Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
0584
Dead Ends
While searching for his long-missing father, Eugene follows a promising clue about the mysterious fax that led him to Africa - only to find that every answer raises harder questions about why his father has never come looking for him.
0585
The Poor Rich Guy
A single Bible verse about camels, needles, and rich men sends the kids of Odyssey scrambling to save their wealthiest friends from heaven's fine print.
0586
A Cheater Cheated
When a scandal-hungry radio host targets the Electric Palace's shady sales tactics, Bart Rathbone must scramble to learn honest customer service before his reputation - and his job - go up in smoke.
0587
Bringing Up Dads
When his daughter decides she's too grown-up for his goofy antics, an embarrassing but devoted dad goes all-out to win back her laughter.
0588
Broken-Armed and Dangerous
A broken arm and a broken blender leave two guilty consciences at Whit's End learning that owning up - and letting go - are both harder than they look.
0589
The Impossible
With a make-or-break deadline looming, Whit's team races to finish an invention that could bring education - and faith - to children in India's most remote villages.
0590
Three O'Clock Call
When silent phone calls start arriving at exactly three o'clock each day, a boy abandoned by his father dares to hope - while a visiting orphan prays he'll discover a Father who never leaves.
0591
Switch
When two kids insist that adults have it easy, a forty-eight-hour family role swap puts them in charge of the money, the meals, and the bills.
0592
Now More than Ever
When her best friend suddenly turns cold and secretive, Liz sets out to uncover what's really troubling the Straussberg household - and to learn what it means to stay a faithful friend.
0593
Around the Block
While Connie struggles to write her own book about Odyssey, she discovers that helping others may be the key to helping herself.
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0594
A Time for Action
A singed guidebook among his late parents' belongings sends Eugene and Whit chasing a mysterious train ticket to Africa, while young Grady learns what it really means to help someone in need.
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0595
A Time for Action
While tracing a mysterious fax to its true source, Eugene follows a trail of clues through a gas station, a homeless shelter, and a cemetery in his desperate search for his long-lost father.
0418
Opening Day
A resentful almost-thirteen-year-old plots to run away from her newly Christian family's retreat, unaware that the trip may change more than just her plans.
0419
Another Man's Shoes
When a bullied boy steals his tormentor's soccer shoes, Whit's newest invention lets him walk a day in the bully's life - and see what no one at school ever has.
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0424
Blackgaard's Revenge
A curious girl's trip into the Imagination Station takes a dark turn when a supposedly dead enemy resurfaces inside the machine - with an agenda of his own.
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0425
Blackgaard's Revenge
When the villainous Blackgaard traps young Aubrey inside the Imagination Station, Whit must risk everything in a battle of wits against a foe who will stop at nothing to live again.
0426
The Buck Starts Here
Whit hands three kids twenty-five dollars each and two weeks to do something constructive with it - but keeping the money proves harder than any of them expects.
0427
Something Cliqued Between Us
When an anonymous advice columnist starts stirring the pot at school, a group of girls nursing grudges over cliques and lost friendships may discover the real problem is closer than they think.
0428a
The Eternal Birthday
When her birthday turns out perfectly, Liz Horton wishes every day could be just like it - and gets far more than she bargained for.
0428b
Bethany's Imaginary Friend
When her little sister's invisible new friend starts turning up everywhere, a girl seeking a quiet afternoon with her book discovers her whole family is playing along.
0429
The YAK Problem
When a strict former principal is scheduled to speak at a mysterious school assembly, Nathaniel's wild speculation about a program called YAK sends the kids of Odyssey into a fun-hoarding frenzy.
0430
Blind Girl's Bluff
A lonely new girl in town teams up with a quick-witted blind friend on a "mind-reading" act that becomes more popular - and more complicated - than either of them expected.
0431a
Where There's Smoke
A boy's new hero at Whit's End discovers that being admired means every habit - good or bad - gets copied.
0431b
The Virtual Kid
A boy becomes so obsessed with running the website he built for Whit's End that he risks missing out on the real place - and the real life - right in front of him.
0432
You Win Some, You Lose Some
A discouraged camp counselor spends a week trying to reach three difficult middle-school girls, convinced that nothing she does is making a difference.
0433a
The Treasure Room
When rumors spread that Whit is hiding a fortune behind a closed door at Whit's End, a girl weary of hand-me-downs decides she has to see the treasure for herself.
0433b
Chain Reaction
A boy's decision to cut corners on a simple lawn-mowing job quietly sets off a string of mishaps that ripples through the entire town of Odyssey.
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0031
Family Vacation
A family road trip to Florida tests the Barclays' patience with backseat battles, breakdowns, and a mysterious gift that can only be opened at peak boredom.
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0032
Family Vacation
When their car breaks down in a tiny town far from home, the Barclays discover that a ruined vacation might turn out to be the best part of the trip.
0033
The Day Independence Came
A history-loving boy's quest to retrieve a book about Benjamin Franklin lands him in the middle of America's fight for independence.
0034
Stormy Weather
A restless Connie, convinced she has no real friends in Odyssey, plans an escape to California - just as a violent storm bears down on Whit's End.
0035
V.B.S. Blues
A young Sunday school teacher's big theatrical debut is in jeopardy when the three lead roles in his Bible sketch fall to the last kids anyone would trust on a stage.
0036
Kids' Radio
When every station on the dial disappoints him, a kid with radio in his blood convinces Whit to help launch Odyssey's first station run by kids, for kids.
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0037
Camp What-A-Nut
A small-for-his-age boy hoping to escape his tormentor's nickname arrives at summer camp only to find the bully in his own cabin - and the wilderness holds bigger dangers than either of them.
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0038
Camp What-A-Nut
While Mr. Whittaker helps young Donny cope with being the smallest kid at Camp What-A-Nut, a walk in the woods turns into a wilderness ordeal - and back at camp, a skunk, a mysterious carved heart, and a boy bent on revenge stir up trouble of their own.
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0039
The Case of the Secret Room
A dropped transistor at Whit's End reveals a hidden basement door - and behind it, a forty-year-old mystery someone would rather stay buried.
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0040
The Case of the Secret Room
When a skeleton and a decades-old bank robbery surface behind his basement wall, Whit refuses to let a forty-year-old case stay closed - even as someone tries to scare him off the trail.
0041
Return to the Bible Room
A quick detour into the Bible Room at Whit's End sweeps two children off their feet and into the storm-tossed story of a prophet who thought he could outrun God.
0042
The Last Great Adventure of the Summer
When a mysterious stranger corners a boy and his boring shoe-salesman father outside Whit's End, a dull summer's final weekend erupts into a chase that reveals his dad is not who he claimed to be.