Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
0631
A Capsule Comes to Town
When a national radio program asks whether Odyssey is stuck in the past, the search for a century-old time capsule puts the town's memory - and its heart - to the test.
0632
Suspicious Finds
When a magazine nomination for Best Small Town in America sends Odyssey scrambling to impress a secret inspector, the townspeople's frantic makeovers threaten to undo the very charm that earned the honor.
0633
License to Deprive
the Washington family signs on to portray frontier settlers at a restored historic homestead, only to learn that living history is far harder than performing it
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0634
Accidental Dilemma
When a blog post blows Jason Whittaker's cover as a government agent, an old enemy with a score to settle sets a trap in Odyssey.
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0635
Accidental Dilemma
When the trail of a shadowy criminal leads straight back to Odyssey, Whit and his friends must outwit the Whisperer on their own home ground - where the price of victory may be higher than anyone expects.
0636
A Class Reenactment
A pompous theater impresario is hired to dramatize Odyssey's founding for radio, but his flair for spectacle keeps colliding with the town's true story.
0637
The Forgotten Deed
With Whit's End on the verge of reopening, a dispute over a time capsule uncovers a question about who really owns the land beneath it - and whether the shop can keep its faith at its heart.
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0638
The Triangled Web
A hometown reunion turns tangled when three old friends each plan a heartfelt conversation with the same woman on the same night.
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0639
The Triangled Web
A reunion in Odyssey turns into a tangle of competing romantic hopes when three men each plan their own perfect moment with Lucy, forcing everyone to decide what commitment really means.
0640
Rights, Wrongs, and Winners
When two tied towns are challenged to prove their true heart, Odyssey's chance at the title gets tangled up with the surprise unmasking of a beloved comic book's secret creator.
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0641
The Imagination Station, Revisited
A curious kid sneaks an early ride in Whit's rebuilt Imagination Station and lands in Jerusalem during Jesus' final week, where a blind boy's hope draws her into events far bigger than she expected.
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0642
The Imagination Station, Revisited
A trip through an unfinished Imagination Station drops Kelly into the final days of Jesus' life, where she can only watch as betrayal and injustice unfold around her.
0106
By Any Other Name
When a slick consultant urges Odyssey's shops to reinvent themselves with flashy new names, Whit must convince a young student council hopeful that a fancy label can't change what's underneath.
0107
Bad Luck
When a menacing chain letter arrives at Whit's End, skeptical Robyn Jacobs tears it up - only to find herself buried under a suspiciously well-timed avalanche of misfortune.
0110
A... Is For Attitude
When a TV self-help guru convinces Connie that attitude beats effort, she spreads her new philosophy all over Odyssey - to a friend with stage fright, a losing basketball team, and a boy terrified of heights.
0111
First Love
When Connie falls for the charming star of the Odyssey High baseball team, she discovers that first love can pull her heart in a direction her faith won't follow.
0112
Curious, Isn't It?
When two curious kids overhear Mr. Whittaker giving a mysterious woman a ring in the woods, their eavesdropping sets all of Odyssey buzzing with a conclusion nobody bothered to confirm.
0113
Suspicious Minds
When money goes missing from the Whit's End cash register, Connie and Eugene launch increasingly ridiculous schemes to catch a thief - and end up suspecting each other.
0115
An Act of Mercy
When a farmer's kindness toward a young apple thief goes unappreciated, he finds a more hands-on way to teach the boy about mercy.
0120
Pranks for the Memories
Odyssey's self-proclaimed prank master is so sure no one can fool him that a simple act of kindness sends him spiraling into an elaborate counterattack of his own making.
0121
Missing Person
When the town bully vanishes on the morning of the state fair, the search for him uncovers more than one secret - and puts his least likely rescuer on the trail.
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0122
Castles and Cauldrons
A summer visit from Jimmy's cousin Len turns unsettling when the "game" packed in his suitcase demands secrecy, incantations, and total trust.
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0123
Castles and Cauldrons
When Jimmy's out-of-town cousin introduces him to a fantasy role-playing game that demands ever-deeper commitment, the line between make-believe and something far darker begins to blur.
0124
The Winning Edge
When a win-at-all-costs new coach takes over a girls' softball team, his hunger for a championship pushes two young friends on rival teams toward a collision neither of them wants.
0125
All's Well with Boswell
Robyn's first babysitting job takes an unexpected turn when her charge turns out to be a giant, spoiled cat with a talent for chaos.
0138
The Adventure of the Adventure
At Whit's End, an inventor's dream of making stories come to life sends kids into the greatest adventures imaginable - with plenty of mishaps, surprises, and laughter along the way.