Every episode as artwork
0418
Opening Day
A resentful almost-thirteen-year-old plots to run away from her newly Christian family's retreat, unaware that the trip may change more than just her plans.
0419
Another Man's Shoes
When a bullied boy steals his tormentor's soccer shoes, Whit's newest invention lets him walk a day in the bully's life - and see what no one at school ever has.
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0424
Blackgaard's Revenge
A curious girl's trip into the Imagination Station takes a dark turn when a supposedly dead enemy resurfaces inside the machine - with an agenda of his own.
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0425
Blackgaard's Revenge
When the villainous Blackgaard traps young Aubrey inside the Imagination Station, Whit must risk everything in a battle of wits against a foe who will stop at nothing to live again.
0426
The Buck Starts Here
Whit hands three kids twenty-five dollars each and two weeks to do something constructive with it - but keeping the money proves harder than any of them expects.
0427
Something Cliqued Between Us
When an anonymous advice columnist starts stirring the pot at school, a group of girls nursing grudges over cliques and lost friendships may discover the real problem is closer than they think.
0428a
The Eternal Birthday
When her birthday turns out perfectly, Liz Horton wishes every day could be just like it - and gets far more than she bargained for.
0428b
Bethany's Imaginary Friend
When her little sister's invisible new friend starts turning up everywhere, a girl seeking a quiet afternoon with her book discovers her whole family is playing along.
0429
The YAK Problem
When a strict former principal is scheduled to speak at a mysterious school assembly, Nathaniel's wild speculation about a program called YAK sends the kids of Odyssey into a fun-hoarding frenzy.
0430
Blind Girl's Bluff
A lonely new girl in town teams up with a quick-witted blind friend on a "mind-reading" act that becomes more popular - and more complicated - than either of them expected.
0431a
Where There's Smoke
A boy's new hero at Whit's End discovers that being admired means every habit - good or bad - gets copied.
0431b
The Virtual Kid
A boy becomes so obsessed with running the website he built for Whit's End that he risks missing out on the real place - and the real life - right in front of him.
0432
You Win Some, You Lose Some
A discouraged camp counselor spends a week trying to reach three difficult middle-school girls, convinced that nothing she does is making a difference.
0433a
The Treasure Room
When rumors spread that Whit is hiding a fortune behind a closed door at Whit's End, a girl weary of hand-me-downs decides she has to see the treasure for herself.
0433b
Chain Reaction
A boy's decision to cut corners on a simple lawn-mowing job quietly sets off a string of mishaps that ripples through the entire town of Odyssey.
0461
B-TV: Obedience
When Bernard broadcasts B-TV from an obedience school, he sets out to show that real obedience is built on trust and love, not blind rule-following.
0476
Relatively Annoying
Stuck for a week with the grandparents he can barely stand, a boy schemes to win back his confiscated video game - and stumbles onto secrets that change how he sees them.
0480
The Popsicle Kid
A new kid at school must choose between fitting in with the town bully and standing by the odd, creative boy whose handmade gift he publicly mocked.
0503
Between You and Me
Reunited after a long crisis, Connie and Mitch dive headfirst into inseparable togetherness - until unexpected news forces Connie to face what their romance has been crowding out.
0504
Aubrey's Bathrobe
When a confident new friend arrives in Odyssey with a grand plan for serving God, Aubrey begins to wonder if her own ordinary life is a waste of the gifts she's been given.
0505
The Toy Man
When a toy-company executive's push for family-friendly toys puts him at odds with his corporate colleagues, an unlikely job offer from Whit forces him to weigh security and status against a calling he thought he'd left behind.
0506
For Trying Out Loud
When repeated tryouts leave Liz Horton convinced she has no talent, an eccentric mailman's disastrous stage debut helps them both discover that real gifts aren't always found where you're looking.
0507
The Benefit of the Doubt
With Novacom in ruins, the people of Odyssey must decide whether its ordinary employees deserve suspicion or trust.
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0508
The American Revelation
When Marvin dismisses the American Revolution as history that has nothing to do with him, Whit's rebuilt Imagination Station drops him into 1775 to see for himself.
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0509
The American Revelation
When Marvin joins the exhausted defenders of Bunker Hill, he must find his own courage while discovering the forgotten Black patriots who fought for a freedom not yet their own.
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0511
The Pact
At Hillingdale Haven, an elderly woman with a failing memory becomes convinced she made a long-forgotten promise that must be kept on a fast-approaching date - if only she can remember what it was.
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0512
The Pact
When Agnes vanishes on the anniversary of a secret childhood promise, Tom and his friends race to decode her journals and paintings before six o'clock.