Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
0584
Dead Ends
While searching for his long-missing father, Eugene follows a promising clue about the mysterious fax that led him to Africa - only to find that every answer raises harder questions about why his father has never come looking for him.
0585
The Poor Rich Guy
A single Bible verse about camels, needles, and rich men sends the kids of Odyssey scrambling to save their wealthiest friends from heaven's fine print.
0586
A Cheater Cheated
When a scandal-hungry radio host targets the Electric Palace's shady sales tactics, Bart Rathbone must scramble to learn honest customer service before his reputation - and his job - go up in smoke.
0587
Bringing Up Dads
When his daughter decides she's too grown-up for his goofy antics, an embarrassing but devoted dad goes all-out to win back her laughter.
0588
Broken-Armed and Dangerous
A broken arm and a broken blender leave two guilty consciences at Whit's End learning that owning up - and letting go - are both harder than they look.
0589
The Impossible
With a make-or-break deadline looming, Whit's team races to finish an invention that could bring education - and faith - to children in India's most remote villages.
0590
Three O'Clock Call
When silent phone calls start arriving at exactly three o'clock each day, a boy abandoned by his father dares to hope - while a visiting orphan prays he'll discover a Father who never leaves.
0591
Switch
When two kids insist that adults have it easy, a forty-eight-hour family role swap puts them in charge of the money, the meals, and the bills.
0592
Now More than Ever
When her best friend suddenly turns cold and secretive, Liz sets out to uncover what's really troubling the Straussberg household - and to learn what it means to stay a faithful friend.
0593
Around the Block
While Connie struggles to write her own book about Odyssey, she discovers that helping others may be the key to helping herself.
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0594
A Time for Action
A singed guidebook among his late parents' belongings sends Eugene and Whit chasing a mysterious train ticket to Africa, while young Grady learns what it really means to help someone in need.
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0595
A Time for Action
While tracing a mysterious fax to its true source, Eugene follows a trail of clues through a gas station, a homeless shelter, and a cemetery in his desperate search for his long-lost father.
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0474
Shining Armor
When missionary Jason Whittaker returns to a war-threatened village, he finds his church's radio ministry under siege by a charismatic rival whose seductive message he's determined to defeat single-handedly.
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0475
Shining Armor
When his hero's crusade against a rival preacher backfires, a young missionary must learn whether the village needs a champion or a servant.
0477
O.T. Action News: Battle at the Kishon
When a household visit in ancient Israel is interrupted by breaking news of rebellion, OT Action News covers Deborah's bold prophecy and an outnumbered army's stand against nine hundred iron chariots.
0478
Strange Boy in a Strange Land
A quiet camping trip unravels when two girls discover a strangely familiar boy hiding in the woods with spy gear and secrets he refuses to explain.
0479
Happy Smilers
Forced to help host a convention of relentlessly cheerful "positive thinkers," a resentful teenager's blunt honesty sparks an unlikely friendship that challenges what both of them believe about happiness.
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0481
Grand Opening
The grand opening of the new Whit's End in Connellsville is barely underway when hidden cameras, a persistent hacker, and a web of corporate connections begin to surface around Odyssey.
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0482
Grand Opening
As Connie's romance with Mitch blossoms, mounting evidence ties his employer Novacom to the surveillance at Whit's End - and everyone must decide how far trust can stretch.
0483
Secrets
Connie's doubts about dating a man full of secrets take a sharp turn when a mysterious photograph tumbles out of Mitch's forgotten briefcase.
0484
Plan B, I: Missing in Action
When Eugene vanishes without a word and his ransacked apartment yields more questions than answers, Whit and Connie launch a search that uncovers a family crisis - and something far more sinister.
0485
Plan B, II: Collision Course
As the hunt for Eugene's stolen research intensifies, Whit closes in on a mysterious hacker while friends in Chicago and Odyssey take dangerous risks to uncover what Andromeda is really after.
0486
Plan B, III: Cross-fire
A mysterious informant's true identity is revealed just as tragedy strikes, drawing Whit and Connie deeper into a dangerous game of surveillance and espionage.
0487
Plan B, IV: Resistance
As a hidden surveillance war escalates around Whit, Connie searches for a way to say goodbye to someone she never told how much she cared.
0001
Whit's Flop
After a humiliating Little League loss cements his reputation as the kid who ruins everything, young Davey Holcomb is challenged by Whit to unravel the mystery of a failed invention called "Whit's Flop."
0002
The Life of the Party
The funniest kid in town discovers what happens when the laughter stops and he needs his friends for something more than jokes.
0004
Connie Comes to Town
A restless girl from Los Angeles takes a temporary job at Whit's End to earn bus fare home, but small-town Odyssey has other plans for her.
0005
Gifts for Madge and Guy
At Whit's End, a Christmas squabble over what to buy a friend prompts Whit to tell the story of a penniless young couple, each determined to give the other a perfect gift.
0006
The Day After Christmas
A bored girl with a pile of unwanted Christmas presents tags along on a charity trip to the poor side of town, where a forbidden detour teaches her what real riches look like.
0007
Promises, Promises
New in town and new to her job at Whit's End, teenage Connie Kendall bets her boss Whit that sheer willpower is enough to make a person better - and puts it in writing.
0010
Nothing to Fear
A girl who's afraid of everything is lured into a prank that leaves her facing her worst fear in a pitch-black basement.
0012
The Tangled Web
When Connie asks for the afternoon off while hiding her real plans, Whit hands her one of his old stories to read aloud - a tale about a boy whose one small lie spirals wildly out of control.
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0017
A Member of the Family
When his pampered nine-year-old grandson arrives in Odyssey for the summer, Whit discovers that love sometimes means holding the leash tight.
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0018
A Member of the Family
When Whit's estranged daughter arrives furious over how he disciplined her son, a family crisis forces three generations to confront the hurts they've never spoken aloud.
0019
Recollections
When Connie wonders why Whit is away from the shop, Tom Riley shares the bittersweet story of the remarkable woman behind Whit's End and the fight to save an old building the whole town had forgotten.
0027
A Change of Hart
When relentless bullying makes a lonely boy beg his family to move away, he gets a fresh start at a new school and the chance to reinvent himself as somebody cool.