Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
0789
The Journal of John Avery Whittaker
A ten-year-old Scottish immigrant boy fills the journal his stepmother gave him with a year of adventures, hard-won lessons, and the moments that shape who he'll become.
0790
Walk This Way
When a broken furnace leaves Connie desperate for cash, her well-meaning friends coach her through the unlikeliest challenge of her life: a beauty pageant.
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0791
When One Door Closes
Whit and Eugene bring an early Imagination Station to a church in a dangerous Middle Eastern country, where sharing faith can cost everything.
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0792
When One Door Closes
With a pastor kidnapped and a young believer's faith hanging in the balance, Whit and Eugene must trust that God can open doors in a country where every earthly one seems closed.
0793
The Good Soil
A young doctor arrives in colonial Africa determined to share the words of life, never suspecting how long a single seed can take to grow.
0794
Things Not Seen
A brilliant engineering student who trusts only math and proof lands her dream internship at Whit's End - where her first day tests everything she thinks she knows about faith.
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0795
The Boat People
A boy's family heirloom stirs a haunting recognition in Whit as a new kids' radio show brings to life one family's desperate escape from postwar Vietnam.
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0796
The Boat People
A radio story about a refugee family's harrowing escape from Vietnam forces Whit to confront a painful chapter of his own past.
0797
A Predicament of Biblical Proportions
A new kid in Odyssey with a runaway imagination must decide whether to face his fears when Bring Your Bible to School Day makes him a target.
0798
A Forgiving Heart
The grand opening of a new animal clinic in Odyssey is threatened when a bitter stranger from the veterinarian's past arrives, vowing to ruin her reputation just as he claims she once ruined his life.
0799
Where Your Treasure Is
A girl who thinks memorizing Bible verses is a waste of time is sent on an interactive treasure hunt where the clues - and the tools to survive them - are Scripture itself.
0800
Un-Tech the Halls
When Mom bans every screen for a day, the Parker family's tech-free Christmas tree hunt turns into an adventure none of their devices could have delivered.
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0066
The Imagination Station
When a restless boy who finds the Bible boring climbs into Whit's newest invention, he discovers that the greatest story of all is anything but a story to him now.
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0067
The Imagination Station
A boy inside a remarkable machine finds himself in Jerusalem on the darkest night in history, determined to save an innocent man the whole city has turned against.
0072
An Encounter with Mrs. Hooper
A nervous girl on a church visit is assigned the one resident of the Odyssey Retirement Hall that everyone warns her about - a bitter old woman who wants no friends.
0073
A Bite of Applesauce
When curiosity collides with a secret room at Whit's End, one forbidden computer program proves too tempting to leave alone.
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0074
Connie Goes to Camp
A new camp counselor's already-chaotic first week at Camp What-A-Nut takes a frightening turn when a stormy overnight campout brings missing campers and strange shadows outside the tent.
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0075
Connie Goes to Camp
At Camp What A Nut, counselor Connie must deal with two runaway campers, a cabin quarrel over annoying habits, and a boys-versus-girls competition that brings out the worst in everyone.
0076
Eugene's Dilemma
A young genius's first day at his new college computer job takes a dark turn when a routine grade check uncovers tampering that someone close to him would rather keep buried.
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0077
The Nemesis
A smooth-talking newcomer petitions the Odyssey Town Council to open a children's amusement house, while Connie agonizes over whether she can face Whit again after being fired.
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0078
The Nemesis
A job interview with a too-charming stranger and a mysteriously arranged meeting set Odyssey's fate in motion on the day of a pivotal town council vote.
0079
Our Best Vacation Ever!
When the family budget rules out a summer trip, the Barclays discover that a real vacation might not require going anywhere at all.
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0083
The Battle
When Whit finally visits Blackgaard's Castle, the rival arcade's charm masks a scheme that reaches into the heart of Whit's End - and puts young Lucy in the middle of it.
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0084
The Battle
With Whit's End shuttered and a child in the hospital, a guilt-ridden teenager caught between a ruthless schemer and the people he betrayed must decide where his loyalties truly lie.
0020
Mike Makes Right
When mild-mannered Mike Caldwell stands up to the schoolyard bully on behalf of a helpless classmate, he learns that doing the right thing can cost more than he bargained for.
0029
Rumor Has It
When a quiet family's odd habits set the school rumor mill spinning, two kids must decide whether to believe everything they hear about the mysterious boy in the window.
0043
Back to School
When the first week back at school goes hilariously wrong, a girl prone to tall tales must face the real reason it felt so terrible.
0046
The Shepherd and the Giant
When Whit's new invention drops a skeptical Connie into a Bible story, she finds herself walking alongside a young shepherd whose courage is about to be tested against impossible odds.
0047
A Single Vote
A bored Connie dismisses class elections as meaningless popularity contests, so Whit spins a tale reaching back through American history to show just how much one ordinary vote can matter.
0048
Heroes
When basketball legend Lightning Livingston retires to small-town Odyssey, his biggest young fan must confront the rumors swirling around why his hero really left the game.
0049
Thank You, God
At a Thanksgiving dinner at Whit's shop, a boy who feels he has nothing to thank God for prompts Whit to share the story of the remarkable stepmother who changed his life.
0050
Karen
When her best friend is hospitalized with a serious illness, young Donna Barclay must find the courage to visit - and discovers that Karen's spirit is stronger than anyone expected.
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0051
Connie
When restless teenager Connie Kendall finally gets permission to leave Odyssey and visit her father in California, her boss Whit must decide how to let her go - and what to pray for while she's gone.
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0052
Connie
Soaking up the California sun far from snowy Odyssey, Connie keeps running into reminders of the life - and the faith - she thought she left behind.
0053
The Sacred Trust
A sleepover pact to keep secrets forever puts Lucy in an impossible spot when her best friend's confession turns out to be more than she bargained for.
0054
Peace on Earth
On a frantic Christmas Eve in Odyssey, a gentle reminder to slow down sets the stage for a holiday that will test what one family truly treasures.