Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
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0862
In a Sun-Scorched Land
When a boy's robotics competition ends in disaster, a kindly janitor shares the story of how his own darkest day in an African village became a fight for survival and faith.
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0863
In a Sun-Scorched Land
Stranded far from home in a war-torn land, three children must trust each other - and a hope bigger than themselves - to survive the long walk to a rumored place of safety.
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0864
Between Camp and a Hard Place
At a summer camp with no Wi-Fi, shuffled team assignments turn a friendly competition into a week of clashing personalities, secret schemes, and growing suspicions.
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0865
Between Camp and a Hard Place
When a counselor scrambles the summer camp's usual partner pairings, mismatched campers must survive prank wars, a giant game of hide-and-seek, and each other.
0866
Rumpelstiltskin: A Wee Little Tale
A poor miller's desperate lie lands his daughter in a palace room full of straw, a deadline by dawn, and a mysterious wee little man whose help comes at an ever-steeper price.
0867
Take Every Thought Captive
A social-media-obsessed teen is sent on an adventure inside her own mind, where a thought detective is hunting the lies taking over the city.
0868
All for the Guest
When a beloved butler and Penny's parents descend on the Bassett house the same weekend, Wooton's grand plans to pamper everyone collide with a grumpy father-in-law, a faulty Murphy bed, and a half-fixed motorcycle.
0869
B-TV: Idolatry
The B-TV kids team up with an adventurous archaeologist to expose the idols hiding much closer to home than any pyramid or rainforest.
0870
The World of Whitonia
A student's virtual paradise is put to the test when an ambitious professor decides her gentle digital creations need a taste of conflict.
0871
Icky and Kat and Balty and Bones
A crafty schoolmaster schemes his way into a wealthy farmer's superstitious household - and into a betrothal the farmer's daughter wants no part of.
0872
The Morning Star
A modern kid's forgotten Bible becomes dangerous contraband when an Imagination Station adventure drops him into medieval London, where reading Scripture in English is a crime.
0873
Lifted Out of Context
When Buddy claims a Bible verse promises he can do anything, he and his daredevil friend Beezy put "all things" to the test - on the slopes, in the classroom, and atop a physics-defying skateboard ramp.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
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0031
Family Vacation
A family road trip to Florida tests the Barclays' patience with backseat battles, breakdowns, and a mysterious gift that can only be opened at peak boredom.
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0032
Family Vacation
When their car breaks down in a tiny town far from home, the Barclays discover that a ruined vacation might turn out to be the best part of the trip.
0033
The Day Independence Came
A history-loving boy's quest to retrieve a book about Benjamin Franklin lands him in the middle of America's fight for independence.
0034
Stormy Weather
A restless Connie, convinced she has no real friends in Odyssey, plans an escape to California - just as a violent storm bears down on Whit's End.
0035
V.B.S. Blues
A young Sunday school teacher's big theatrical debut is in jeopardy when the three lead roles in his Bible sketch fall to the last kids anyone would trust on a stage.
0036
Kids' Radio
When every station on the dial disappoints him, a kid with radio in his blood convinces Whit to help launch Odyssey's first station run by kids, for kids.
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0037
Camp What-A-Nut
A small-for-his-age boy hoping to escape his tormentor's nickname arrives at summer camp only to find the bully in his own cabin - and the wilderness holds bigger dangers than either of them.
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0038
Camp What-A-Nut
While Mr. Whittaker helps young Donny cope with being the smallest kid at Camp What-A-Nut, a walk in the woods turns into a wilderness ordeal - and back at camp, a skunk, a mysterious carved heart, and a boy bent on revenge stir up trouble of their own.
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0039
The Case of the Secret Room
A dropped transistor at Whit's End reveals a hidden basement door - and behind it, a forty-year-old mystery someone would rather stay buried.
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0040
The Case of the Secret Room
When a skeleton and a decades-old bank robbery surface behind his basement wall, Whit refuses to let a forty-year-old case stay closed - even as someone tries to scare him off the trail.
0041
Return to the Bible Room
A quick detour into the Bible Room at Whit's End sweeps two children off their feet and into the storm-tossed story of a prophet who thought he could outrun God.
0042
The Last Great Adventure of the Summer
When a mysterious stranger corners a boy and his boring shoe-salesman father outside Whit's End, a dull summer's final weekend erupts into a chase that reveals his dad is not who he claimed to be.