Every episode as artwork
0904
Jumping Off, Jumping In
A ten-year-old daredevil's escalating stunts land him in the ER, and only Mr. Whittaker can uncover what he's really trying to prove.
0905
Auto Response
When Connie's car vanishes from sleepy, trusting Odyssey, a detective's investigation stirs up old suspicions - and secrets no one wants to confess.
0906
Unrelatable
When a caller accuses radio advice host Connie Kendall of being "unrelatable," her on-air quest to prove him wrong connects her with a mysterious listener whose story hits far closer to home than she ever expected.
0907
The Protector
A nine-year-old convinced his protective instinct makes him a superhero goes looking for people to save - and discovers the person who really needs him is closer than he thinks.
0908
The Christmas Bells
A pastor's mysterious prompting leads him to an antique shop, where a Victorian music box opens the door to the true story of heartbreak and hope behind a beloved Christmas carol.
0909
Let’s Call the Whole Thing Off
When three students land in detention for phones that aren't theirs, they realize someone framed them to get the school's best detectives out of the way - and the plot is unfolding right now.
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0488
Under the Influence
A teenager's reunion with a wealthy old friend pulls her into a widening web of small deceptions that tests her honesty, her family, and her faith.
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0489
Under the Influence
A homeschooled teen's secret loyalty to a rebellious new friend pulls her deeper into lies, testing how far her family and true friends will go to reach her.
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0490
The Black Veil
When an inexplicable wave of rage and exhaustion sweeps through two towns thousands of miles apart, Whit and Jason each begin searching for the source before their communities tear themselves apart.
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0491
The Black Veil
When a mysterious illness of anger and paranoia strikes two towns thousands of miles apart, Whit and Jason race to uncover the one thing both communities have in common.
0492
Twisting Pathway
A desperate teenager's scheme to save her father's job pulls her into a dangerous bargain that puts Whit's End's most treasured invention at risk.
0493
Sheep's Clothing
While tracking a package that could complete a dangerous corporate scheme, a charming stranger in Alaska earns Jason Whittaker's trust - but her story doesn't quite add up.
0494
Box of Miracles
When a revolutionary new device arrives in Odyssey promising miracles, Whit must decide how far he'll go to warn a town that doesn't want to listen.
0495
The Unraveling
While grieving Connie travels to Maine seeking answers about Mitch's past, the kids in Odyssey investigate why their neighbors are suddenly buying things nobody wants.
0496
Exceptional Circumstances
With Mitch's fate finally revealed, Connie must guard a dangerous secret while Jason's search for the truth behind Eugene's research uncovers what the NovaBox really costs its users.
0497
Expect the Worst
As Novacom's true agenda comes into focus, a desperate act at the broadcast tower puts lives - and one man's freedom - on the line.
0498
Exactly as Planned
As Tom Riley's trial exposes the staggering depths of Novacom's conspiracy, Whit follows a hunch that the real bomber may still be out there.
0499
Exit
With a mysterious satellite launch just minutes away and a hostage's life on the line, Whit must choose between saving his greatest invention and stopping a plan that threatens everyone.
0028
The Price of Freedom
When a new teacher tells twelve-year-old Kirk McGinty that the soldiers who died in Vietnam died for nothing, the boy's cherished image of the father he never knew is thrown into doubt on the eve of Odyssey's Memorial Day picnic.
0080
A Prisoner for Christ
Hiding out at Whit's End after ruining Eugene's college project, Nicholas takes a test ride in the Imagination Station and lands in ancient Rome, where he's swept into the flight of a runaway slave with a slave catcher hot on their heels.
0081
Good Business
When a coveted dress proves too expensive for her allowance, Robyn sets out to find a way to make lots of money without actually working for it.
0082
Heatwave
During a sweltering Odyssey heat wave, a self-styled kid detective in a trench coat drags his reluctant sidekick into investigating a mysterious boy who disappears into the woods every day with an armload of lumber.
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0087
Elijah
When a rebuilt invention at Whit's End whisks two kids into the age of the prophet Elijah, one falls into the clutches of Israel's wicked queen while the other must journey with the prophet himself to find her.
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0088
Elijah
Trapped in ancient Israel, two kids get caught between a vengeful queen and the prophet Elijah as he prepares a fiery showdown to prove whose god is real.
0089
That's Not Fair!
Three kids fed up with parents, siblings, and teachers agree to Whit's experiment: for a few days, everyone will treat them absolutely fairly - no more, no less.
0090
But, You Promised
A small four-second fib to a friend snowballs until Robyn finds herself in a police station, staring at two strangers her imagination put there.
0091
A Mission for Jimmy
Reluctantly stuck running his Sunday school's missionary fundraiser, Jimmy Barclay falls asleep over a missionary's memoir and gets a firsthand lesson in what mission work really costs.
0092
The Ill-Gotten Deed
When Calvin storms into Whit's End looking for revenge on his cheating brother, Whit hands him a book he wrote himself - the true story of identical twins racing across the country to claim their father's mysterious inheritance.
0093
Rescue from Manatugo Point
A mysterious two-word letter from England sends Whit back to his old wartime journals - and the story of a dangerous night mission off the coast of Guadalcanal.
0094
Operation Digout
A mysterious English stranger leaves Whit a cryptic message - "Operation Digout" - summoning him to Trickle Lake and stirring memories of a wartime mission he thought long buried.
0102
The Treasure of Le Monde!
When a boarded-up attic room at Whit's End reveals an antique pipe organ hiding a century-old riddle, Robyn and Connie join Whit on the trail of a legendary French nobleman's buried treasure - but greed has a way of trapping the hunters.