Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
0560
The Present Long Ago
When a classmate demands the school lab key and won't say why, an anxious boy cycles through imagined advisers and wild theories before finding a wiser way to face him.
0561
Lost By a Nose
Determined to expose her town's beauty-pageant obsession, a skeptical young journalist goes undercover as a contestant - and gets far more invested than she planned.
0562
The Last 'I Do'
When a Roman emperor outlaws marriage to build a more loyal army, a defiant priest named Valentine risks everything to keep performing forbidden weddings.
0563
Tuesdays with Wooton
A lonely boy's mailbox scheme unravels when the mailman he's been fooling decides friendship is worth more than an easy confession.
0564
A Most Intriguing Question
A government agent's arrival, a secretive all-night invention, and a mysteriously running Imagination Station convince Whit's friends he's hiding something dangerous - and they're determined to find out what.
0565
A Most Surprising Answer
When Eugene returns to Odyssey a stranger to his own past, his friends must find out whether love can reach memories that science locked away.
0566
A Most Extraordinary Conclusion
With every experiment exhausted and his friends' borrowed memories failing to feel like his own, Eugene makes one last desperate attempt to reclaim the life he's forgotten.
0567
Two Friends and a Truck
When Eugene borrows Bernard's beloved old pickup for his big move, a minor mishap sets off a chain of accidents, cover-ups, and comic misunderstandings that puts their friendship to the test.
0568
The Power of One
A Kids' Radio broadcast reimagines the Bible's most famous underdogs - from a shepherd facing a giant to a secret-agent apostle - to discover where real strength comes from.
0569
The Invisible Dog
When Lester introduces his friends to a dog only he can perceive, Trent sets out to disprove it with logic while Whit suspects the invisible companion is hiding something deeper.
1 of 2
0570
For Better or For Worse
Eugene and Katrina's plan to renew their vows in front of friends spirals out of control as an overbearing mother, a competitive wedding planner, and Eugene's quest to be a romantic hero collide.
2 of 2
0571
For Better or For Worse
Eugene's romantic rescue attempt strands him and Katrina on a mountain while fires, storms, and a runaway swan dismantle the elaborate wedding waiting for them back at the church.
0106
By Any Other Name
When a slick consultant urges Odyssey's shops to reinvent themselves with flashy new names, Whit must convince a young student council hopeful that a fancy label can't change what's underneath.
0107
Bad Luck
When a menacing chain letter arrives at Whit's End, skeptical Robyn Jacobs tears it up - only to find herself buried under a suspiciously well-timed avalanche of misfortune.
0110
A... Is For Attitude
When a TV self-help guru convinces Connie that attitude beats effort, she spreads her new philosophy all over Odyssey - to a friend with stage fright, a losing basketball team, and a boy terrified of heights.
0111
First Love
When Connie falls for the charming star of the Odyssey High baseball team, she discovers that first love can pull her heart in a direction her faith won't follow.
0112
Curious, Isn't It?
When two curious kids overhear Mr. Whittaker giving a mysterious woman a ring in the woods, their eavesdropping sets all of Odyssey buzzing with a conclusion nobody bothered to confirm.
0113
Suspicious Minds
When money goes missing from the Whit's End cash register, Connie and Eugene launch increasingly ridiculous schemes to catch a thief - and end up suspecting each other.
0115
An Act of Mercy
When a farmer's kindness toward a young apple thief goes unappreciated, he finds a more hands-on way to teach the boy about mercy.
0120
Pranks for the Memories
Odyssey's self-proclaimed prank master is so sure no one can fool him that a simple act of kindness sends him spiraling into an elaborate counterattack of his own making.
0121
Missing Person
When the town bully vanishes on the morning of the state fair, the search for him uncovers more than one secret - and puts his least likely rescuer on the trail.
1 of 2
0122
Castles and Cauldrons
A summer visit from Jimmy's cousin Len turns unsettling when the "game" packed in his suitcase demands secrecy, incantations, and total trust.
2 of 2
0123
Castles and Cauldrons
When Jimmy's out-of-town cousin introduces him to a fantasy role-playing game that demands ever-deeper commitment, the line between make-believe and something far darker begins to blur.
0124
The Winning Edge
When a win-at-all-costs new coach takes over a girls' softball team, his hunger for a championship pushes two young friends on rival teams toward a collision neither of them wants.
0125
All's Well with Boswell
Robyn's first babysitting job takes an unexpected turn when her charge turns out to be a giant, spoiled cat with a talent for chaos.
0138
The Adventure of the Adventure
At Whit's End, an inventor's dream of making stories come to life sends kids into the greatest adventures imaginable - with plenty of mishaps, surprises, and laughter along the way.