Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
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0250
Pilgrim's Progress Revisited
Burdened by a dire warning and a weight he cannot shed, a man flees his doomed hometown on a narrow path toward a distant city - where every helpful stranger may be friend or trap.
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0251
Pilgrim's Progress Revisited
Christian and Hope face their darkest trials yet - battles, shadows, and a castle of despair - as their long journey nears the gates of the Celestial City.
0252
The Bad Hair Day
When Henry's prized comics vanish from a secret hiding spot, he must choose between joining a gang's rush to punish a suspect and waiting for real evidence.
0253
A Time for Christmas
A busy girl too wrapped up in Christmas shopping to help a friend is taken on an Imagination Station journey through Christmases past to discover what the season really means.
0254
Truth, Trivia & 'Trina
When a bruised ego pushes Connie into a televised trivia showdown against Eugene, a brilliant new arrival forces him to question whether he's more than the facts he knows.
0255
The Boy Who Cried 'Destructo!'
When an imaginative boy's make-believe spy game leads him to a real crime, his history of tall tales means no one will believe the danger is genuine.
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0256
Aloha, Oy!
A prize trip to Hawaii turns into anything but a relaxing getaway when the Barclays discover they won't be vacationing alone.
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0257
Aloha, Oy!
A Hawaiian vacation goes sideways when a lovestruck teen's risky stunts, a broken-down rental car, and a trip to Pearl Harbor each set the two families on a collision course with trouble.
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0258
Aloha, Oy!
A parasailing mishap, a sinking tour boat, and a chase through Honolulu collide as two vacationing families scramble to salvage their Hawaiian day - and Lawrence makes one last attempt to catch up with his Navy father.
0259
The Potential in Elliot
A study session with the school's oddball young scientist forces Sam to confront what teasing a dreamer might really cost.
0260
Naturally, I Assumed...
Eugene's daily library visits to Katrina come to a sudden halt when she mentions a mysterious "him" she can't keep waiting, sending Eugene - with Connie as his self-appointed romance coach - into a comedy of unspoken feelings and mistaken conclusions.
0262
A Prayer for George Barclay
With their unemployed father strangely at peace while the family sells off what they own, two kids decide to pray him into a new job - and get an answer no one saw coming.