Every episode as artwork
0807
Connie the Counselor
When her scheming teenage half-sister shows up unannounced and a counseling class assignment forces her to practice therapy on a very reluctant Eugene, Connie discovers that helping people is a lot harder than the textbook makes it look.
0808
No Friend Like an Old Friend
A chance encounter with a talkative stranger on the bus home forces Connie to see her frustration with her sister in a whole new light.
0809
Fathers and Sons
When a stranger arrives at Jason's antique shop searching for a music box tied to a dead man's estate, an encoded melody launches a treasure hunt through hidden keys, secret riddles, and long-buried family wounds.
0810
The Grass is Always Greener
When a broken lawn mower sends their parents to town, Olivia convinces her siblings to secretly swap bedrooms, sure the grass is greener in someone else's room.
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0811
Legacy
Long-delayed news from a beloved old friend arrives just as two restless teenagers wander into an apple orchard - and stumble upon a stranded troupe of traveling performers.
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0812
Legacy
When a traveling theater troupe needs a stage and Becky's inherited farm needs visitors, Whit rallies the whole town to put on a Western musical melodrama - and the show may change more lives than anyone expects.
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.