Every episode as artwork
0946
Morning
When a rare watch vanishes from Triple J Antiques and a stranger turns up injured outside the shop, Jason Whittaker discovers the burglary is only the first move in a much larger scheme.
0947
Afternoon
When Odyssey's most famous antique dealer vanishes without a trace, the people closest to him discover that nothing - and no one - around him is what it seems.
0948
Evening
With Jason Whittaker missing after a double kidnapping, the people of Odyssey chase scattered clues - a green sweatshirt, a strange calendar, and a shady arms dealer - toward a truth hiding in plain sight.
0949
Dead of Night
While hiding from enemies inside a television station, secret agent Jason Whittaker and his allies race to unmask a traitor as stolen launch codes put a fleet of Navy submarines in deadly peril.
0950
Daybreak
With federal agents closing in and thousands of lives at stake, Jason Whittaker must race against his own mind to stop an enemy who can steal secrets straight from his thoughts.
0951
Final Minutes
With a bomb ticking inside Odyssey Memorial Hospital, surgeons race to remove a mind-reading implant from Jason Whittaker's brain while a traitor hides among the rescuers.
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
0323
A Little Credit, Please
Connie gets her first credit card and discovers that the ease of charging a purchase has nothing to do with being able to afford it.
0324
Small Fires, Little Pools
When a wave of vandalism sweeps through Odyssey, a troubling dream convinces Jack Allen that something bigger is at work - and that the answer may lie in a lot of little pools of water.
0325
Angels Unaware
When mysterious acts of kindness begin countering a gang's campaign of destruction in Odyssey, two curious friends decide to follow the secrets into the woods.
0326
Gathering Thunder
When two girls uncover a secret society answering Odyssey's vandalism with anonymous good deeds, they join a hidden struggle that turns out to be far more dangerous than a contest of kindness.
0327
Moving Targets
The discovery of a historic tunnel beneath Whit's End sets off a clash between Jason's bold ambitions and Jack's instinctive caution - while old enemies circle with plans of their own.
0328
Hard Losses
With the election looming, an anonymous tip ignites a scandal that threatens to drive Odyssey's mayor from office - and an unwelcome face from the past returns claiming to know who's really behind it.
0329
The Return
As a recall election shakes Odyssey and strangers insist they've seen Edwin Blackgaard in places he's never been, the town faces the unsettling possibility that its darkest chapter isn't as closed as everyone believed.
0330
The Time Has Come
With everything he loves stripped away, a brilliant skeptic turns his own invention inward to search his past for an answer his mind has long refused to give.
0331
Checkmate
With Whit's End shuttered and a shadowy rivalry escalating, Jason's plan to outmaneuver the Bones puts everyone he's protecting in danger.
0332
Another Chance
With Whit's End quarantined and the town turning against its defenders, Richard Maxwell risks everything on a dangerous bargain to expose the truth behind Odyssey's troubles.
0333
The Last Resort
With time running out and a friend in the hospital, a covert plan to copy a laptop from inside the enemy's theater uncovers something far more dangerous than anyone suspected.
0334
The Final Conflict
As a long-buried secret comes to light, the people of Odyssey race to stop a dying schemer from seizing what lies beneath Whit's End - and one man walks into danger alone, hoping to save more than the town.
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0031
Family Vacation
A family road trip to Florida tests the Barclays' patience with backseat battles, breakdowns, and a mysterious gift that can only be opened at peak boredom.
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0032
Family Vacation
When their car breaks down in a tiny town far from home, the Barclays discover that a ruined vacation might turn out to be the best part of the trip.
0033
The Day Independence Came
A history-loving boy's quest to retrieve a book about Benjamin Franklin lands him in the middle of America's fight for independence.
0034
Stormy Weather
A restless Connie, convinced she has no real friends in Odyssey, plans an escape to California - just as a violent storm bears down on Whit's End.
0035
V.B.S. Blues
A young Sunday school teacher's big theatrical debut is in jeopardy when the three lead roles in his Bible sketch fall to the last kids anyone would trust on a stage.
0036
Kids' Radio
When every station on the dial disappoints him, a kid with radio in his blood convinces Whit to help launch Odyssey's first station run by kids, for kids.
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0037
Camp What-A-Nut
A small-for-his-age boy hoping to escape his tormentor's nickname arrives at summer camp only to find the bully in his own cabin - and the wilderness holds bigger dangers than either of them.
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0038
Camp What-A-Nut
While Mr. Whittaker helps young Donny cope with being the smallest kid at Camp What-A-Nut, a walk in the woods turns into a wilderness ordeal - and back at camp, a skunk, a mysterious carved heart, and a boy bent on revenge stir up trouble of their own.
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0039
The Case of the Secret Room
A dropped transistor at Whit's End reveals a hidden basement door - and behind it, a forty-year-old mystery someone would rather stay buried.
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0040
The Case of the Secret Room
When a skeleton and a decades-old bank robbery surface behind his basement wall, Whit refuses to let a forty-year-old case stay closed - even as someone tries to scare him off the trail.
0041
Return to the Bible Room
A quick detour into the Bible Room at Whit's End sweeps two children off their feet and into the storm-tossed story of a prophet who thought he could outrun God.
0042
The Last Great Adventure of the Summer
When a mysterious stranger corners a boy and his boring shoe-salesman father outside Whit's End, a dull summer's final weekend erupts into a chase that reveals his dad is not who he claimed to be.