Every episode as artwork
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1040
The Measure of a Patriot
When two classmates use the Imagination Station to settle whose American patriot is most inspiring, meeting their heroes face-to-face proves far more complicated than the history books let on.
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1041
The Measure of a Patriot
Two kids time-travel through American history hoping to find a flawless founding father to write about - but every patriot they meet keeps disappointing them.
1042
You're in Good Hands
When a class assignment asks fourth graders what they want to be when they grow up, one kid launches an insurance company and another chases stand-up comedy stardom - and both discover their shortcuts come with a price.
1043
Suggestion Box
1044
Babysitting Bassetts
1045
Team Building University
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1024
Value of a Buck
When a charity that seems too good to be true crosses his path, former con artist Buck Meltsner must confront the man who taught him everything about deception - and everything he's tried to leave behind.
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1025
Value of a Buck
After his con-artist mentor's death, Buck Meltsner must untangle a cryptic dying message, a charity scam, and a painful secret - all while wrestling with who he really is.
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1026
Face the Future
When three unrelated conversations in one day all point to the same question about her future, Connie begins to wonder whether God is sending her a message - and whether it's time for an adventure.
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1027
Face the Unknown
When Renee loads a mysterious old Imagination Station program in search of answers about the afterlife, she gets an adventure far different from the one she expected - while an angel shows Connie how the smallest moments matter more than she knows.
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1028
Face the Truth
Reeling from a secret trip through the Imagination Station that left her shaken and empty, Renee Carter boards a one-way bus out of town - and finds the ride home is anything but ordinary.
1029
This Is My Story
When a downtown bookstore burns and a reporter suggests Whit's own words may have inspired the arsonist, Whit responds not by defending himself but by gathering the stories of Odyssey's newest believers.
0783
Words from the Wise
When Wooton finally meets Penny's family in Pittsburgh, Penny's determination to seem like the "mature" daughter threatens to derail the big question they came to ask.
0784
Cycle of Fear
When a surprise gift exposes a long-hidden fear, a mother's bargain with her equally fearful kids turns one family's week into a crash course - sometimes literally - in courage.
0785
No Cause for Concern
When a stranger starts digging through her past, an engaged Penny Wise must practice assuming the best about people - even as the trail of clues leads uncomfortably close to home.
0786
The Case of the Ball Cap Hero
When a masked robber keeps striking Odyssey's shops only for a mysterious "ball cap hero" to save the day every time, kid detectives Emily and Matthew start wondering why the rescues seem a little too perfect.
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0787
Between the Lines
When a famous author and a too-good-to-be-true contractor both arrive in Odyssey at once, Jason's instincts tell him that not everyone in town is who they claim to be.
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0788
Between the Lines
A blind date at a glow-in-the-dark golf course goes sideways when Penny recognizes her mystery match, while Jason and Jana dig into the true identity of a famous author who seems to know more about them than she should.
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0066
The Imagination Station
When a restless boy who finds the Bible boring climbs into Whit's newest invention, he discovers that the greatest story of all is anything but a story to him now.
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0067
The Imagination Station
A boy inside a remarkable machine finds himself in Jerusalem on the darkest night in history, determined to save an innocent man the whole city has turned against.
0072
An Encounter with Mrs. Hooper
A nervous girl on a church visit is assigned the one resident of the Odyssey Retirement Hall that everyone warns her about - a bitter old woman who wants no friends.
0073
A Bite of Applesauce
When curiosity collides with a secret room at Whit's End, one forbidden computer program proves too tempting to leave alone.
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0074
Connie Goes to Camp
A new camp counselor's already-chaotic first week at Camp What-A-Nut takes a frightening turn when a stormy overnight campout brings missing campers and strange shadows outside the tent.
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0075
Connie Goes to Camp
At Camp What A Nut, counselor Connie must deal with two runaway campers, a cabin quarrel over annoying habits, and a boys-versus-girls competition that brings out the worst in everyone.
0076
Eugene's Dilemma
A young genius's first day at his new college computer job takes a dark turn when a routine grade check uncovers tampering that someone close to him would rather keep buried.
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0077
The Nemesis
A smooth-talking newcomer petitions the Odyssey Town Council to open a children's amusement house, while Connie agonizes over whether she can face Whit again after being fired.
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0078
The Nemesis
A job interview with a too-charming stranger and a mysteriously arranged meeting set Odyssey's fate in motion on the day of a pivotal town council vote.
0079
Our Best Vacation Ever!
When the family budget rules out a summer trip, the Barclays discover that a real vacation might not require going anywhere at all.
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0083
The Battle
When Whit finally visits Blackgaard's Castle, the rival arcade's charm masks a scheme that reaches into the heart of Whit's End - and puts young Lucy in the middle of it.
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0084
The Battle
With Whit's End shuttered and a child in the hospital, a guilt-ridden teenager caught between a ruthless schemer and the people he betrayed must decide where his loyalties truly lie.