Every episode as artwork
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1040
The Measure of a Patriot
When two classmates use the Imagination Station to settle whose American patriot is most inspiring, meeting their heroes face-to-face proves far more complicated than the history books let on.
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1041
The Measure of a Patriot
Two kids time-travel through American history hoping to find a flawless founding father to write about - but every patriot they meet keeps disappointing them.
1042
You're in Good Hands
When a class assignment asks fourth graders what they want to be when they grow up, one kid launches an insurance company and another chases stand-up comedy stardom - and both discover their shortcuts come with a price.
1043
Suggestion Box
1044
Babysitting Bassetts
1045
Team Building University
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
0510
For the Fun of It
A wealthy teenager, forced to spend a week with her eccentric mailman uncle to escape etiquette school, sets out to prove her father can't control her - and finds far more than a way to rebel.
0514
Room Enough for Two
When Liz's beloved older brother returns from the Army with a surprise fiancée in tow, she sets out to protect her place in his life - until a crisis forces the two women who love him most to face what they have in common.
0515
B-TV: Behind the Scenes
A behind-the-scenes look at a live TV broadcast about unity that threatens to fall apart because the crew can't stop fighting long enough to save their own struggling station.
0516
Bassett Hounds
A grieving-support trip to Alaska turns out to be something else entirely, as Bernard discovers Wooton's family is far more - and far wealthier - than he ever imagined.
0517
It's All About Me
When Connie casts Mitch as the host of a Kids' Radio advice show, the credit for its success lands in exactly the wrong place - while a mysterious "Prank Man" turns the school upside down.
0518
The Case of the Disappearing Hortons
When a classmate's family vanishes overnight, a pair of kids and two elderly ex-magicians launch an investigation that leads somewhere none of them expected.
0519
The Defining Moment
After a costly error in right field, a young ballplayer chases the perfect comeback moment - only to learn that redemption rarely looks the way we imagine it.
0520
The Mystery at Tin Flat
A family's free getaway to a historic ghost town turns into a night of century-old secrets, pointing boots, and a mystery that tests where one boy truly belongs.
0522
All Things to All People
An overeager teen's foolproof formula for winning converts turns every conversation into a comedy of errors, forcing Aubrey to question whether faith can be shared by following a script.
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0523
Here Today, Gone Tomorrow?
While a major life decision looms for Mitch and Connie, Whit is pulled into a baffling case of stolen identity that hits closer to home than anyone expects.
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0524
Here Today, Gone Tomorrow?
With his name off the case but his friend's name on the line, a determined young investigator keeps digging into a fraud scheme - while the biggest question of his life waits for an answer.
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0525
Here Today, Gone Tomorrow?
With a mysterious warning telling him to stop investigating, Mitch must decide whether solving the warehouse fraud is worth the risk - while Connie weighs an answer that could change both their lives.