Every episode as artwork
0631
A Capsule Comes to Town
When a national radio program asks whether Odyssey is stuck in the past, the search for a century-old time capsule puts the town's memory - and its heart - to the test.
0632
Suspicious Finds
When a magazine nomination for Best Small Town in America sends Odyssey scrambling to impress a secret inspector, the townspeople's frantic makeovers threaten to undo the very charm that earned the honor.
0633
License to Deprive
the Washington family signs on to portray frontier settlers at a restored historic homestead, only to learn that living history is far harder than performing it
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0634
Accidental Dilemma
When a blog post blows Jason Whittaker's cover as a government agent, an old enemy with a score to settle sets a trap in Odyssey.
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0635
Accidental Dilemma
When the trail of a shadowy criminal leads straight back to Odyssey, Whit and his friends must outwit the Whisperer on their own home ground - where the price of victory may be higher than anyone expects.
0636
A Class Reenactment
A pompous theater impresario is hired to dramatize Odyssey's founding for radio, but his flair for spectacle keeps colliding with the town's true story.
0637
The Forgotten Deed
With Whit's End on the verge of reopening, a dispute over a time capsule uncovers a question about who really owns the land beneath it - and whether the shop can keep its faith at its heart.
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0638
The Triangled Web
A hometown reunion turns tangled when three old friends each plan a heartfelt conversation with the same woman on the same night.
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0639
The Triangled Web
A reunion in Odyssey turns into a tangle of competing romantic hopes when three men each plan their own perfect moment with Lucy, forcing everyone to decide what commitment really means.
0640
Rights, Wrongs, and Winners
When two tied towns are challenged to prove their true heart, Odyssey's chance at the title gets tangled up with the surprise unmasking of a beloved comic book's secret creator.
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0641
The Imagination Station, Revisited
A curious kid sneaks an early ride in Whit's rebuilt Imagination Station and lands in Jerusalem during Jesus' final week, where a blind boy's hope draws her into events far bigger than she expected.
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0642
The Imagination Station, Revisited
A trip through an unfinished Imagination Station drops Kelly into the final days of Jesus' life, where she can only watch as betrayal and injustice unfold around her.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.