Every episode as artwork
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
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0135
Back to Bethlehem
While posing for a nativity display at Whit's End, Connie and Eugene are sent by the Imagination Station to first-century Bethlehem, where their debate over what Christmas was really like collides with a crowded inn, a mysterious star, and restless Roman soldiers.
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0136
Back to Bethlehem
While the census crowds Bethlehem to bursting, two time-displaced visitors find themselves swept into the very night they only ever knew from nativity scenes.
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0137
Back to Bethlehem
Trapped in first-century Bethlehem on the night of the nativity, Connie and Eugene must untangle two unwanted marriage proposals, a hot-headed young zealot, and the suspicions of a Roman general before they can witness the moment they came to see.
0139
Melanie's Diary
When Robyn laughs off her little sister's diary as harmless fun, she learns the hard way that private things have a way of becoming very public.
0144
Someone to Watch over Me
When a boy is thrust from his bedroom into a series of increasingly strange adventures - always aboard a ship called the Wonder, always pursued by the same relentless enemy - he must figure out why he can't wake up.
0145
The Second Coming
A young girl becomes convinced a TV preacher's formula has revealed the exact day of Jesus' return - and she intends to be ready.
0146
Emotional Baggage
When an unwelcome relative's visit forces Connie out of her room and into old memories, Whit devises an unusual game to show her the true weight of what she's been carrying.
0148
Isaac the Procrastinator
When a bright student's habit of putting things off starts costing him grades, friendships, and opportunities, Whit offers him an unusual remedy.
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0155
Waylaid in the Windy City
A business trip to Chicago turns perilous when Whit and Connie cross paths with a fugitive thief and a stolen laptop full of military secrets.
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0156
Waylaid in the Windy City
When Connie is taken by an old enemy demanding a top-secret computer as ransom, Whit must navigate a Chicago full of double-crosses where no one - friend or foe - is quite what they seem.
0157
Last in a Long Line
A chance shortcut through a cemetery leads Eugene to a gravestone bearing his own family name - and a mystery that could rewrite everything he believes about being the last of the Meltsners.
0159
The Homecoming
A young man with a troubled past returns to Odyssey seeking something the town may not be ready to give.