Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
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0667
The Mystery of the Clock Tower
When City Hall's computerized clock mysteriously keeps resetting itself to 11:45, Eugene's investigation uncovers black roses, a warning note, and a twenty-year-old secret someone in Odyssey has kept hidden.
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0668
The Mystery of the Clock Tower
When a mysterious countdown on Odyssey's clock tower grips the whole town, Whit and Eugene must untangle black roses, a buried family secret, and a trail of clues that all point somewhere a little too neatly.
0669
Wooton's Broken Pencil Show
When Connie steps away from her Kids' Radio show to deal with a blaring car alarm, Wooton takes the microphone and improvises his way toward answering whether entertainment really needs a point.
0670
Stage Fright
When an eerie voice haunts the theater during rehearsals for their middle school musical, Emily and Matthew must unmask the phantom before fear shuts down the show.
0671
Fast As I Can
When Whit explains the spiritual discipline of fasting, the Whit's End gang each give up something they love for a week - and discover their sacrifices are far harder, and stranger, than expected.
0672
Opposite Day
On school Spirit Week's Opposite Day, Olivia's game of doing everything backward lands her in a friendship she never meant to start - while Barrett discovers his five hundred online friends may not add up to much.
0673
The Owlnapping
When the Odyssey Owls' beloved mascot vanishes before a critical stretch of games, team captain Ryan must decide whether to chase a ransom-demanding kidnapper or convince his superstitious teammates that their luck was never in a stuffed bird.
0674
Square One
When Matthew is invited into a secret club of boys who take machines apart to see how they work, one broken promise puts his new friendships - and a rare pinball machine - on the line.
0675
A Thankstaking Story
When an ice storm strands Whit and his friends at Whit's End on Thanksgiving, they pass the time by inventing a tale about villains scheming to steal the holiday from a cheerful town.
0676
An Agreeable Nanny
A polished new babysitter seems to agree with everything the Parker kids want - which turns out to be exactly the problem.
0677
The Malted Milkball Falcon
A church fundraiser turns into an all-night mystery when the candy prize at the center of a rock-a-thon vanishes without a trace.
0678
Grandma's Christmas Visit
A grandmother's holiday visit turns a hoped-for quiet Christmas into Odyssey's biggest, messiest celebration yet.
0106
By Any Other Name
When a slick consultant urges Odyssey's shops to reinvent themselves with flashy new names, Whit must convince a young student council hopeful that a fancy label can't change what's underneath.
0107
Bad Luck
When a menacing chain letter arrives at Whit's End, skeptical Robyn Jacobs tears it up - only to find herself buried under a suspiciously well-timed avalanche of misfortune.
0110
A... Is For Attitude
When a TV self-help guru convinces Connie that attitude beats effort, she spreads her new philosophy all over Odyssey - to a friend with stage fright, a losing basketball team, and a boy terrified of heights.
0111
First Love
When Connie falls for the charming star of the Odyssey High baseball team, she discovers that first love can pull her heart in a direction her faith won't follow.
0112
Curious, Isn't It?
When two curious kids overhear Mr. Whittaker giving a mysterious woman a ring in the woods, their eavesdropping sets all of Odyssey buzzing with a conclusion nobody bothered to confirm.
0113
Suspicious Minds
When money goes missing from the Whit's End cash register, Connie and Eugene launch increasingly ridiculous schemes to catch a thief - and end up suspecting each other.
0115
An Act of Mercy
When a farmer's kindness toward a young apple thief goes unappreciated, he finds a more hands-on way to teach the boy about mercy.
0120
Pranks for the Memories
Odyssey's self-proclaimed prank master is so sure no one can fool him that a simple act of kindness sends him spiraling into an elaborate counterattack of his own making.
0121
Missing Person
When the town bully vanishes on the morning of the state fair, the search for him uncovers more than one secret - and puts his least likely rescuer on the trail.
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0122
Castles and Cauldrons
A summer visit from Jimmy's cousin Len turns unsettling when the "game" packed in his suitcase demands secrecy, incantations, and total trust.
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0123
Castles and Cauldrons
When Jimmy's out-of-town cousin introduces him to a fantasy role-playing game that demands ever-deeper commitment, the line between make-believe and something far darker begins to blur.
0124
The Winning Edge
When a win-at-all-costs new coach takes over a girls' softball team, his hunger for a championship pushes two young friends on rival teams toward a collision neither of them wants.
0125
All's Well with Boswell
Robyn's first babysitting job takes an unexpected turn when her charge turns out to be a giant, spoiled cat with a talent for chaos.
0138
The Adventure of the Adventure
At Whit's End, an inventor's dream of making stories come to life sends kids into the greatest adventures imaginable - with plenty of mishaps, surprises, and laughter along the way.