Every episode as artwork
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1040
The Measure of a Patriot
When two classmates use the Imagination Station to settle whose American patriot is most inspiring, meeting their heroes face-to-face proves far more complicated than the history books let on.
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1041
The Measure of a Patriot
Two kids time-travel through American history hoping to find a flawless founding father to write about - but every patriot they meet keeps disappointing them.
1042
You're in Good Hands
When a class assignment asks fourth graders what they want to be when they grow up, one kid launches an insurance company and another chases stand-up comedy stardom - and both discover their shortcuts come with a price.
1043
Suggestion Box
1044
Babysitting Bassetts
1045
Team Building University
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
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0643
Kidsboro
When Career Day leaves them disillusioned with adult jobs, a group of Odyssey kids get the chance to build and govern a town of their very own - and quickly learn that running a society is harder than it looks.
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0644
Kidsboro
When a citizen sues Kidsboro's young government over a ruined shirt, Mayor Ryan must untangle a financial crisis and a string of mysterious stink attacks that may be coming from closer to home than anyone suspects.
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0645
Kidsboro
With Kidsboro's trust crumbling and a mysterious crime wave gripping the town, Mayor Ryan must decide whether protecting his young government is worth the secret it's built on.
TTC01
Here Am I
When Whit's newest invention drops Connie into a series of surreal scenarios, she must defend the idea of absolute truth against game-show pundits, talk-show guests, and a very persuasive adversary.
TTC02
The Truth Be Told
When a new newspaper editor asks a young reporter to dig up dirt on Whit's End, her investigation unfolds alongside a homespun superhero tale about a librarian transformed into a champion of absolute truth.
TTC03
The Science Club
When a young science club president is assigned a presentation on Darwin, a curious question from Whit turns his topic into a test of whether the club really follows the truth wherever it leads.
TTC04
Three in One
When a new cable access channel comes to Odyssey, Connie steps up to be a voice for what kids really need - while everyone around her keeps stumbling onto the same big idea.
TTC05
In My Image
Fed up with rules, a village boy declares he's done with God - and a mysterious traveling showman just happens to sell replacements.
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TTC06
Stepping Stones
A study session at Whit's End turns into an imagination-powered voyage back to 1620, where a band of persecuted believers risks everything for a new life across the ocean.
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TTC07
Stepping Stones
With winter closing in and no home yet found, the Mayflower pilgrims must brave freezing expeditions, sickness, and the fear of attack in search of a place to plant their new colony.
TTC08
The Final Call
When Whit tells the story of Jonah on Kids Radio, Connie and the young listeners of Odyssey discover that a biblical worldview is about far more than obedience.