Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
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0643
Kidsboro
When Career Day leaves them disillusioned with adult jobs, a group of Odyssey kids get the chance to build and govern a town of their very own - and quickly learn that running a society is harder than it looks.
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0644
Kidsboro
When a citizen sues Kidsboro's young government over a ruined shirt, Mayor Ryan must untangle a financial crisis and a string of mysterious stink attacks that may be coming from closer to home than anyone suspects.
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0645
Kidsboro
With Kidsboro's trust crumbling and a mysterious crime wave gripping the town, Mayor Ryan must decide whether protecting his young government is worth the secret it's built on.
TTC01
Here Am I
When Whit's newest invention drops Connie into a series of surreal scenarios, she must defend the idea of absolute truth against game-show pundits, talk-show guests, and a very persuasive adversary.
TTC02
The Truth Be Told
When a new newspaper editor asks a young reporter to dig up dirt on Whit's End, her investigation unfolds alongside a homespun superhero tale about a librarian transformed into a champion of absolute truth.
TTC03
The Science Club
When a young science club president is assigned a presentation on Darwin, a curious question from Whit turns his topic into a test of whether the club really follows the truth wherever it leads.
TTC04
Three in One
When a new cable access channel comes to Odyssey, Connie steps up to be a voice for what kids really need - while everyone around her keeps stumbling onto the same big idea.
TTC05
In My Image
Fed up with rules, a village boy declares he's done with God - and a mysterious traveling showman just happens to sell replacements.
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TTC06
Stepping Stones
A study session at Whit's End turns into an imagination-powered voyage back to 1620, where a band of persecuted believers risks everything for a new life across the ocean.
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TTC07
Stepping Stones
With winter closing in and no home yet found, the Mayflower pilgrims must brave freezing expeditions, sickness, and the fear of attack in search of a place to plant their new colony.
TTC08
The Final Call
When Whit tells the story of Jonah on Kids Radio, Connie and the young listeners of Odyssey discover that a biblical worldview is about far more than obedience.
0418
Opening Day
A resentful almost-thirteen-year-old plots to run away from her newly Christian family's retreat, unaware that the trip may change more than just her plans.
0419
Another Man's Shoes
When a bullied boy steals his tormentor's soccer shoes, Whit's newest invention lets him walk a day in the bully's life - and see what no one at school ever has.
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0424
Blackgaard's Revenge
A curious girl's trip into the Imagination Station takes a dark turn when a supposedly dead enemy resurfaces inside the machine - with an agenda of his own.
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0425
Blackgaard's Revenge
When the villainous Blackgaard traps young Aubrey inside the Imagination Station, Whit must risk everything in a battle of wits against a foe who will stop at nothing to live again.
0426
The Buck Starts Here
Whit hands three kids twenty-five dollars each and two weeks to do something constructive with it - but keeping the money proves harder than any of them expects.
0427
Something Cliqued Between Us
When an anonymous advice columnist starts stirring the pot at school, a group of girls nursing grudges over cliques and lost friendships may discover the real problem is closer than they think.
0428a
The Eternal Birthday
When her birthday turns out perfectly, Liz Horton wishes every day could be just like it - and gets far more than she bargained for.
0428b
Bethany's Imaginary Friend
When her little sister's invisible new friend starts turning up everywhere, a girl seeking a quiet afternoon with her book discovers her whole family is playing along.
0429
The YAK Problem
When a strict former principal is scheduled to speak at a mysterious school assembly, Nathaniel's wild speculation about a program called YAK sends the kids of Odyssey into a fun-hoarding frenzy.
0430
Blind Girl's Bluff
A lonely new girl in town teams up with a quick-witted blind friend on a "mind-reading" act that becomes more popular - and more complicated - than either of them expected.
0431a
Where There's Smoke
A boy's new hero at Whit's End discovers that being admired means every habit - good or bad - gets copied.
0431b
The Virtual Kid
A boy becomes so obsessed with running the website he built for Whit's End that he risks missing out on the real place - and the real life - right in front of him.
0432
You Win Some, You Lose Some
A discouraged camp counselor spends a week trying to reach three difficult middle-school girls, convinced that nothing she does is making a difference.
0433a
The Treasure Room
When rumors spread that Whit is hiding a fortune behind a closed door at Whit's End, a girl weary of hand-me-downs decides she has to see the treasure for herself.
0433b
Chain Reaction
A boy's decision to cut corners on a simple lawn-mowing job quietly sets off a string of mishaps that ripples through the entire town of Odyssey.