Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
0199
The 'No' Factor
When everyone in Odyssey suddenly wants Connie Kendall at once, her enthusiastic yeses pile into a schedule no one could survive.
0201
Fair-Weather Fans
When a heat wave hits Odyssey, Isaac partners with a smooth-talking new kid to sell miracle fans door-to-door - and learns that easy money always comes with a catch.
0203
Double Trouble
A famous actor's arrival in Odyssey sends the town into a panic when he turns out to be the spitting image of its most notorious villain.
0204
Wonderworld
A reluctant Jimmy Barclay, convinced he's outgrown make-believe, gets strong-armed into babysitting Lawrence Hodges - a kid whose imagination refuses to take an afternoon off.
0205
Flash Flood
Eugene's over-prepared debut on a camping trip tests the patience of his fellow campers just as a mountain storm threatens more than anyone bargained for.
0206
Pen Pal
A girl's excitement about finally meeting her beloved pen pal face-to-face turns to confusion when the visit reveals a secret the letters never mentioned.
0207
The Case of the Candid Camera
When a boy's camera vanishes at Whit's End, bumbling private eye Harlow Doyle takes the case - but the theft may be tangled up with the town's upcoming Bible Bowl.
0208
Pipe Dreams
When a nervous kid passed over for his dream Government Day assignment gets stuck in the county's least glamorous office, a storm gives him more excitement than he bargained for.
0210
On Solid Ground
When Kids Radio's call-in show about foundations is interrupted by a "breaking news" broadcast from the 21st century B.C., OT Action News reporters cover the unfolding saga of Abram and his nephew Lot live from the ancient Middle East.
0215
Caroling, Caroling
On a snowy Christmas Eve in Odyssey, Whit takes Connie and the kids on an old-fashioned sleigh ride of caroling that turns each stop into a celebration of the first Christmas.
0217
Rights, Wrongs and Reasons
A blind girl's visit to Whit's End turns into a lively game of sorting right and wrong actions from the reasons behind them - until one biblical story proves harder to judge than anyone expected.
0218
A Class Act
A financially desperate theater owner agrees to teach an acting class for the people of Odyssey, but an anonymous benefactor's money forces him to choose between flattery and honesty.
0223
Real Time
Trapped in a stalled elevator with a ticking clock, Whit and shock jock Bryan Dern must confront a bomber's revenge - and each other's beliefs - live on the air.