Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
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0813
One More Name
When a middle schooler's history project stirs her anger over wartime injustice, her teacher shares the true story of a Polish social worker who risked everything to save children from the Warsaw Ghetto.
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0814
One More Name
In Nazi-occupied Warsaw, a social worker and her secret network risk everything to smuggle Jewish children out of the ghetto - but one desperate mother's choice puts a little girl beyond their reach.
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0815
One More Name
With her secret jars of names at risk and the Gestapo at her door, a woman who smuggled children out of the Warsaw Ghetto must face the ultimate test of her trust in God.
0816
A Perfect Testimony
When a visiting missionary kid's miraculous testimony wows the church class, one girl scrambles to manufacture a miracle of her own while a boy goes looking for fear in all the wrong places.
0817
Unfair Game
When a fierce basketball rivalry erupts between an American teen and his gifted Filipino opponent in Manila, an apology proves far harder - and matter far more - than winning the game.
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0818
Swept Away
When weeks of relentless rain push Trickle Lake to the breaking point, the people of Odyssey must race to evacuate before their town's century-old protection fails them.
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0819
Swept Away
As a failing dam threatens to send a wall of water into Odyssey, Eugene and an unlikely dive team race underwater to find what's blocking the only way to save the town.
0820
The Legend of Sperry McGerk
When Whit challenges Renee to build an Imagination Station adventure about redemption, he shares the layered legend of a Civil War hero whose story is far more than Odyssey ever knew.
0821
Angels in Horsehair
A day at a rescue-horse farm brings together a woman haunted by a riding accident and a chain-wearing foster boy convinced he's unlovable - until the horses begin their quiet work.
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0822
There and Back Again
A friendship-building trip to New Zealand takes an unexpected turn when Whit, Jason, and Wilson cross paths with a familiar face hiding a secret and a stranger who can't remember her own.
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0823
There and Back Again
While vacationing in New Zealand, Whit and Jason set out to unravel the mystery of a dazed young woman who gave a false name, vanished from the hospital, and carries a crochet piece stitched with a single strange word.
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0824
There and Back Again
A retired pastor's chance reunion with an old seminary classmate in New Zealand leads to an unforgettable hike - and a story that shaped a nation's faith.
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0825
There and Back Again
A vacation in New Zealand turns purposeful when Whit, Jason, and Wilson try to reach a young woman drawn into a manipulative group - armed with little more than a rare Maori Gospel and a mother's last words.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
0028
The Price of Freedom
When a new teacher tells twelve-year-old Kirk McGinty that the soldiers who died in Vietnam died for nothing, the boy's cherished image of the father he never knew is thrown into doubt on the eve of Odyssey's Memorial Day picnic.
0080
A Prisoner for Christ
Hiding out at Whit's End after ruining Eugene's college project, Nicholas takes a test ride in the Imagination Station and lands in ancient Rome, where he's swept into the flight of a runaway slave with a slave catcher hot on their heels.
0081
Good Business
When a coveted dress proves too expensive for her allowance, Robyn sets out to find a way to make lots of money without actually working for it.
0082
Heatwave
During a sweltering Odyssey heat wave, a self-styled kid detective in a trench coat drags his reluctant sidekick into investigating a mysterious boy who disappears into the woods every day with an armload of lumber.
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0087
Elijah
When a rebuilt invention at Whit's End whisks two kids into the age of the prophet Elijah, one falls into the clutches of Israel's wicked queen while the other must journey with the prophet himself to find her.
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0088
Elijah
Trapped in ancient Israel, two kids get caught between a vengeful queen and the prophet Elijah as he prepares a fiery showdown to prove whose god is real.
0089
That's Not Fair!
Three kids fed up with parents, siblings, and teachers agree to Whit's experiment: for a few days, everyone will treat them absolutely fairly - no more, no less.
0090
But, You Promised
A small four-second fib to a friend snowballs until Robyn finds herself in a police station, staring at two strangers her imagination put there.
0091
A Mission for Jimmy
Reluctantly stuck running his Sunday school's missionary fundraiser, Jimmy Barclay falls asleep over a missionary's memoir and gets a firsthand lesson in what mission work really costs.
0092
The Ill-Gotten Deed
When Calvin storms into Whit's End looking for revenge on his cheating brother, Whit hands him a book he wrote himself - the true story of identical twins racing across the country to claim their father's mysterious inheritance.
0093
Rescue from Manatugo Point
A mysterious two-word letter from England sends Whit back to his old wartime journals - and the story of a dangerous night mission off the coast of Guadalcanal.
0094
Operation Digout
A mysterious English stranger leaves Whit a cryptic message - "Operation Digout" - summoning him to Trickle Lake and stirring memories of a wartime mission he thought long buried.
0102
The Treasure of Le Monde!
When a boarded-up attic room at Whit's End reveals an antique pipe organ hiding a century-old riddle, Robyn and Connie join Whit on the trail of a legendary French nobleman's buried treasure - but greed has a way of trapping the hunters.
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0031
Family Vacation
A family road trip to Florida tests the Barclays' patience with backseat battles, breakdowns, and a mysterious gift that can only be opened at peak boredom.
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0032
Family Vacation
When their car breaks down in a tiny town far from home, the Barclays discover that a ruined vacation might turn out to be the best part of the trip.
0033
The Day Independence Came
A history-loving boy's quest to retrieve a book about Benjamin Franklin lands him in the middle of America's fight for independence.
0034
Stormy Weather
A restless Connie, convinced she has no real friends in Odyssey, plans an escape to California - just as a violent storm bears down on Whit's End.
0035
V.B.S. Blues
A young Sunday school teacher's big theatrical debut is in jeopardy when the three lead roles in his Bible sketch fall to the last kids anyone would trust on a stage.
0036
Kids' Radio
When every station on the dial disappoints him, a kid with radio in his blood convinces Whit to help launch Odyssey's first station run by kids, for kids.
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0037
Camp What-A-Nut
A small-for-his-age boy hoping to escape his tormentor's nickname arrives at summer camp only to find the bully in his own cabin - and the wilderness holds bigger dangers than either of them.
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0038
Camp What-A-Nut
While Mr. Whittaker helps young Donny cope with being the smallest kid at Camp What-A-Nut, a walk in the woods turns into a wilderness ordeal - and back at camp, a skunk, a mysterious carved heart, and a boy bent on revenge stir up trouble of their own.
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0039
The Case of the Secret Room
A dropped transistor at Whit's End reveals a hidden basement door - and behind it, a forty-year-old mystery someone would rather stay buried.
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0040
The Case of the Secret Room
When a skeleton and a decades-old bank robbery surface behind his basement wall, Whit refuses to let a forty-year-old case stay closed - even as someone tries to scare him off the trail.
0041
Return to the Bible Room
A quick detour into the Bible Room at Whit's End sweeps two children off their feet and into the storm-tossed story of a prophet who thought he could outrun God.
0042
The Last Great Adventure of the Summer
When a mysterious stranger corners a boy and his boring shoe-salesman father outside Whit's End, a dull summer's final weekend erupts into a chase that reveals his dad is not who he claimed to be.