Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
0584
Dead Ends
While searching for his long-missing father, Eugene follows a promising clue about the mysterious fax that led him to Africa - only to find that every answer raises harder questions about why his father has never come looking for him.
0585
The Poor Rich Guy
A single Bible verse about camels, needles, and rich men sends the kids of Odyssey scrambling to save their wealthiest friends from heaven's fine print.
0586
A Cheater Cheated
When a scandal-hungry radio host targets the Electric Palace's shady sales tactics, Bart Rathbone must scramble to learn honest customer service before his reputation - and his job - go up in smoke.
0587
Bringing Up Dads
When his daughter decides she's too grown-up for his goofy antics, an embarrassing but devoted dad goes all-out to win back her laughter.
0588
Broken-Armed and Dangerous
A broken arm and a broken blender leave two guilty consciences at Whit's End learning that owning up - and letting go - are both harder than they look.
0589
The Impossible
With a make-or-break deadline looming, Whit's team races to finish an invention that could bring education - and faith - to children in India's most remote villages.
0590
Three O'Clock Call
When silent phone calls start arriving at exactly three o'clock each day, a boy abandoned by his father dares to hope - while a visiting orphan prays he'll discover a Father who never leaves.
0591
Switch
When two kids insist that adults have it easy, a forty-eight-hour family role swap puts them in charge of the money, the meals, and the bills.
0592
Now More than Ever
When her best friend suddenly turns cold and secretive, Liz sets out to uncover what's really troubling the Straussberg household - and to learn what it means to stay a faithful friend.
0593
Around the Block
While Connie struggles to write her own book about Odyssey, she discovers that helping others may be the key to helping herself.
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0594
A Time for Action
A singed guidebook among his late parents' belongings sends Eugene and Whit chasing a mysterious train ticket to Africa, while young Grady learns what it really means to help someone in need.
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0595
A Time for Action
While tracing a mysterious fax to its true source, Eugene follows a trail of clues through a gas station, a homeless shelter, and a cemetery in his desperate search for his long-lost father.
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0066
The Imagination Station
When a restless boy who finds the Bible boring climbs into Whit's newest invention, he discovers that the greatest story of all is anything but a story to him now.
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0067
The Imagination Station
A boy inside a remarkable machine finds himself in Jerusalem on the darkest night in history, determined to save an innocent man the whole city has turned against.
0072
An Encounter with Mrs. Hooper
A nervous girl on a church visit is assigned the one resident of the Odyssey Retirement Hall that everyone warns her about - a bitter old woman who wants no friends.
0073
A Bite of Applesauce
When curiosity collides with a secret room at Whit's End, one forbidden computer program proves too tempting to leave alone.
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0074
Connie Goes to Camp
A new camp counselor's already-chaotic first week at Camp What-A-Nut takes a frightening turn when a stormy overnight campout brings missing campers and strange shadows outside the tent.
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0075
Connie Goes to Camp
At Camp What A Nut, counselor Connie must deal with two runaway campers, a cabin quarrel over annoying habits, and a boys-versus-girls competition that brings out the worst in everyone.
0076
Eugene's Dilemma
A young genius's first day at his new college computer job takes a dark turn when a routine grade check uncovers tampering that someone close to him would rather keep buried.
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0077
The Nemesis
A smooth-talking newcomer petitions the Odyssey Town Council to open a children's amusement house, while Connie agonizes over whether she can face Whit again after being fired.
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0078
The Nemesis
A job interview with a too-charming stranger and a mysteriously arranged meeting set Odyssey's fate in motion on the day of a pivotal town council vote.
0079
Our Best Vacation Ever!
When the family budget rules out a summer trip, the Barclays discover that a real vacation might not require going anywhere at all.
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0083
The Battle
When Whit finally visits Blackgaard's Castle, the rival arcade's charm masks a scheme that reaches into the heart of Whit's End - and puts young Lucy in the middle of it.
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0084
The Battle
With Whit's End shuttered and a child in the hospital, a guilt-ridden teenager caught between a ruthless schemer and the people he betrayed must decide where his loyalties truly lie.