring Conspiracy
While a new hire's shady mentor works to frame an innocent man, a boy's stubborn attempt to crack a locked phone puts him at the center of an investigation he doesn't know exists.
6 of 12
0684
The Green Ring Conspiracy
An undercover investigation at a traveling carnival puts Whit's team closer to the counterfeiters than they realize - and someone gets too close.
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0685
The Green Ring Conspiracy
While a missing agent's trail goes cold, the adults around Whit's End begin to suspect that the newest kid in town knows far more than he's telling.
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0686
The Green Ring Conspiracy
As the counterfeiting investigation tightens around Odyssey, Whit follows a faint signal that may finally lead him to the missing Monty - while Buck's web of lies begins to unravel at Whit's End.
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0687
The Green Ring Conspiracy
While Whit's End closes in on the truth behind the counterfeit money, Jason reveals the dangerous secret behind the Stiletto - but the criminals he's infiltrated are beginning to have doubts of their own.
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0688
The Green Ring Conspiracy
As the counterfeit investigation closes in on the carnival auction, a boy caught between two worlds must decide where his loyalty truly lies.
11 of 12
0689
The Green Ring Conspiracy
As the carnival auction reaches its climax, the truth behind the Green Ring counterfeiting operation finally comes to light - but knowing who's responsible may put Odyssey's friends in the most danger yet.
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0690
The Green Ring Conspiracy
While the police chase decoy trucks, the fate of the Green Ring's counterfeit fortune - and three missing friends - comes down to a forgotten rail line and an old junkyard switch.