Every episode as artwork
0167
Dobson Comes to Town
A bewildered stranger walks into Whit's End with no idea how he got there - and he turns out to be someone the whole town of Odyssey knows by name.
0179
You Gotta Be Wise
When a shock-rock cassette by local bad boy Rodney Rathbone sweeps through Odyssey, newspaper editor Dale Jacobs finds the battle over its lyrics landing squarely in his own daughter's bedroom.
0180
Isaac the Pure
After a round of after-school jokes leaves him feeling dirty inside, a boy sets out to make himself completely pure - no matter what it costs him.
0181
It Takes Integrity
When a cynical schemer runs unopposed for student body president, an idealistic school reporter enters the race to prove that integrity still matters in politics.
0182
The Scales of Justice
When two thousand dollars in found cash sparks a courtroom showdown at Whit's End, Isaac must prove the money is rightfully his against the scheming Rathbones.
0183
Tales of Moderation
When Connie asks why a wealthy man like Whit lives so simply, he hands her a book of three tales that make the case for moderation better than he ever could.
0184
Isaac the Chivalrous
When a legendary knight steps out of the Imagination Station and into modern-day Odyssey, young Isaac gets a firsthand - and unexpectedly challenging - lesson in what chivalry really means.
0185
A Question of Loyalty
When shy newcomer Emily's hidden writing talent blossoms under Lucy's mentorship, a countywide newspaper contest puts their new friendship to the test.
0186
The Conscientious Cross-Guard
A by-the-book middle school crossing guard must decide whether to abandon his post or face down the school's meanest gang alone.
0187
An Act of Nobility
A young American traveler in a small foreign kingdom discovers he bears an uncanny resemblance to its prince - on the eve of a coronation someone is plotting to prevent.
0188
The Courage to Stand
A girl's shot at joining the popular cheerleading crowd hinges on one party - and one condition her mother won't bend on.
0189
No, Honestly!
The town's least trustworthy kid becomes convinced a charming newcomer is up to no good - but who's going to believe Rodney Rathbone?
0192
Modesty is the Best Policy
When her father vetoes her trendy new dress, a teenage girl discovers that turning heads at school is easier - and more complicated - than she expected.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.