Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
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0643
Kidsboro
When Career Day leaves them disillusioned with adult jobs, a group of Odyssey kids get the chance to build and govern a town of their very own - and quickly learn that running a society is harder than it looks.
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0644
Kidsboro
When a citizen sues Kidsboro's young government over a ruined shirt, Mayor Ryan must untangle a financial crisis and a string of mysterious stink attacks that may be coming from closer to home than anyone suspects.
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0645
Kidsboro
With Kidsboro's trust crumbling and a mysterious crime wave gripping the town, Mayor Ryan must decide whether protecting his young government is worth the secret it's built on.
TTC01
Here Am I
When Whit's newest invention drops Connie into a series of surreal scenarios, she must defend the idea of absolute truth against game-show pundits, talk-show guests, and a very persuasive adversary.
TTC02
The Truth Be Told
When a new newspaper editor asks a young reporter to dig up dirt on Whit's End, her investigation unfolds alongside a homespun superhero tale about a librarian transformed into a champion of absolute truth.
TTC03
The Science Club
When a young science club president is assigned a presentation on Darwin, a curious question from Whit turns his topic into a test of whether the club really follows the truth wherever it leads.
TTC04
Three in One
When a new cable access channel comes to Odyssey, Connie steps up to be a voice for what kids really need - while everyone around her keeps stumbling onto the same big idea.
TTC05
In My Image
Fed up with rules, a village boy declares he's done with God - and a mysterious traveling showman just happens to sell replacements.
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TTC06
Stepping Stones
A study session at Whit's End turns into an imagination-powered voyage back to 1620, where a band of persecuted believers risks everything for a new life across the ocean.
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TTC07
Stepping Stones
With winter closing in and no home yet found, the Mayflower pilgrims must brave freezing expeditions, sickness, and the fear of attack in search of a place to plant their new colony.
TTC08
The Final Call
When Whit tells the story of Jonah on Kids Radio, Connie and the young listeners of Odyssey discover that a biblical worldview is about far more than obedience.