Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
0691
Wooton Knows Best
When two siblings compete for the single helper spot on a weekend retreat, Wooton must figure out which of them truly has what the job requires.
0692
A Penny Saved
After doing the right thing at great personal cost, Penny disappears, and her friends race to find her before she loses everything.
0693
The Amazing Loser
A musical scavenger hunt through Odyssey puts Barrett's teamwork - and his priorities - to the test when winning and doing the right thing pull in opposite directions.
0694
Anger Mismanagement
When a classmate steals the spotlight on her friend's homecoming float project, Olivia must learn what to do with her anger before it costs her more than she realizes.
0695
Forgiving More...or Less
When a school recording project goes sideways and a broken machine goes unconfessed, young Camilla discovers that forgiving others is a lot trickier than it sounds.
0696
You're Two Kind
A student's offer to help a struggling classmate is tested when kindness, secrets, and hurt feelings collide over a class project.
0697
A Penny Earned
When free-spirited artist Penny can't find a job in Odyssey, her friends scramble to help her find work before she's forced to move back home.
0698
Never for Nothing
When Matthew questions why anyone should keep showing kindness to people who don't deserve it, his grandmother-in-town Lucia's story of a childhood friend who believed love is never wasted begins to reveal an unexpected answer.
0699
Emily the Genius
When a school aptitude test labels Emily a genius, her family's newfound pride sets her on a path she'll do anything to stay on.
0700
How to Sink a Sub
When Katrina takes over a middle school literature class, her high standards spark a student rebellion - and Olivia must decide whether to trust her friend or follow the crowd.
0701
Unbecoming Jay
When a scheming Jay pawns off his visiting cousin on an unsuspecting friend, an unlikely friendship blooms - and Jay can't leave well enough alone.
0702
Childish Things
Burned by a past betrayal, Penny turns to a body-language book to instantly judge who she can trust - and starts seeing deception in everyone around her.
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0066
The Imagination Station
When a restless boy who finds the Bible boring climbs into Whit's newest invention, he discovers that the greatest story of all is anything but a story to him now.
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0067
The Imagination Station
A boy inside a remarkable machine finds himself in Jerusalem on the darkest night in history, determined to save an innocent man the whole city has turned against.
0072
An Encounter with Mrs. Hooper
A nervous girl on a church visit is assigned the one resident of the Odyssey Retirement Hall that everyone warns her about - a bitter old woman who wants no friends.
0073
A Bite of Applesauce
When curiosity collides with a secret room at Whit's End, one forbidden computer program proves too tempting to leave alone.
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0074
Connie Goes to Camp
A new camp counselor's already-chaotic first week at Camp What-A-Nut takes a frightening turn when a stormy overnight campout brings missing campers and strange shadows outside the tent.
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0075
Connie Goes to Camp
At Camp What A Nut, counselor Connie must deal with two runaway campers, a cabin quarrel over annoying habits, and a boys-versus-girls competition that brings out the worst in everyone.
0076
Eugene's Dilemma
A young genius's first day at his new college computer job takes a dark turn when a routine grade check uncovers tampering that someone close to him would rather keep buried.
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0077
The Nemesis
A smooth-talking newcomer petitions the Odyssey Town Council to open a children's amusement house, while Connie agonizes over whether she can face Whit again after being fired.
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0078
The Nemesis
A job interview with a too-charming stranger and a mysteriously arranged meeting set Odyssey's fate in motion on the day of a pivotal town council vote.
0079
Our Best Vacation Ever!
When the family budget rules out a summer trip, the Barclays discover that a real vacation might not require going anywhere at all.
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0083
The Battle
When Whit finally visits Blackgaard's Castle, the rival arcade's charm masks a scheme that reaches into the heart of Whit's End - and puts young Lucy in the middle of it.
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0084
The Battle
With Whit's End shuttered and a child in the hospital, a guilt-ridden teenager caught between a ruthless schemer and the people he betrayed must decide where his loyalties truly lie.