Every episode as artwork
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1040
The Measure of a Patriot
When two classmates use the Imagination Station to settle whose American patriot is most inspiring, meeting their heroes face-to-face proves far more complicated than the history books let on.
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1041
The Measure of a Patriot
Two kids time-travel through American history hoping to find a flawless founding father to write about - but every patriot they meet keeps disappointing them.
1042
You're in Good Hands
When a class assignment asks fourth graders what they want to be when they grow up, one kid launches an insurance company and another chases stand-up comedy stardom - and both discover their shortcuts come with a price.
1043
Suggestion Box
1044
Babysitting Bassetts
1045
Team Building University
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1024
Value of a Buck
When a charity that seems too good to be true crosses his path, former con artist Buck Meltsner must confront the man who taught him everything about deception - and everything he's tried to leave behind.
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1025
Value of a Buck
After his con-artist mentor's death, Buck Meltsner must untangle a cryptic dying message, a charity scam, and a painful secret - all while wrestling with who he really is.
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1026
Face the Future
When three unrelated conversations in one day all point to the same question about her future, Connie begins to wonder whether God is sending her a message - and whether it's time for an adventure.
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1027
Face the Unknown
When Renee loads a mysterious old Imagination Station program in search of answers about the afterlife, she gets an adventure far different from the one she expected - while an angel shows Connie how the smallest moments matter more than she knows.
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1028
Face the Truth
Reeling from a secret trip through the Imagination Station that left her shaken and empty, Renee Carter boards a one-way bus out of town - and finds the ride home is anything but ordinary.
1029
This Is My Story
When a downtown bookstore burns and a reporter suggests Whit's own words may have inspired the arsonist, Whit responds not by defending himself but by gathering the stories of Odyssey's newest believers.
0946
Morning
When a rare watch vanishes from Triple J Antiques and a stranger turns up injured outside the shop, Jason Whittaker discovers the burglary is only the first move in a much larger scheme.
0947
Afternoon
When Odyssey's most famous antique dealer vanishes without a trace, the people closest to him discover that nothing - and no one - around him is what it seems.
0948
Evening
With Jason Whittaker missing after a double kidnapping, the people of Odyssey chase scattered clues - a green sweatshirt, a strange calendar, and a shady arms dealer - toward a truth hiding in plain sight.
0949
Dead of Night
While hiding from enemies inside a television station, secret agent Jason Whittaker and his allies race to unmask a traitor as stolen launch codes put a fleet of Navy submarines in deadly peril.
0950
Daybreak
With federal agents closing in and thousands of lives at stake, Jason Whittaker must race against his own mind to stop an enemy who can steal secrets straight from his thoughts.
0951
Final Minutes
With a bomb ticking inside Odyssey Memorial Hospital, surgeons race to remove a mind-reading implant from Jason Whittaker's brain while a traitor hides among the rescuers.
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0406
Malachi's Message
When a mysterious stranger appears inside the Imagination Station claiming to be an angel with a message from God, Whit must decide whether he's a fraud, a madman, or exactly what he says he is.
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0407
Malachi's Message
A mysterious stranger who knows everyone's secrets arrives in Odyssey, delivering messages that force each person to confront the life change they've been avoiding.
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0408
Malachi's Message
A mysterious visitor's parting words send everyone in Odyssey scrambling to answer his call - but acting on them proves harder than hearing them.
0410
B-TV: Forgiveness
Blindfolded and hauled to the city dump for a B-TV episode on forgiveness, Bernard must puzzle out Eugene's mysterious metaphor while fairy-tale characters in Cozy Creek debate whether a Big Bad Wolf can truly change.
0411
In All Things Give Thanks
When a small Colombian boy joins a struggling farm family already facing bullies, an angry neighbor, and a lost baby kangaroo, everyone must learn what it means to give thanks in hard times.
0413
The Devil Made Me Do It
A Kids Radio broadcast pulls back the curtain on the devil's three favorite tricks - through a rigged game show, a courtroom scandal, and a demonic awards ceremony.
0414
Buried Sin
A backyard digging project at Whit's End unearths a buried box whose contents reopen a mysterious death from 1921 - and the trail leads closer to home than anyone expects.
0415
Gloobers
Two boys step inside a life-sized version of their favorite video game, where one player's hunger for a bigger challenge tests the limits of the rules meant to keep them safe.
0416
The Tower
A visitor's dream of a perfectly united humanity is put to the test when Eugene takes him back to ancient Babel, where one people, one language, and one towering project hide a darker truth.
0417
Not-So-Trivial Pursuits
When a get-rich scheme lands a trivia whiz on a televised game show and a schoolyard secret starts to spread, the kids of Odyssey learn how much honesty and trust really cost.
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0420
Telemachus
When a boy despairs over unstoppable school bullying, Whit tells the story of Telemachus, a peace-loving monk who must decide whether truly serving God means leaving his quiet refuge for a violent world.
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0421
Telemachus
Two monks arriving in Rome for a grand imperial celebration discover that the city's most spectacular entertainment will demand more from them than they ever imagined.