Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
0513
Do or Diet
When Connie's shot at a personal training scholarship depends on coaching Whit, Bernard, and Wooton to each lose ten pounds in five weeks, her biggest obstacle isn't the diet plan - it's her clients.
0521
Hindsight
When Whit's new backward-running Room of Consequence shows Liz a frightening possible future, she must travel in reverse through time to uncover the single small choice that set it all in motion.
0526
Seeing Red
When pride threatens three very different relationships in Odyssey, everyone insists the other person should apologize first.
0527
Black Clouds
A stormy detour strands Connie and Joanne at a lonely roadside diner, where a runaway girl is convinced she carries bad luck wherever she goes.
0528
The Taming of the Two
When two pompous rival actors seize control of a small-town Shakespeare festival, two young friends must decide whether winning is worth more than their partnership.
0529
The Mailman Cometh
When two young siblings scheme to prove they deserve the same freedoms as their older cousin, they learn that privileges come with a price.
0530
Silver Lining
A stranger's daring river rescue leaves Connie questioning whether the escaped convict everyone has written off might be telling the truth.
0531
Teacher's Pest
A prank-loving class clown and the straight-A student he torments are forced to team up on a biology project, and learning to work together may be harder than the assignment itself.
0532
Pink is Not My Color
While staying with an FBI agent's family, Connie befriends his tomboy daughter and begins to suspect the girl is hiding who she really is - all while Connie's own long-awaited reunion keeps slipping away.
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0533
Something Blue
With Mitch's FBI career pulling him toward an elite overseas opportunity, Connie scrambles to prove she has what it takes to share the demanding life of an agent's wife.
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0534
Something Blue
With her wedding just days away, Connie must scramble to plan a ceremony while nagging doubts - and a bizarre kidnapping - force her to confront what marrying an FBI agent really means.
0537
My Girl Hallie
When a struggling student receives an experimental computer that responds to his thoughts, his grades soar - but the machine's help comes at a growing cost.
0418
Opening Day
A resentful almost-thirteen-year-old plots to run away from her newly Christian family's retreat, unaware that the trip may change more than just her plans.
0419
Another Man's Shoes
When a bullied boy steals his tormentor's soccer shoes, Whit's newest invention lets him walk a day in the bully's life - and see what no one at school ever has.
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0424
Blackgaard's Revenge
A curious girl's trip into the Imagination Station takes a dark turn when a supposedly dead enemy resurfaces inside the machine - with an agenda of his own.
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0425
Blackgaard's Revenge
When the villainous Blackgaard traps young Aubrey inside the Imagination Station, Whit must risk everything in a battle of wits against a foe who will stop at nothing to live again.
0426
The Buck Starts Here
Whit hands three kids twenty-five dollars each and two weeks to do something constructive with it - but keeping the money proves harder than any of them expects.
0427
Something Cliqued Between Us
When an anonymous advice columnist starts stirring the pot at school, a group of girls nursing grudges over cliques and lost friendships may discover the real problem is closer than they think.
0428a
The Eternal Birthday
When her birthday turns out perfectly, Liz Horton wishes every day could be just like it - and gets far more than she bargained for.
0428b
Bethany's Imaginary Friend
When her little sister's invisible new friend starts turning up everywhere, a girl seeking a quiet afternoon with her book discovers her whole family is playing along.
0429
The YAK Problem
When a strict former principal is scheduled to speak at a mysterious school assembly, Nathaniel's wild speculation about a program called YAK sends the kids of Odyssey into a fun-hoarding frenzy.
0430
Blind Girl's Bluff
A lonely new girl in town teams up with a quick-witted blind friend on a "mind-reading" act that becomes more popular - and more complicated - than either of them expected.
0431a
Where There's Smoke
A boy's new hero at Whit's End discovers that being admired means every habit - good or bad - gets copied.
0431b
The Virtual Kid
A boy becomes so obsessed with running the website he built for Whit's End that he risks missing out on the real place - and the real life - right in front of him.
0432
You Win Some, You Lose Some
A discouraged camp counselor spends a week trying to reach three difficult middle-school girls, convinced that nothing she does is making a difference.
0433a
The Treasure Room
When rumors spread that Whit is hiding a fortune behind a closed door at Whit's End, a girl weary of hand-me-downs decides she has to see the treasure for herself.
0433b
Chain Reaction
A boy's decision to cut corners on a simple lawn-mowing job quietly sets off a string of mishaps that ripples through the entire town of Odyssey.
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0066
The Imagination Station
When a restless boy who finds the Bible boring climbs into Whit's newest invention, he discovers that the greatest story of all is anything but a story to him now.
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0067
The Imagination Station
A boy inside a remarkable machine finds himself in Jerusalem on the darkest night in history, determined to save an innocent man the whole city has turned against.
0072
An Encounter with Mrs. Hooper
A nervous girl on a church visit is assigned the one resident of the Odyssey Retirement Hall that everyone warns her about - a bitter old woman who wants no friends.
0073
A Bite of Applesauce
When curiosity collides with a secret room at Whit's End, one forbidden computer program proves too tempting to leave alone.
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0074
Connie Goes to Camp
A new camp counselor's already-chaotic first week at Camp What-A-Nut takes a frightening turn when a stormy overnight campout brings missing campers and strange shadows outside the tent.
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0075
Connie Goes to Camp
At Camp What A Nut, counselor Connie must deal with two runaway campers, a cabin quarrel over annoying habits, and a boys-versus-girls competition that brings out the worst in everyone.
0076
Eugene's Dilemma
A young genius's first day at his new college computer job takes a dark turn when a routine grade check uncovers tampering that someone close to him would rather keep buried.
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0077
The Nemesis
A smooth-talking newcomer petitions the Odyssey Town Council to open a children's amusement house, while Connie agonizes over whether she can face Whit again after being fired.
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0078
The Nemesis
A job interview with a too-charming stranger and a mysteriously arranged meeting set Odyssey's fate in motion on the day of a pivotal town council vote.
0079
Our Best Vacation Ever!
When the family budget rules out a summer trip, the Barclays discover that a real vacation might not require going anywhere at all.
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0083
The Battle
When Whit finally visits Blackgaard's Castle, the rival arcade's charm masks a scheme that reaches into the heart of Whit's End - and puts young Lucy in the middle of it.
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0084
The Battle
With Whit's End shuttered and a child in the hospital, a guilt-ridden teenager caught between a ruthless schemer and the people he betrayed must decide where his loyalties truly lie.