Every episode as artwork
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0715
The Perfect Church
A boy disillusioned with his squabbling modern church travels back to the early days of Christianity, expecting to find a perfectly united congregation.
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0716
The Perfect Church
When the Imagination Station drops Matthew into the persecuted early church, he discovers that the "perfect" first Christians were anything but - and that their struggles might hold the answer to his own doubts about church.
0717
Great Expectations
When a grueling school project makes Emily question her lifelong dream of becoming a judge, Whit takes her on an Imagination Station journey through the dreams - kept, changed, and abandoned - of his own life.
0718
For Three Dollars More
When Barrett grumbles about putting three dollars in the offering plate, the Room of Consequence gets three very different chances to show him what his choice could really cost.
0719
The Bible Network
On Kids' Radio, Connie tunes in to the Bible Network, where game shows, detective cases, and a boot camp put Scripture to the test as the ultimate source of truth.
0720
Happy Hunting
Determined to engineer her own happiness, Penny throws herself into every self-help trick she can find - with painfully mixed results.
0721
The Holy Hoopster
When a young basketball player's quiet courtside prayer turns him into a media sensation, he must navigate fame, team friction, and hard questions about what prayer is really for.
0722
The Lost Riddle
A stuck locker yields a decades-old puzzle of riddles, hidden ink, and coded messages that leads two kids on a hunt to deliver a message meant for someone else long ago.
0723
Groundhog Jay
When Jay tricks his way into a Room of Consequence program meant for someone else, he finds himself trapped reliving the same birthday party until he can figure out what the simulation is trying to teach him.
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0724
Home Again
Jason returns to Odyssey seeking secret solitude, but a well-meaning secret-keeper, a jewelry scam warning, and Eugene's uncanny resemblance to a wanted thief set everyone on a collision course.
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0725
Home Again
While Jason wrestles with an unexpected struggle back in Odyssey, a case of mistaken identity lands Eugene in dangerous company at a jewelry store.
0726
Push the Red Button (Live)
When Eugene's new master computer program links every invention at Whit's End, one untested red button threatens to blur the line between imagination and reality.
0964
As Far As It Depends on Me
When the sister of the man who once deceived and kidnapped her asks Penny to help settle his estate, sorting through his belongings uncovers far more than old paintings.
0965
Two's Company, Four's a Crowd
When a nervous Suzu asks Emily to help investigate a popular classmate's stolen award, the mismatched detectives uncover clues that don't add up - and Emily must decide what kind of partner, and person, she really wants to be.
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0966
The Best Is Yet to Come
A world-changing memory breakthrough and a secret teenage romance both hinge on how much the people of Odyssey are willing to risk - and reveal.
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0967
The Best Is Yet to Come
Eugene's dream job in another city forces the Meltsner family to weigh a world-changing opportunity against the life their son has finally built in Odyssey.
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0968
The Best Is Yet to Come
With the Meltsners' move to Baltimore looming, Buck fights to hold onto Jules while Connie refuses to accept that goodbye is the only option.
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0969
The Best Is Yet to Come
As the Meltsners' farewell party fills Whit's End, a heartbroken Jules races against weather, distance, and her own hurt feelings to reach Buck before his family leaves Odyssey for good.