Every episode as artwork
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0481
Grand Opening
The grand opening of the new Whit's End in Connellsville is barely underway when hidden cameras, a persistent hacker, and a web of corporate connections begin to surface around Odyssey.
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0482
Grand Opening
As Connie's romance with Mitch blossoms, mounting evidence ties his employer Novacom to the surveillance at Whit's End - and everyone must decide how far trust can stretch.
0483
Secrets
Connie's doubts about dating a man full of secrets take a sharp turn when a mysterious photograph tumbles out of Mitch's forgotten briefcase.
0484
Plan B, I: Missing in Action
When Eugene vanishes without a word and his ransacked apartment yields more questions than answers, Whit and Connie launch a search that uncovers a family crisis - and something far more sinister.
0485
Plan B, II: Collision Course
As the hunt for Eugene's stolen research intensifies, Whit closes in on a mysterious hacker while friends in Chicago and Odyssey take dangerous risks to uncover what Andromeda is really after.
0486
Plan B, III: Cross-fire
A mysterious informant's true identity is revealed just as tragedy strikes, drawing Whit and Connie deeper into a dangerous game of surveillance and espionage.
0487
Plan B, IV: Resistance
As a hidden surveillance war escalates around Whit, Connie searches for a way to say goodbye to someone she never told how much she cared.
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0488
Under the Influence
A teenager's reunion with a wealthy old friend pulls her into a widening web of small deceptions that tests her honesty, her family, and her faith.
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0489
Under the Influence
A homeschooled teen's secret loyalty to a rebellious new friend pulls her deeper into lies, testing how far her family and true friends will go to reach her.
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0490
The Black Veil
When an inexplicable wave of rage and exhaustion sweeps through two towns thousands of miles apart, Whit and Jason each begin searching for the source before their communities tear themselves apart.
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0491
The Black Veil
When a mysterious illness of anger and paranoia strikes two towns thousands of miles apart, Whit and Jason race to uncover the one thing both communities have in common.
0492
Twisting Pathway
A desperate teenager's scheme to save her father's job pulls her into a dangerous bargain that puts Whit's End's most treasured invention at risk.
0493
Sheep's Clothing
While tracking a package that could complete a dangerous corporate scheme, a charming stranger in Alaska earns Jason Whittaker's trust - but her story doesn't quite add up.
0494
Box of Miracles
When a revolutionary new device arrives in Odyssey promising miracles, Whit must decide how far he'll go to warn a town that doesn't want to listen.
0495
The Unraveling
While grieving Connie travels to Maine seeking answers about Mitch's past, the kids in Odyssey investigate why their neighbors are suddenly buying things nobody wants.
0496
Exceptional Circumstances
With Mitch's fate finally revealed, Connie must guard a dangerous secret while Jason's search for the truth behind Eugene's research uncovers what the NovaBox really costs its users.
0497
Expect the Worst
As Novacom's true agenda comes into focus, a desperate act at the broadcast tower puts lives - and one man's freedom - on the line.
0498
Exactly as Planned
As Tom Riley's trial exposes the staggering depths of Novacom's conspiracy, Whit follows a hunch that the real bomber may still be out there.
0499
Exit
With a mysterious satellite launch just minutes away and a hostage's life on the line, Whit must choose between saving his greatest invention and stopping a plan that threatens everyone.
0500
500
Odyssey marks its five hundredth episode with a look behind the microphones at the people, voices, and happy accidents that built the town.
0501
Inside the Studio
On the fifteenth anniversary of the adventures in Odyssey, the cast and crew step out from behind the microphones to reveal the friendships, discoveries, and happy accidents that bring the town's beloved voices to life.
0502
Live at the 25!
Connie's live anniversary broadcast at Whit's End doesn't go quite as planned - but a Western-style parable and a glimpse of the future reveal what really makes the shop worth celebrating.
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0703
The Labyrinth
An undercover agent's sting goes sideways in London, leaving him framed, hunted on all sides, and saddled with a streetwise young orphan who knows too much.
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0704
The Labyrinth
Framed as a traitor and hunted in London, Jason races to uncover what his enemy has planned for a gathering of world leaders at the British Museum.
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0705
The Labyrinth
Held captive by criminals with a deadly bioweapon hidden inside museum antiques, Jason must find a way to stop an attack on visiting heads of state before the exhibition opens.
0706
To Mend or Repair
When fixing things is all you know, Eugene must learn that a grieving heart isn't a machine to repair.
0707
Mistaken for Good
A reluctant errand to a retirement home turns complicated when a lonely resident mistakes Jay for her grandson - and the money starts flowing.
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0708
Sergeant York
A reckless Tennessee sharpshooter's wild ways collide with tragedy, faith, and a war he wants no part of.
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0709
Sergeant York
A backwoods Tennessee sharpshooter who believes killing is a sin is drafted into the Army, forcing him to choose between his conscience and his country.
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0710
Sergeant York
A young man of deep faith must climb a mountain alone to decide whether his conscience will let him carry a rifle into the Great War.
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0711
Sergeant York
A reluctant soldier who hates killing must find a way to save his trapped comrades from deadly machine-gun fire.
0712
Child's Play
When a childless couple agrees to babysit two energetic kids for the weekend, they discover that connecting with children takes more than careful planning.
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0713
Something Old, Something New
A bogus wedding invitation and a suspicious art deal throw Odyssey into delightful chaos as Connie battles a rumor she can't stop and two young detectives finally land a real mystery.
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0714
Something Old, Something New
An old flame's return to Odyssey - with a fiancée who looks suspiciously familiar - turns a welcome-home party into a tangle of secrets, suspicion, and second thoughts.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.