Every episode as artwork
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
0434
B-TV: Redeeming the Season
A live holiday broadcast from the Odyssey Mall asks whether Christmas customs with tangled pagan and commercial roots can be given back to Christ - weaving in the imaginative tale of a young man named Nicholas who tries to run from wealth and position to find a humble life of faith.
0608
Run-of-the-Mill Miracle
While his little sister lies unconscious after a household accident, a frightened boy goes searching for proof that God still works miracles today.
0609
Prequels of Love
Trapped in a basement during a tornado warning on Valentine's Day, three men compete over whose love story had the most memorable beginning.
0610
Hear Me, Hear Me
When a forgotten allergy sparks a battle over who listens better, Wooton turns Connie and Eugene's friendship into a high-stakes quiz show at Whit's End.
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0611
The Top Floor
When a dangerous man from Leonard's past resurfaces, father and son must return to Africa to recover the one piece of evidence that could bring him to justice.
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0612
The Top Floor
Posing as janitors inside a bitter rival's fortress-like penthouse, Leonard and his allies race to recover stolen evidence before its owner discovers who is hunting him.
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0613
The Top Floor
A grieving father discovers his long-lost son alive in a penthouse fortress - and must risk everything to prove the truth to a boy who loves the man who took him.
0614
Best of Enemies
When new roommates move in for three weeks, Tamika and Connie each discover how hard it is to share your space with someone completely unlike you.
0615
Only By His Grace
A hopeful daughter piles on good deeds and prayers to keep her family together, while Grady's over-eager helpfulness at Whit's End spirals into disaster.
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0616
The Other Side of the Glass
A mysterious hidden symbol - Power Boy's secret call for help - starts appearing in brand-new windows all over town, and Bernard, Wooton, and the Whit's End crew set out to discover who put it there and why.
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0617
The Other Side of the Glass
A hidden cry for help etched in glass pulls Bernard, Wooton, and Whit into a late-night investigation of the powerful Seawright factory.
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0618
The Other Side of the Glass
A midnight stakeout at a secretive factory forces Wooton and his friends to decide whether trusting a mysterious boy's cry for help is worth risking the livelihoods of an entire neighborhood.