Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
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0813
One More Name
When a middle schooler's history project stirs her anger over wartime injustice, her teacher shares the true story of a Polish social worker who risked everything to save children from the Warsaw Ghetto.
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0814
One More Name
In Nazi-occupied Warsaw, a social worker and her secret network risk everything to smuggle Jewish children out of the ghetto - but one desperate mother's choice puts a little girl beyond their reach.
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0815
One More Name
With her secret jars of names at risk and the Gestapo at her door, a woman who smuggled children out of the Warsaw Ghetto must face the ultimate test of her trust in God.
0816
A Perfect Testimony
When a visiting missionary kid's miraculous testimony wows the church class, one girl scrambles to manufacture a miracle of her own while a boy goes looking for fear in all the wrong places.
0817
Unfair Game
When a fierce basketball rivalry erupts between an American teen and his gifted Filipino opponent in Manila, an apology proves far harder - and matter far more - than winning the game.
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0818
Swept Away
When weeks of relentless rain push Trickle Lake to the breaking point, the people of Odyssey must race to evacuate before their town's century-old protection fails them.
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0819
Swept Away
As a failing dam threatens to send a wall of water into Odyssey, Eugene and an unlikely dive team race underwater to find what's blocking the only way to save the town.
0820
The Legend of Sperry McGerk
When Whit challenges Renee to build an Imagination Station adventure about redemption, he shares the layered legend of a Civil War hero whose story is far more than Odyssey ever knew.
0821
Angels in Horsehair
A day at a rescue-horse farm brings together a woman haunted by a riding accident and a chain-wearing foster boy convinced he's unlovable - until the horses begin their quiet work.
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0822
There and Back Again
A friendship-building trip to New Zealand takes an unexpected turn when Whit, Jason, and Wilson cross paths with a familiar face hiding a secret and a stranger who can't remember her own.
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0823
There and Back Again
While vacationing in New Zealand, Whit and Jason set out to unravel the mystery of a dazed young woman who gave a false name, vanished from the hospital, and carries a crochet piece stitched with a single strange word.
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0824
There and Back Again
A retired pastor's chance reunion with an old seminary classmate in New Zealand leads to an unforgettable hike - and a story that shaped a nation's faith.
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0825
There and Back Again
A vacation in New Zealand turns purposeful when Whit, Jason, and Wilson try to reach a young woman drawn into a manipulative group - armed with little more than a rare Maori Gospel and a mother's last words.
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0474
Shining Armor
When missionary Jason Whittaker returns to a war-threatened village, he finds his church's radio ministry under siege by a charismatic rival whose seductive message he's determined to defeat single-handedly.
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0475
Shining Armor
When his hero's crusade against a rival preacher backfires, a young missionary must learn whether the village needs a champion or a servant.
0477
O.T. Action News: Battle at the Kishon
When a household visit in ancient Israel is interrupted by breaking news of rebellion, OT Action News covers Deborah's bold prophecy and an outnumbered army's stand against nine hundred iron chariots.
0478
Strange Boy in a Strange Land
A quiet camping trip unravels when two girls discover a strangely familiar boy hiding in the woods with spy gear and secrets he refuses to explain.
0479
Happy Smilers
Forced to help host a convention of relentlessly cheerful "positive thinkers," a resentful teenager's blunt honesty sparks an unlikely friendship that challenges what both of them believe about happiness.
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0481
Grand Opening
The grand opening of the new Whit's End in Connellsville is barely underway when hidden cameras, a persistent hacker, and a web of corporate connections begin to surface around Odyssey.
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0482
Grand Opening
As Connie's romance with Mitch blossoms, mounting evidence ties his employer Novacom to the surveillance at Whit's End - and everyone must decide how far trust can stretch.
0483
Secrets
Connie's doubts about dating a man full of secrets take a sharp turn when a mysterious photograph tumbles out of Mitch's forgotten briefcase.
0484
Plan B, I: Missing in Action
When Eugene vanishes without a word and his ransacked apartment yields more questions than answers, Whit and Connie launch a search that uncovers a family crisis - and something far more sinister.
0485
Plan B, II: Collision Course
As the hunt for Eugene's stolen research intensifies, Whit closes in on a mysterious hacker while friends in Chicago and Odyssey take dangerous risks to uncover what Andromeda is really after.
0486
Plan B, III: Cross-fire
A mysterious informant's true identity is revealed just as tragedy strikes, drawing Whit and Connie deeper into a dangerous game of surveillance and espionage.
0487
Plan B, IV: Resistance
As a hidden surveillance war escalates around Whit, Connie searches for a way to say goodbye to someone she never told how much she cared.
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0066
The Imagination Station
When a restless boy who finds the Bible boring climbs into Whit's newest invention, he discovers that the greatest story of all is anything but a story to him now.
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0067
The Imagination Station
A boy inside a remarkable machine finds himself in Jerusalem on the darkest night in history, determined to save an innocent man the whole city has turned against.
0072
An Encounter with Mrs. Hooper
A nervous girl on a church visit is assigned the one resident of the Odyssey Retirement Hall that everyone warns her about - a bitter old woman who wants no friends.
0073
A Bite of Applesauce
When curiosity collides with a secret room at Whit's End, one forbidden computer program proves too tempting to leave alone.
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0074
Connie Goes to Camp
A new camp counselor's already-chaotic first week at Camp What-A-Nut takes a frightening turn when a stormy overnight campout brings missing campers and strange shadows outside the tent.
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0075
Connie Goes to Camp
At Camp What A Nut, counselor Connie must deal with two runaway campers, a cabin quarrel over annoying habits, and a boys-versus-girls competition that brings out the worst in everyone.
0076
Eugene's Dilemma
A young genius's first day at his new college computer job takes a dark turn when a routine grade check uncovers tampering that someone close to him would rather keep buried.
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0077
The Nemesis
A smooth-talking newcomer petitions the Odyssey Town Council to open a children's amusement house, while Connie agonizes over whether she can face Whit again after being fired.
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0078
The Nemesis
A job interview with a too-charming stranger and a mysteriously arranged meeting set Odyssey's fate in motion on the day of a pivotal town council vote.
0079
Our Best Vacation Ever!
When the family budget rules out a summer trip, the Barclays discover that a real vacation might not require going anywhere at all.
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0083
The Battle
When Whit finally visits Blackgaard's Castle, the rival arcade's charm masks a scheme that reaches into the heart of Whit's End - and puts young Lucy in the middle of it.
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0084
The Battle
With Whit's End shuttered and a child in the hospital, a guilt-ridden teenager caught between a ruthless schemer and the people he betrayed must decide where his loyalties truly lie.