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S DA FOUNTAIN Odyssey archive · est. 2000
Episodes 997 of 1,068
0977 13 Apr 2024 22 min Part 2 of 3

The Rydell Realizations

Morrie Rydell is out of police custody, but the charge still stands: someone used his computer to steal $250,000 from contest promoter Marvin Plotkin, and the trial is only six weeks away. Forbidden by the judge to touch a computer, Morrie can only watch as the kids at Whit's End dig for the truth. What they find is ugly - a contest designed to charm senior citizens out of their savings, a hacker's worm buried on Morrie's hard drive, and a sketch of the mysterious Carly that matches the face of Plotkin's own assistant. But before anyone can act, Morrie vanishes with a borrowed laptop, determined to hunt her down himself, court order or no. Then Plotkin corners Suzu on the street, and she's left bleeding on the pavement... until Cooper tracks her GPS signal and flattens him with a flying tackle. Plotkin flees, Suzu heads for the hospital, and Morrie is still out there, chasing the one person who can prove his innocence.
Found on Keep It Together Album 76 · 6 episodes

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Morrie Rydell is home again after a few hours in police custody, but his troubles are far from over. He has been accused of using his computer to steal $250,000 from Marvin Plotkin, the traveling businessman behind a computer programming contest, and because of the seriousness of the charges, his trial is set for just six weeks away. Morrie insists he was framed by a mysterious girl named Carly, who begged him to play the contest on her behalf - a girl Plotkin claims never existed.

At Whit's End, the team organizes a defense. Mr. Whittaker has persuaded Detective Polehaus to release Morrie's computer, but there's a catch: the judge has forbidden Morrie to touch any computer or digital device until the trial. So Whit and Morrie's sister Suzu take over the technical detective work, once Morrie hands over his password - "It's my name and IQ in Klingon," he explains. Cooper Calhoun, who turns out to be a surprisingly good artist, agrees to draw a sketch of Carly from Morrie's description. And Emily Jones arranges to interview Plotkin for the Odyssey Owl, pitching her editor a feel-good story about a traveling philanthropist.

In Plotkin's cluttered office, Emily learns how the contest works: it travels from small town to small town, charges a modest entry fee, and pays out a small prize. She photographs his "wall of fame" of contest pictures and hears about his assistant, Marian Hill, who has conveniently already left town to set up the next stop. Then Emily springs her trap. By her math, six years of contests couldn't have earned Plotkin anywhere near the $250,000 that was supposedly drained from his bank account - so where did all that money come from? Plotkin realizes she's a friend of Morrie's and furiously throws her out.

Back at Whit's End, the investigation comes together. Suzu, who has an eidetic memory, writes out the entire list of past winners she glimpsed only once in Plotkin's office, and Emily and Morrie start calling them. A pattern emerges: every contestant played on behalf of a senior citizen, every one of those seniors later invested with Plotkin's company, Markin Financial Management, and every one of them mysteriously lost money. Plotkin always apologized charmingly, blamed fees or bad investments, and never took so much that anyone made a fuss - as Morrie puts it, he's "a pig, but not a hog." The kids conclude that the contest is really a scheme to meet seniors and quietly scam them out of their savings. Meanwhile, Whit and Suzu discover a worm hidden on Morrie's computer - a program that let a hacker secretly control it from anywhere, drain Plotkin's account into an account bearing Morrie's name, and leave behind fake keystroke records to pin the whole crime on Morrie.

Then comes the biggest break of all. When Cooper unveils his finished sketch of Carly, Emily gasps: she's seen that face before, in the photo on Plotkin's wall. Carly is Marian Hill, Plotkin's own assistant. But before anyone can decide what to do, they notice Morrie has vanished - along with Emily's backpack and the laptop inside it. He means to track Marian down himself, even if it breaks his court order.

Alone with the laptop, Morrie argues with himself, imagining the voices of Whit, Emily, Cooper, and Suzu acting as his conscience and telling him to stop. Then another voice, one he seems to recognize, speaks to him: "You must do what is right." Shaken, Morrie pushes the warning aside, spots a location on the screen, and declares it perfect.

While the others search the town, Plotkin corners Suzu on the street, demanding to know why the kids are digging into his business. Frightened, Suzu blurts out that Marian is Carly, that Marian used Morrie's computer to steal his money, and that they know about his contest. When she runs, Plotkin chases her - and there's a sudden crash. Suzu is left with a bleeding head and an injured arm. Cooper arrives just in time, having followed the GPS signal on her device, and flattens Plotkin with a tackle, offering, "Want to see a flying body slam?" As Plotkin flees, Cooper helps the hurt Suzu toward the nearby hospital where his dad works - while Morrie is still out there somewhere, chasing the one person who can prove his innocence.