Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
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0655
The Inspiration Station
When Whit's new invention shows people their best selves, Connie's newfound serenity and Matthew's well-meaning tinkering both spiral into trouble at Whit's End.
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0656
The Inspiration Station
When a machine at Whit's End offers instant inspiration, Whit must help a discouraged young inventor and an over-eager Connie discover what real growth actually requires.
0657
Clutter
A family garage sale grinds to a halt when every Parker discovers that nothing they own is quite easy to let go.
0658
Game for a Mystery
When a boy's beloved handheld game vanishes from its hiding spot, an aspiring young detective takes on her very first case.
0659
Target of the Week
When Matthew becomes the school bully's designated victim for a week, he decides to stop being afraid and get even - with consequences he never saw coming.
0660
For the Birds
When Camilla rescues an orphaned baby blue jay to prove she's ready for a pet of her own, she discovers responsibility demands far more than she imagined - while Eugene wages a baffling battle with the park's suddenly hostile birds.
0661
When You're Right, You're Right
Certain she knows best, Emily takes charge of her brother's romantic gesture - whether he wants her help or not.
0662
Grandma's Visit
When Grandma Lucia arrives in Odyssey with news that Aunt Rosalita's wedding will happen at the Parker home that very week, the family's frantic hospitality is stretched to its breaking point.
0663
Finish What You...
When Olivia takes up guitar lessons, a preschool play, and a birthday promise all at once, she discovers that good intentions alone can't stretch her time far enough.
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0664
The Jubilee Singers
When Olivia dismisses school as pointless, a portrait of Frederick Douglass introduces her to the students of a struggling university whose only hope may be the songs they carry.
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0665
The Jubilee Singers
A Fisk choir and their determined director set out on a perilous tour to sing their school out of debt, facing hostility and hardship at every stop.
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0666
The Jubilee Singers
With Fisk University on the brink of collapse, a weary group of student singers must decide whether to keep performing on a grueling tour that has cost them their health, their dignity, and nearly all hope.
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0066
The Imagination Station
When a restless boy who finds the Bible boring climbs into Whit's newest invention, he discovers that the greatest story of all is anything but a story to him now.
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0067
The Imagination Station
A boy inside a remarkable machine finds himself in Jerusalem on the darkest night in history, determined to save an innocent man the whole city has turned against.
0072
An Encounter with Mrs. Hooper
A nervous girl on a church visit is assigned the one resident of the Odyssey Retirement Hall that everyone warns her about - a bitter old woman who wants no friends.
0073
A Bite of Applesauce
When curiosity collides with a secret room at Whit's End, one forbidden computer program proves too tempting to leave alone.
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0074
Connie Goes to Camp
A new camp counselor's already-chaotic first week at Camp What-A-Nut takes a frightening turn when a stormy overnight campout brings missing campers and strange shadows outside the tent.
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0075
Connie Goes to Camp
At Camp What A Nut, counselor Connie must deal with two runaway campers, a cabin quarrel over annoying habits, and a boys-versus-girls competition that brings out the worst in everyone.
0076
Eugene's Dilemma
A young genius's first day at his new college computer job takes a dark turn when a routine grade check uncovers tampering that someone close to him would rather keep buried.
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0077
The Nemesis
A smooth-talking newcomer petitions the Odyssey Town Council to open a children's amusement house, while Connie agonizes over whether she can face Whit again after being fired.
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0078
The Nemesis
A job interview with a too-charming stranger and a mysteriously arranged meeting set Odyssey's fate in motion on the day of a pivotal town council vote.
0079
Our Best Vacation Ever!
When the family budget rules out a summer trip, the Barclays discover that a real vacation might not require going anywhere at all.
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0083
The Battle
When Whit finally visits Blackgaard's Castle, the rival arcade's charm masks a scheme that reaches into the heart of Whit's End - and puts young Lucy in the middle of it.
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0084
The Battle
With Whit's End shuttered and a child in the hospital, a guilt-ridden teenager caught between a ruthless schemer and the people he betrayed must decide where his loyalties truly lie.